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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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<blockquote data-quote="Quickleaf" data-source="post: 9020953" data-attributes="member: 20323"><p>Sure, I appreciate you raising objections and sharing your thoughts.</p><p></p><p>The 2 that I feel strongest about are Silvery Barbs & Shield. I don't think there's any argument that Silvery Barbs is broken. With Shield, I observe it being used by <em>so many characters </em>that it basically becomes the most desirable defense spell to the point of "why wouldn't I take it?" And I think that's to the detriment of the game if it becomes a caster's default reaction & it's being selected by players who otherwise wouldn't be interested in defensive magic <em>"because it's just too good." </em>Again, none of it's set in stone, but of the questions you raised, these are the 2 that I feel strongest about.</p><p></p><p>Find Traps. Eh. If you guys really want this spell in the game, I won't put up an argument. I just think it sucks for a bunch of reasons: (1) it steps on the rogue-type PCs toes, (2) it does very little for the caster ("<em>somewhere</em> within 120 feet that I can see is a trap"), (3) it requires the DM to adjudicate how line of sight works (the examples the spells gives are cut-and-dried, but I've had several where whether the trap's mechanism is "within line of site" is really ambiguous).</p><p></p><p>Sleep I had a very specific goal with hacking, but it's possible my goal doesn't match up with your goals. Anyhow, I'll explain my intent and experience with it, but ultimately I'm not going to put up an argument if you guys prefer the RAW Sleep spell. So RAW Sleep I see being used on either very very weak monsters (and it affects a veeeerrry small number of them), or it's used as an encounter-ender when a stronger monster is badly wounded, like you describe. For me, that's always been a creative dissonance, because when fantasy stories have heroes put monsters to sleep, it's typically to evade them not as a way to finish a swordfight. So my goal was to shape the narrative around the Sleep spell. The model is the AD&D Sleep spell, just scaled for 5e. I did playtest this one with my group – who was accustomed to the 5eD&D mode of "we'll sleep it to death once we get its hp low enough", and they actually really enjoyed the way my hack made Sleep more like what stories have it do – knocking out a large group of enemies or even one relatively potent enemy.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9020953, member: 20323"] Sure, I appreciate you raising objections and sharing your thoughts. The 2 that I feel strongest about are Silvery Barbs & Shield. I don't think there's any argument that Silvery Barbs is broken. With Shield, I observe it being used by [I]so many characters [/I]that it basically becomes the most desirable defense spell to the point of "why wouldn't I take it?" And I think that's to the detriment of the game if it becomes a caster's default reaction & it's being selected by players who otherwise wouldn't be interested in defensive magic [I]"because it's just too good." [/I]Again, none of it's set in stone, but of the questions you raised, these are the 2 that I feel strongest about. Find Traps. Eh. If you guys really want this spell in the game, I won't put up an argument. I just think it sucks for a bunch of reasons: (1) it steps on the rogue-type PCs toes, (2) it does very little for the caster ("[I]somewhere[/I] within 120 feet that I can see is a trap"), (3) it requires the DM to adjudicate how line of sight works (the examples the spells gives are cut-and-dried, but I've had several where whether the trap's mechanism is "within line of site" is really ambiguous). Sleep I had a very specific goal with hacking, but it's possible my goal doesn't match up with your goals. Anyhow, I'll explain my intent and experience with it, but ultimately I'm not going to put up an argument if you guys prefer the RAW Sleep spell. So RAW Sleep I see being used on either very very weak monsters (and it affects a veeeerrry small number of them), or it's used as an encounter-ender when a stronger monster is badly wounded, like you describe. For me, that's always been a creative dissonance, because when fantasy stories have heroes put monsters to sleep, it's typically to evade them not as a way to finish a swordfight. So my goal was to shape the narrative around the Sleep spell. The model is the AD&D Sleep spell, just scaled for 5e. I did playtest this one with my group – who was accustomed to the 5eD&D mode of "we'll sleep it to death once we get its hp low enough", and they actually really enjoyed the way my hack made Sleep more like what stories have it do – knocking out a large group of enemies or even one relatively potent enemy. [/QUOTE]
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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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