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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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<blockquote data-quote="Quickleaf" data-source="post: 9021049" data-attributes="member: 20323"><p>[USER=24380]@Neurotic[/USER] and [USER=6855204]@tglassy[/USER] Your characters Lumrolur and Mak are next on my list to review.</p><p></p><p>Edit: Also, I've thought a bit more about adapting my house rules to the PbP format...</p><p></p><p>In the document, I've house ruled Inspiration such that everyone begins with Inspiration and every time you level up you recharge that one point of Inspiration. Simple. Also I've upgraded the base use from getting Advantage > Rerolling, and I've expanded the uses for Inspiration to lean a little more towards narrative type games...</p><p></p><p>• Reroll a failed attack, check, or save.</p><p>• Establish a NPC contact in a scene.</p><p>• Flashback to a planning scene which explains a slight change in inventory or spells prepared.</p><p>• Turn your hit into a “called shot” (propose what it does, GM can accept or refuse and it’s a critical hit).</p><p><s>• Interrupt initiative, if you haven’t taken turn yet.</s></p><p></p><p>That last bit about interrupting is really intended for face-to-face play, and doesn't translate well to PbP.</p><p></p><p>For Initiative, probably what I'll do is <strong>not</strong> have you all roll, but rather cluster you into groups with the same initiative bonus (e.g. all +0's might be the "slow" group). Then I'll intersperse monsters using a combo of a passive initiative score and a slight roll modifier (it won't be a normal d20 roll, probably a d8 where 1 = -4 and 8 = +4... tiebreakers always go to the PC...I know I did something like this in past PbPs and it worked well).</p><p></p><p>The gist is that I want to keep things moving as smoothly as possible without a sudden bog down before a combat/action scene while you wait for the other 8 players to roll initiative.</p><p></p><p>And having the consistency of the order you all act in & who is in the same "initiative cluster" as you may help in terms of devising your strategies.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9021049, member: 20323"] [USER=24380]@Neurotic[/USER] and [USER=6855204]@tglassy[/USER] Your characters Lumrolur and Mak are next on my list to review. Edit: Also, I've thought a bit more about adapting my house rules to the PbP format... In the document, I've house ruled Inspiration such that everyone begins with Inspiration and every time you level up you recharge that one point of Inspiration. Simple. Also I've upgraded the base use from getting Advantage > Rerolling, and I've expanded the uses for Inspiration to lean a little more towards narrative type games... • Reroll a failed attack, check, or save. • Establish a NPC contact in a scene. • Flashback to a planning scene which explains a slight change in inventory or spells prepared. • Turn your hit into a “called shot” (propose what it does, GM can accept or refuse and it’s a critical hit). [S]• Interrupt initiative, if you haven’t taken turn yet.[/S] That last bit about interrupting is really intended for face-to-face play, and doesn't translate well to PbP. For Initiative, probably what I'll do is [B]not[/B] have you all roll, but rather cluster you into groups with the same initiative bonus (e.g. all +0's might be the "slow" group). Then I'll intersperse monsters using a combo of a passive initiative score and a slight roll modifier (it won't be a normal d20 roll, probably a d8 where 1 = -4 and 8 = +4... tiebreakers always go to the PC...I know I did something like this in past PbPs and it worked well). The gist is that I want to keep things moving as smoothly as possible without a sudden bog down before a combat/action scene while you wait for the other 8 players to roll initiative. And having the consistency of the order you all act in & who is in the same "initiative cluster" as you may help in terms of devising your strategies. [/QUOTE]
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