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Nac Mac Feegle said:
I think we should keep chitter the rust monster for fun :).

Well, I've notice that your character's paladin cohort and my character are the only people with any ranks in Handle Animal. Though, of course, your paladin is the one wearing the bronzewood armor.... ;)
 

Can you feed a rust monster with iron from a Major Creation spell? ;)

Wall of Iron would work, but is kinda overkill (and has a costly component, so no unlimited supply of iron, tho it's fairly close, as I guess one wall will go a long way ;)).

Bye
Thanee
 

Why am I suddenly seeing us offering valuable metallic goods to natives as gifts, and then our pet Rust Monster getting hungry all of a sudden? :heh:
 
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Thanee said:
Can you feed a rust monster with iron from a Major Creation spell? ;)

I don't think so. The PHB says that any object made with a Conjuration (Creation) spell with a non-instantaneous duration vanishes without a trace at the end of spell's duration. I think we'd wind up with a very unhappy rust monster a little bit....

On the other hand, Wall of Iron is a Conjuration (Creation) spell with an Instantaneous duration which means it will stick around forever. So we could feed the rust monster with that.... for a couple days even.... :p
 

Hmm...

Create Food and Water
Conjuration (Creation)
Level: Clr 3
Components: V, S
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Food and water to sustain three humans or one horse/level for 24 hours
Duration: 24 hours; see text
Saving Throw: None
Spell Resistance: No

The food that this spell creates is simple fare of your choice—highly nourishing, if rather bland. Food so created decays and becomes inedible within 24 hours, although it can be kept fresh for another 24 hours by casting a purify food and water spell on it. The water created by this spell is just like clean rain water, and it doesn’t go bad as the food does.

However, that is kinda instanteneous, I guess... ;)

Makes you wonder whether that spell can be dispelled or not... :D

Bye
Thanee
 


Isida Kep'Tukari said:
*Cough* If no one objects, I'm overruling that keen and Improved Critical do not stack. They do stack. :) And some of your calculations might have been thrown off by EV's PrC, rangerjohn. But I do thank you for going over the math. :)

Oh, I quite agree. I would make the same ruling, on Improved Critical/Keen, if I was running a game. But I was pointing out the default rules. As for the PrC, I thought I was taking it into account. After all that's where the specialization and +3 defender come from. Maybe I missed something, I'm the first to admit, I'm not perfect.
 

Chitter is pretty well trained, though if he doesn't get fed regularly he will go for whatever's closest. If he's on a good schedule however, he will behave himself.

However, just like you don't walk your dog dressed in a suit of t-bone steaks, you probably don't want to walk your rust monster in full plate, if you know what I'm saying.
 

I'm going on a sudden trip tomorrow. I'll be away from computer until tuesday. Don't take over the world while I'm away, okay?
 

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