Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
2 for bard, so far.
What is the plan for deities, churches and the rest? Shall we use the standard D&D world? PF standard set (of 20, that I can barely remember half...), some other "pre-gen" or just make them up as we please and need?
* [I][B]Acrobatics[/B][/I]: +2 [ranks --, Dex +2, class +3] [U]untrained[/U]
* [I][B]Appraise[/B][/I]: +2 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Bluff[/B][/I]: +7 [ranks 1, Cha +3, class +3]
* [I][B]Climb[/B][/I] : 0 [ranks --, Str +0] [U]untrained[/U]
* [I][B]Craft[/B][/I]: +2 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Diplomacy[/B][/I]: +3 [ranks --, Cha +3, class +3] [U]untrained[/U]
* [I][B]Disguise[/B][/I]: +3 [ranks --, Cha +3, class +3] [U]untrained[/U]
* [I][B]Escape Artist[/B][/I]: +2 [ranks --, Dex +2, class +3] [U]untrained[/U]
* Handle Animal: -- [ranks 0, Cha +3] [U]untrained[/U]
* Heal: +1 [ranks --, Wis +1] [U]untrained[/U]
* [I][B]Know (Arcana)[/B][/I]: +2 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Know (Dungeon)[/B][/I]: +2 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Know (Engineering)[/B][/I]: +6 [ranks 1, Int +2, class +3]
* [I][B]Know (Geography)[/B][/I]: +6 [ranks +1, Int +2, class +3]
* [I][B]Know (History)[/B][/I]: +6 [ranks 1, Int +2, class +3]
* [I][B]Know (Local)[/B][/I]: +6 [ranks 1, Int +2, class +3]
* [I][B]Know (Nature)[/B][/I]: +2 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Know (Netherworld)[/B][/I]: +6 [ranks 1, Int +2, class +3]
* [I][B]Know (Nobility)[/B][/I]: +2 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Know (Planes)[/B][/I]: +2 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Know (Religion)[/B][/I]: +2 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Linguistics[/B][/I]: 0 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Perception[/B][/I]: +5 [ranks 1, Wis +1, class +3]
* [I][B]Perform: Wind[/B][/I]: +7 [ranks 1, Cha +3, class +3]
* [I][B]Perform: Vocal[/B][/I]: +7 [ranks 1, Cha +3, class +3]
* Ride: +2 [ranks --, Dex +2] [U]untrained[/U]
* [I][B]Sense Motive[/B][/I]: +1 [ranks --, Wis +1, class +3]
* [I][B]Sleight of Hand[/B][/I]: +2 [ranks --, Dex +2, class +3]
* [I][B]Spellcraft[/B][/I]: +2 [ranks --, Int +2, class +3] [U]untrained[/U]
* [I][B]Stealth[/B][/I]: +6 [ranks 1, Dex +2, class +3]
* Survival: +1 [ranks --, Wis +1] [U]untrained[/U]
* Swim: +0 [ranks --, Str +0] [U]untrained[/U]
* [I][B]Use Magic Dev.[/B][/I]: +3 [ranks --, Cha +3, class +3] [U]untrained[/U]
Armour
* Studded Leather 25 gp 20 lb
* Buckler 5 gp 5 lb
** Total [30 gp 25 lb]
Weapons
* Short Spear [5 lbs]
* Short Sword [3 lbs]
* Dagger x2 [2 lbs]
* Shortbow [2 lbs]
* Arrows x20 [3 lbs]
** Total [15 lbs]
Belt Pouch
* Flint and Steel [n/a]
Backpack [2 lbs]
* Bedroll [5 lbs]
* Blanket [3 lbs]
* Lantern - Hooded [2 lbs]
* Waterskin [4 lbs (full)]
* ColdWeather Outfit [7 lbs]
* Travel Outfit [5 lbs]
** Total [28 lbs]
MONEY
:: PP
:: GP 180
:: SP
:: CP
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bayar prefers sleeveless shirts where he can get away with it, knowing his tattoos and muscles can give him more chances with ladies than he would otherwise get.
Axel, can you check the stats with point buy? I think I am seeing 19 points spent, but I could be wrong. Doghead - was there a reason to go with 18 points? Just wondered since PF usually has 15 as standard, 20 as High Fantasy. Does this mean this game concept is in between? Thought I would ask![]()
Damn, now I am looking at going with an Oracle instead of Cleric... Decisions decisions. I know we have one fighter, and a rogue focusing on melee tactics. I don't mind being a healer, but wanted more than simply being the band aid of the group. Oracle seems like a very interesting concept and one that provides plenty of chance for character growth and interaction.
Will be interesting to see which mystery and curse you take, if you go down the Oracle path.
thotd

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.