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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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<blockquote data-quote="tglassy" data-source="post: 9021016" data-attributes="member: 6855204"><p>Thank you for your insight. I do like the change to Sleep to affect a number of hit dice rather than hit point. It always sucked to roll low and not be able to do much with it. I just personally like the idea of being able to use it to end a fight. It rarely gets used that way in my experience, most players are too focused on doing damage, or as an opening salvo to drop some minions first, but the few times it’s been used later in the fight it’s saved the day. </p><p></p><p>Silvery Barbs is broken af, but it’s also puts a check on Shield’s dominance as a reaction spell. There’s no need to have both, and Silvery Barbs can be used to help others. Shield becomes the go to if you’re going into melee, and SB is for the support character. </p><p></p><p>I have a player who takes it every chance he gets, and he pretty much saves it for either a Crit or a potentially lethal blow. He’s saved the party more than once with it, because one one PC goes down, a TPK is much more likely. So far, I don’t feel he’s abused it, but if I ever feel different, I’d just bring in aN enemy Spellcaster who also has the spell prepped. It’s also fun to ask the player what insult they said that triggered the spell. </p><p></p><p>But like I said, I can’t even take either spell. Neither are on the One Dnd list. I think they’re going to make Silvery Barbs a Bard only spell. And I don’t know if we have a Cleric, so Find Traps is moot. I think the spell is there because in 2e, Rogues we’re absolutely essential as the only class that could find and disarm traps, but what it no one wants to play a Rogue? </p><p></p><p>That said, I don’t believe in keeping one class from stepping on the toes of another. I hear that a lot. “Don’t give fighters hand to hand combat cause it steps on the monk’s toes”, “don’t let him be able to shapeshift into an animal cause that’s the Druid’s thing”, “Don’t let the cleric Find Traps cause the Rogue will be jealous”. </p><p></p><p>But what it no one picked that class? Do you just go without the ability? Rogues are GOOD at finding traps, but that doesn’t preclude anyone else from trying their hand at it, particularly in 5e, where finding and disarming traps are actually not Rogue abilities anymore. </p><p></p><p>I have a bad habit of making characters of one class behave like another. Warlocks, for example, with the Charlatan Background, the Actor Feat and Mask of Many Faces, are better infiltrators than Assassin Rogues. I had a high level Rogue Thief who got ahold of a Staff of Power and convinced everyone he was an Archmage. Even started his own Magic School and gave lectures, since he had expertise in Arcana. So much fun. </p><p></p><p>But anyway. Your game, so I’ll stop complaining. Just wanted to make my thoughts known.</p></blockquote><p></p>
[QUOTE="tglassy, post: 9021016, member: 6855204"] Thank you for your insight. I do like the change to Sleep to affect a number of hit dice rather than hit point. It always sucked to roll low and not be able to do much with it. I just personally like the idea of being able to use it to end a fight. It rarely gets used that way in my experience, most players are too focused on doing damage, or as an opening salvo to drop some minions first, but the few times it’s been used later in the fight it’s saved the day. Silvery Barbs is broken af, but it’s also puts a check on Shield’s dominance as a reaction spell. There’s no need to have both, and Silvery Barbs can be used to help others. Shield becomes the go to if you’re going into melee, and SB is for the support character. I have a player who takes it every chance he gets, and he pretty much saves it for either a Crit or a potentially lethal blow. He’s saved the party more than once with it, because one one PC goes down, a TPK is much more likely. So far, I don’t feel he’s abused it, but if I ever feel different, I’d just bring in aN enemy Spellcaster who also has the spell prepped. It’s also fun to ask the player what insult they said that triggered the spell. But like I said, I can’t even take either spell. Neither are on the One Dnd list. I think they’re going to make Silvery Barbs a Bard only spell. And I don’t know if we have a Cleric, so Find Traps is moot. I think the spell is there because in 2e, Rogues we’re absolutely essential as the only class that could find and disarm traps, but what it no one wants to play a Rogue? That said, I don’t believe in keeping one class from stepping on the toes of another. I hear that a lot. “Don’t give fighters hand to hand combat cause it steps on the monk’s toes”, “don’t let him be able to shapeshift into an animal cause that’s the Druid’s thing”, “Don’t let the cleric Find Traps cause the Rogue will be jealous”. But what it no one picked that class? Do you just go without the ability? Rogues are GOOD at finding traps, but that doesn’t preclude anyone else from trying their hand at it, particularly in 5e, where finding and disarming traps are actually not Rogue abilities anymore. I have a bad habit of making characters of one class behave like another. Warlocks, for example, with the Charlatan Background, the Actor Feat and Mask of Many Faces, are better infiltrators than Assassin Rogues. I had a high level Rogue Thief who got ahold of a Staff of Power and convinced everyone he was an Archmage. Even started his own Magic School and gave lectures, since he had expertise in Arcana. So much fun. But anyway. Your game, so I’ll stop complaining. Just wanted to make my thoughts known. [/QUOTE]
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