Deep within the mining tunnel, I toiled as a humble axe-man, just another mundane day amidst the earthen walls. The soft glow of my lantern cast flickering shadows, and the air was thick with the scent of dust and sweat. Yet, an eerie feeling lingered, as if an unseen malevolence watched from the darkness. Unbeknownst to me, the Reaper itself had set its sights upon me. As a monster with a thirst for blood, it concealed its sinister intent beneath a veil of shadows, awaiting the opportune moment to strike.
It emerged suddenly, as Death tends to - from the shadows, its monstrous form ascending into the sky like a fearsome bird of prey. Frozen with terror, I found myself face-to-face with an entity that embodied malevolence itself. The world seemed to still as our eyes met, and a chilling silence hung in the air. In the blink of an eye, it lunged at me, wielding a wicked dagger with deadly intent. Its attack was swift and merciless, leaving me no time to comprehend the peril I was in. But fate had other plans.
Just as its dagger descended upon me, the mine trembled and quaked, an unexpected cave-in showering us in a storm of dust and debris. The tunnel collapsed around us, saving me from its deadly blow by the sheer force of nature's wrath. As the dust settled, I lay buried beneath the rubble, gasping for breath and dazed by the near brush with the Grim. My heart raced. I would live, for now.
-A miner who didn't actually know Grim's name
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PLAYER: Li Shenron
Name: Grim
Race: Half-Orc
Class: Rogue (Arcane Trickster)
Background: Acolyte (Luthic)
Alignment: Chaotic Evil
Level: 5
Ability Scores
Strength: 10
Dexterity: 16 (+3)
Constitution: 11
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 10
Proficiencies (prof.bonus +3):
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Insight, Intimidation, Investigation, Perception, Religion, Stealth
Expertise: Acrobatics, Stealth
Tools: Thieves' Tools
Languages: Common, Orc, Thieves' Cant, Draconic, Abyssal
Combat stats
Hit Points: 8 + 4d8
Armor Class: 15
Size: medium
Speed: 30 feet
Dagger: +6 attack, 1d4+3 piercing, range 20/60
Rapier: +6 attack, 1d6+3 piercing
Shortbow: +6 attack, 1d6+3 piercing, range 80/320
Sneak Attack +3d6
Cunning Action: Dash, Disengage, Hide or control Mage Hand (bonus action)
Uncanny Dodge: when an attacker that you can see hits you with an attack, halve the attack's damage (reaction)
Relentless Endurance: when reduced to 0 HP but not killed outright, can drop to 1 HP instead (1/long rest)
Savage Attacks: on a critical hit with a melee weapon attack, roll one additional weapon damage dice
Spellcasting
Cantrips: Mage Hand, Friends, Poison Spray
Spells: Charm Person, Disguise Self, Sleep, Feather Fall
Spell slots: 3
Spell save DC 13
Spell attack modifier +5
Other special abilities
Darkvision (60ft)
Mage Hand Legerdemain
Shelter of the Faithful
Equipment
Leather armor, two daggers, rapier, shortbow and quiver of 20 arrows
Dungeoneer's pack (backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days rations, waterskin, 50ft rope)
Thieves' tools
Potion of Climbing, Potion of Water Breathing
500 gp plus 1d10 x 25 gp
Physical Description
Standing at 5 and a half feet, Grim is somewhat smaller and more slender than the average Half-Orc woman, but her grey-greenish skin and sharp fangs make her heritage unmistakable. She appears very nimble and hardly makes much sound as she walks, despite wearing studded leather reinforced with extra protective junk as her everyday clothes. A tattoo of sort is visible on her left arm, and a more acute observer might also notice that, while at first sight she seems to sport perfectly cared skin, a variety of scars and stitches are only partially concealed by the edges of her pieces of vestment. Her mannerisms are very calm and relaxed, but a hint of rage seems to glitter behind her eyes.