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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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<blockquote data-quote="Quickleaf" data-source="post: 9047721" data-attributes="member: 20323"><p>Ok, I updated my post with a brief description of the base camp in the distance.</p><p></p><p>Also, cross-posting this from the <a href="https://www.enworld.org/threads/ic-quickleafs-rime-of-the-frostmaiden.697783/page-12" target="_blank">IC Thread</a>:</p><p></p><table style='width: 100%'><tr><td>You may wish to use the <a href="https://www.enworld.org/threads/ooc-quickleafs-rime-of-the-frostmaiden-closed-for-now.697664/page-21" target="_blank">OOC Thread</a> to plan your approach. If you're at a loss, here are some questions to consider: Are you ascending now or waiting a few hours for the light of the midnight aurora (it's roughly 9:00pm now)? Are you taking the dog Boy with you? Do you have a particular "marching order" now or does it not matter? Who is in the lead & who is holding light? Are you using a climber's kit or rope to tie to each other? Are you changing what you're holding in your hands or have equipped?<br /> <br /> These are some "exploration roles" that I use behind the screen when adjudicating your intent. If you're more comfortable having a codified rule option for communicating your intent, you can use these. As I said, they are not meant to constrain your imagination or be exhaustive:<br /> <ul> <li data-xf-list-type="ul"><strong>No role <strong>(i.e. watching for danger)</strong></strong> – apply your Passive Perception to avoid being ambushed; taking on any of the special roles below means you're not able to use Passive Perception (i.e. automatically surprised by ambushing monsters unless you have Natural Explorer: Mountain, the Alertness feat, etc).</li> <li data-xf-list-type="ul"><strong>Dog Tender</strong> - keep close to Boy, make Animal Handling check (or auto-success with speak with animals) to figure out what he's indicating and keep him from rushing off into harm's way</li> <li data-xf-list-type="ul"><strong>Lookout</strong> - make an active Perception check to alert some of the party to potential threats, implying the PC is scouting ahead a bit from the party so is maybe 100-200 feet ahead/apart</li> <li data-xf-list-type="ul"><strong>Navigator</strong> - watching for landslides/avalanches, potential caves, avoiding especially strenuous climbing sections, etc. using Nature or Survival (in overland travel – not this scenario – navigator would also be avoiding getting lost)</li> <li data-xf-list-type="ul"><strong>Tracker</strong> - focusing on Garret/sled tracks as well as keeping eye for monster tracks, Survival check</li> <li data-xf-list-type="ul"><strong>Spellcasting</strong> - if you're casting a ritual repeatedly or concentrating on a spell</li> <li data-xf-list-type="ul"><strong>Investigator</strong> - constructing a narrative of what happened to Garret, based on observations (no check, just what GM narrates), what other PCs learn, and potentially Investigation or Insight checks, this one wouldn't be rolled immediately but after a bit of exploration and other player's actions</li> </ul> </td></tr></table></blockquote><p></p>
[QUOTE="Quickleaf, post: 9047721, member: 20323"] Ok, I updated my post with a brief description of the base camp in the distance. Also, cross-posting this from the [URL='https://www.enworld.org/threads/ic-quickleafs-rime-of-the-frostmaiden.697783/page-12']IC Thread[/URL]: [TABLE] [TR] [TD]You may wish to use the [URL='https://www.enworld.org/threads/ooc-quickleafs-rime-of-the-frostmaiden-closed-for-now.697664/page-21']OOC Thread[/URL] to plan your approach. If you're at a loss, here are some questions to consider: Are you ascending now or waiting a few hours for the light of the midnight aurora (it's roughly 9:00pm now)? Are you taking the dog Boy with you? Do you have a particular "marching order" now or does it not matter? Who is in the lead & who is holding light? Are you using a climber's kit or rope to tie to each other? Are you changing what you're holding in your hands or have equipped? These are some "exploration roles" that I use behind the screen when adjudicating your intent. If you're more comfortable having a codified rule option for communicating your intent, you can use these. As I said, they are not meant to constrain your imagination or be exhaustive: [LIST] [*][B]No role [B](i.e. watching for danger)[/B][/B] – apply your Passive Perception to avoid being ambushed; taking on any of the special roles below means you're not able to use Passive Perception (i.e. automatically surprised by ambushing monsters unless you have Natural Explorer: Mountain, the Alertness feat, etc). [*][B]Dog Tender[/B] - keep close to Boy, make Animal Handling check (or auto-success with speak with animals) to figure out what he's indicating and keep him from rushing off into harm's way [*][B]Lookout[/B] - make an active Perception check to alert some of the party to potential threats, implying the PC is scouting ahead a bit from the party so is maybe 100-200 feet ahead/apart [*][B]Navigator[/B] - watching for landslides/avalanches, potential caves, avoiding especially strenuous climbing sections, etc. using Nature or Survival (in overland travel – not this scenario – navigator would also be avoiding getting lost) [*][B]Tracker[/B] - focusing on Garret/sled tracks as well as keeping eye for monster tracks, Survival check [*][B]Spellcasting[/B] - if you're casting a ritual repeatedly or concentrating on a spell [*][B]Investigator[/B] - constructing a narrative of what happened to Garret, based on observations (no check, just what GM narrates), what other PCs learn, and potentially Investigation or Insight checks, this one wouldn't be rolled immediately but after a bit of exploration and other player's actions [/LIST][/TD] [/TR] [/TABLE] [/QUOTE]
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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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