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It's difficult to decide, there are so many neat prestige classes! I was originally thinking about running a Dying Daughter, but I dunno if it would work in a campaign like this. Perhaps a Fighter/Rogue/Bondblade, or a Fighter/Cleric/Bondblade?

-DN
 

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Probably not a Dying Daughter, as I think everyone here is either neutral or a stripe of good. And Dying Daughters tend to be eeeeeeeeeeeevil.

So, Bondblade would work. Or another if you desire. Up to you. Or if there's a concept that you like but don't see, lemme know and I may be able to accomodate.
 

Maybe DN and I can wrap our stories together somehow! I have no problem with that.

E-mail sent your way, Isida.

Keia
 

Isida,

Just double checking on starting xps and level. And GPs

Also, just checking, but naturally psionic, does that give a number of points per psionic class level or just a starting number. Being naturally psionic seems like it should be a per level thing, but it doesn't read that way.

Thanks!!

Keia
 
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Mostly done with the character in the rogue's gallery. I wanted to go with a dagger motif but it looked like my options were limited. Plus, I'm always confused about whether ranged feats apply to throw weapons (PBS, Rapid Shot, etc.). Therefore, some feats may be switched out for better ones or just expanded powers. Plus any changes for questions I've had so far.

Thanks!
Keia
 

Keia, Natural Psionics is the Elan ability? Then it's just a one-time bonus (+2 PP, I think, just like the pretty similar feat).

The ranged combat feats do apply for daggers, tho, you might want to pick up Quick Draw in order to be able to throw multiple daggers per round, maybe, if you want to do that.

Your feat list is desperately missing Psionic Meditation. A must-have feat, similar to Natural Spell for the druid, especially since you have some feats, that use up the psionic focus.

And there are two powers, which I strongly recommend to house rule:

Energy Missile should have a proper DC scaling (+1 DC/+2 PP; no power should scale in DC one-by-one) at the very least and I would also nerf the multiple targets down to a single target and make them an augmentation option with +1 or +2 PP per additional target after the first (max 5).

Dispel Psionics is incredibly badly written. The most reasonable house rule is to replace the complete augmentation part with the option to augment it to a greater version for +6 PP, which simply adds +10 to the maximum dispel check. I would go even farther then that, but this seems to be the most common house rule, I believe.

Bye
Thanee
 

You should also make sure, that you can fulfill the crafting requirements for the items. ;)

Golden Circlet of Intellect +4 (crafted 640 xp, 8,000gp) -- need someone to provide you with the Animal Affinity power, or I suppose the Fox's Cunning spell.
Throwing Gloves of Dexterity +4 (crafted 640 xp, 8,000gp) -- as above.
Third Eye - Aware (crafted 400 xp, 5,000gp) -- creator must have 10 ranks in Spot.

Not sure about the Third Eye, but for the others, you could simply pay someone to provide the spell/power in question, which would normally cost 60 gp per day (one casting/manifestation needed each day) for the creation time of 16 days. 1,920 gp. No biggie. :)

Bye
Thanee
 

The natural psionic kills me though . . .

"Hi I'm a naturally psionic race . . at 1st level I have 2 more power points than you low life scum - almost 40% more than you." :) - with a 14 stat

Several months later. . . .

"Hi I'm a naturally psionic race . . at 10th level I have 2 more power points than you low life scum - almost 2% more than you." :\ - with a 14 stat

Several years later. . . .

"Hi I'm a naturally psionic race . . at 20th level I have 2 more power points than you low life scum - almost .05% :uhoh: more than you." - with a 14 stat

Yeah, I'm thinking Quickdraw and PBS and Rapid Shot for daggers rather than up the walls, weapon focus and weapon finesse.

As for Energy Missile - Well, considering its an exclusive power, gets a save and the 15ft between any two targets - I'm usually alright with it. Though I would conceed the DC save issue.
 

Or, the power/ feat could have been had, then swapped out in later levels. But whatever cost that is appropriate is fine with me!! :)

KEia
 

Keia said:
The natural psionic kills me though . . .

LOL, yeah, I know what you mean. It's pretty much the same issue with the feat, tho.

It's just badly designed. ;)

As for Energy Missile - Well, considering its an exclusive power, gets a save and the 15ft between any two targets - I'm usually alright with it.

Well, it's just that this power is technically better than the 3rd level Energy Ball (also exclusive) in many situations, thanks to the selective targeting, which to me is a strong indicator, that it is indeed too powerful for a 2nd level power.

At this level we are playing, it's not such a big issue anymore, but especially at the lower levels, the difference is immense IMHO.

Though I would conceed the DC save issue.

I still wonder, how they could miss that in the errata. :)

Or, the power/ feat could have been had, then swapped out in later levels.

How would you want to swap them out? You would need Psychic Reformation to do that (of course, you could have swapped that out, too :p), and that would add an XP cost.

Bye
Thanee
 

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