OOC - Magic Kingdom for Sale* - Full


log in or register to remove this ad

Guess we are kinda heavy on arcane magic... two (quite different) wizards and two bards? ;)

Doesn't Road Warrior work any other way (i.e. via rogue)?
I mean a second bard doesn't exactly "stack" well. ;)

That rod is beyond our starting limit (44k max per item), tho, guess we won't be able to get it before we start and afterwards trading will at least be difficult.

Also I don't really know what we would need that item for? Force our followers to work? It sounds kinda intrusive (that coming from the person with the Spell Focus: Enchantment, but you hopefully know what I mean). ;)

Bye
Thanee
 
Last edited:

I think the thing here is that our bards are quite different in style.

I know my focus is less on bardicness and more on conversion and leadership. Really I could probably have done it with a cleric (and I still could), but that would be hard because I'd need to split between wisdom and charisma (as opposed to my current 24 charisma)

When you consider that I can take leadership, get a total of 49 followers, then use diplomacy to make them fanatic, and give them +2 to attack and damgae through bardic music.

Also, just for kicks, with a roll of 9 or better, I can, in one round, make hostile opponents helpful :).

Hmm. Now that I think of it, I could still pull off the 24 charisma and have 18 charisma too (w/item). Not great for a cleric, but it'd do. Then I'd take Forbiddence of the Divine and be a truly kickass turn monkey (which is good for being Pelor's servant).

Okay, I guess it's going to be a clerical missionary.

A quick question for Isida: Would you allow a leadership variant that forgoes a cohort for some bonus to leadership to attract followers? That way we wouldn't have such a massive party, and could have more of a following.
 
Last edited:

Thanee said:
Guess we are kinda heavy on arcane magic... two (quite different) wizards and two bards? ;)
That is always a very, very good thing. :)

Now, to build ûber-library-of-doom in the middle of the forest...
 

@Nac: Don't want to talk you out of your character choice or something, I just think some diversity wouldn't hurt (that's why I would consider rogue then, similar and equally good with diplomacy and that stuff if focused on Charisma, but also something very different - cleric is always good, too). But in the end, it's your personal choice, of course. Just something to consider. :)

LOL, I guess I'll be the only PC without Leadership (thought about it, but it simply wouldn't fit well, maybe a feat that she would aquire later, tho). I still have hopes for Serpenteye to join the club, however. :D

Bye
Thanee
 
Last edited:

Nac Mac Feegle said:
Also, just for kicks, with a roll of 9 or better, I can, in one round, make hostile opponents helpful :).
I wouldn't be too sure about that. :)

The part which says "In some situations, this time requirement may greatly increase." certainly also applies to rushed Diplomacy checks.

There was a thread about this on another message board and the general consensous was, that it doesn't work that way.

There are situations (like almost always when encountering outright hostile opponents, that is... using Diplomacy in combat, basically), where Diplomacy simply cannot be used at all, or at least takes considerably more time, which simply isn't available. This is not what Diplomacy is about. Diplomacy is not a combat skill (hey, even charm spells have penalties when used in combat, and those certainly are a superior form of Diplomacy in some ways). At least I wouldn't expect to have a DM allow you to use Diplomacy in combat. ;)

Bye
Thanee
 

Nac Mac Feegle said:
Hmm. Now that I think of it, I could still pull off the 24 charisma and have 18 charisma too (w/item). Not great for a cleric, but it'd do. Then I'd take Forbiddence of the Divine and be a truly kickass turn monkey (which is good for being Pelor's servant).

You meant 18 Wisdom maybe?

Oh crap... I guess I'd better stay away at least 60' away from our missionary then, especially when he starts pulling out that holy symbol. :p ("Did Feegle's character just turn Phaeder?" "....Sure looks like it...." :heh: ) Plus, I don't think you'd appreciate me sucking up 12 HD worth of your turning damage.

As a side note, it'd be kinda interesting to have a cleric of Pelor in the party seeing as how they usually hate undead and my character detects as one.... ;)
 
Last edited:

Character builds, character builds... since Nac Mac Feegle wants to be the party's diplomacy machine, I think I'll have my bard concentrate more on his other Cha skills....

On a side note, I think I can get up to a whopping +5 morale bonus on weapon attack and damage rolls for inspire competence (with a bit of pain/hit point loss involved but Phaeder's probably a bit of a masochist when it comes to his music anyway).... Too bad our party seems to be mostly spellcasters at this point which doesn't do diddly-squat for them. :\

But that's what harmonic chorus and hymn of praise is for, I guess. :]
 

Yeah Nac Mac, you're not going to turn human-hating orcs into friendly bunnies in six seconds, sorry. You'll just have to do it the hard way. ;)

And Sephiroth - He has to be targeting in your direction for you to get turned. So no worries. :)

Remember, we start tomorrow people. Please get your characters up, a name decided on, and your gear distributed.
 
Last edited:

Sephiroth no Miko said:
Too bad our party seems to be mostly spellcasters at this point which doesn't do diddly-squat for them. :\

There seem to be two fighter types at least (plus maybe some cohorts ;)).

Bye
Thanee
 

Remove ads

Top