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<blockquote data-quote="Li Shenron" data-source="post: 9123202" data-attributes="member: 1465"><p>It appears we're playing without Initiative, but it doesn't bother me. </p><p></p><p>Not sure I can picture the alley right though: the attacks are coming from buildings on either side so what I have in my mind now is:</p><p></p><p>EAST = building with attackers</p><p>WEST = building with attackers</p><p>NORTH = alley continues, 50ft to next bend</p><p>SOUTH = where we came from</p><p></p><p>and the cart somewhere 10ft away but pretty much still in the middle. Is that the way you have devised the situation?</p><p></p><p>Overall the best choice would be to run away back from where we came, as we haven't noticed signs we're being followed, provided this would be enough to get out of the attackers' line of sight (not sure if that would be the case, but since you mentioned 1 round to go back, I read it so that our characters think it would mean back to safety before next volley). Going forward takes longer and we don't know where it leads. The doors might be locked, and if that's the case we'd have wasted a round and still be sitting ducks.</p><p></p><p>How much protection does the cart offer? Even if can get under it for full cover, we're still stuck in the location: we'll need to get out eventually, so why not get out now by retreating, while we still might have that way unblocked? </p><p></p><p>But anyway, if we're going to fight, let me ask a couple more questions (if our characters have a chance to know): </p><p></p><ul> <li data-xf-list-type="ul">how many bolts were fired, more or less?</li> <li data-xf-list-type="ul">from which side and windows are most attacks coming?</li> <li data-xf-list-type="ul">are the walls up to the windows suitable for climbing with dexterity?</li> </ul><p></p><p>Given that the ambushers have higher ground, cover presumably as good as what we can get or better, can't be seen, and have splash weapons, I don't think a fully ranged combat is a very good choice for us...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9123202, member: 1465"] It appears we're playing without Initiative, but it doesn't bother me. Not sure I can picture the alley right though: the attacks are coming from buildings on either side so what I have in my mind now is: EAST = building with attackers WEST = building with attackers NORTH = alley continues, 50ft to next bend SOUTH = where we came from and the cart somewhere 10ft away but pretty much still in the middle. Is that the way you have devised the situation? Overall the best choice would be to run away back from where we came, as we haven't noticed signs we're being followed, provided this would be enough to get out of the attackers' line of sight (not sure if that would be the case, but since you mentioned 1 round to go back, I read it so that our characters think it would mean back to safety before next volley). Going forward takes longer and we don't know where it leads. The doors might be locked, and if that's the case we'd have wasted a round and still be sitting ducks. How much protection does the cart offer? Even if can get under it for full cover, we're still stuck in the location: we'll need to get out eventually, so why not get out now by retreating, while we still might have that way unblocked? But anyway, if we're going to fight, let me ask a couple more questions (if our characters have a chance to know): [LIST] [*]how many bolts were fired, more or less? [*]from which side and windows are most attacks coming? [*]are the walls up to the windows suitable for climbing with dexterity? [/LIST] Given that the ambushers have higher ground, cover presumably as good as what we can get or better, can't be seen, and have splash weapons, I don't think a fully ranged combat is a very good choice for us... [/QUOTE]
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