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[OOC] Metal Joe / Black Ops d20 Modern - FULL!
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<blockquote data-quote="Krizzel" data-source="post: 537589" data-attributes="member: 9062"><p>Alright, the version of Zeus on page 5 of this thread is almost there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Please edit him to that on the rogue's gallery, and here's the last couple things:</p><p></p><ul> <li data-xf-list-type="ul">You're now under skill points - you've got 4 more to spend. Also, your treat injury skill is off...it should be +6/4. The simplest thing, I think, would be to just dump it all into treat injury, giving you +10/8. Sound good? Or do you want to use them elsewhere?</li> <li data-xf-list-type="ul">weight is off now that your strength is lower...let me do the list below:</li> </ul><p></p><p>backpack - 3 lbs</p><p>fatigues, worn - 0 lbs</p><p>fatigues, extra - 3 lbs</p><p>Casual wear - 2 lbs</p><p>6 flash-bang - 6 lbs</p><p>Dart gun - 3 lbs</p><p>2 mags darts - 1 lbs</p><p>Beretta 92F - 3 lbs</p><p>2 box mags - 1 lbs</p><p>black box - 0.5 lbs</p><p>night vision goggles - 3 lbs</p><p>12 MREs - 1 lbs</p><p>6 thermite grenades - 12 lbs </p><p>Medical kit - 5 lbs</p><p>GPS-PDA - 1.5 lbs</p><p>mesh vest - 7 lbs</p><p>RPG-7 - 18 lbs</p><p>8 RPGs - 16 lbs</p><p>walkie talkie - 0 lbs</p><p></p><p>This gives you 86 lbs, but you've got a max (for light load) of 66. I'm making the RPGs weight 2 lbs each (the same as a smoke or thermite grenade).</p><p></p><p>Let me know what way you'd like to go with this, and I'd be happy to try and optimize your equipment. Substituting 3 LAW rockets for the RPG-7 and its ammo would get you within one pound. You only get 3 shots versus 9 that way, but they do 10d6 instead of 6d6 (LAWs weight 5 each). </p><p></p><p>We can get two pounds by changing the med kit to first aid, or we could take out some of the grenades as another option. You could also ditch or leave behind the extra clothes.</p></blockquote><p></p>
[QUOTE="Krizzel, post: 537589, member: 9062"] Alright, the version of Zeus on page 5 of this thread is almost there! ;) Please edit him to that on the rogue's gallery, and here's the last couple things: [list] [*]You're now under skill points - you've got 4 more to spend. Also, your treat injury skill is off...it should be +6/4. The simplest thing, I think, would be to just dump it all into treat injury, giving you +10/8. Sound good? Or do you want to use them elsewhere? [*]weight is off now that your strength is lower...let me do the list below: [/list] backpack - 3 lbs fatigues, worn - 0 lbs fatigues, extra - 3 lbs Casual wear - 2 lbs 6 flash-bang - 6 lbs Dart gun - 3 lbs 2 mags darts - 1 lbs Beretta 92F - 3 lbs 2 box mags - 1 lbs black box - 0.5 lbs night vision goggles - 3 lbs 12 MREs - 1 lbs 6 thermite grenades - 12 lbs Medical kit - 5 lbs GPS-PDA - 1.5 lbs mesh vest - 7 lbs RPG-7 - 18 lbs 8 RPGs - 16 lbs walkie talkie - 0 lbs This gives you 86 lbs, but you've got a max (for light load) of 66. I'm making the RPGs weight 2 lbs each (the same as a smoke or thermite grenade). Let me know what way you'd like to go with this, and I'd be happy to try and optimize your equipment. Substituting 3 LAW rockets for the RPG-7 and its ammo would get you within one pound. You only get 3 shots versus 9 that way, but they do 10d6 instead of 6d6 (LAWs weight 5 each). We can get two pounds by changing the med kit to first aid, or we could take out some of the grenades as another option. You could also ditch or leave behind the extra clothes. [/QUOTE]
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