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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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<blockquote data-quote="Quickleaf" data-source="post: 9053927" data-attributes="member: 20323"><p>What I'm understanding so far... and correct me if I've misunderstood? or if you have a different suggestion for resolution? (attached a very rough illustrative sketch)</p><p></p><p>PCs in front & rear automatically get to safety by…</p><p><strong>Lumrolur</strong> = cutting rope and sprinting to safety</p><p><strong>Jack</strong> = cutting rope and flying above avalanche - sound right [USER=6746292]@Aethmud[/USER] ?</p><p></p><p>Edit: Ludo the Steel Defender can sprint to safety & Boy can hunker down with party in the sled? Sound good [USER=6803188]@VLAD the Destroyer[/USER] and [USER=15132]@Steve Gorak[/USER] ?</p><p></p><p><strong>SLED</strong></p><p>AC irrelevant cause it’s getting hit by avalanche no matter what;</p><p>normally would protect 4 Medium PCs (2 Small = 1 Medium) but <em>shield</em> extends its coverage/protection to 5 Medium PCs;</p><p>27 hp (like a cart) – avalanche deals 5d6</p><p></p><p><strong>Russet</strong> = spend Inspiration (flashback to bringing buried sled from last scene) & making a hard (DC 15) Strength save to brace the sled (has pitons in place)</p><p></p><p><strong>Aric</strong> = <em>entangle</em> (has pitons in place), will need to make a DC 10 Concentration/Constitution save to maintain concentration but if succeeding then restrained acts as pitons for unclipped PCs (Corse, Alma, and Logrim)</p><p></p><p><strong>Corse</strong> = [USER=23484]@Kobold Stew[/USER] did I forget what action Corse was taking? (unclipped)</p><p></p><p><strong>Alma</strong> = move + <em>enhance ability</em> (Str) on Russet, will need to make a DC 10 Concentration/Constitution save to maintain concentration (unclipped)</p><p></p><p><strong>Logrim</strong> = move + <em>shield</em> extended to Sled on round when avalanche hits to extend its protection to 1 more PC (unclipped)</p><p></p><p><strong>Zeth</strong> = move + <em>fire bolt</em> or <em>burning hands</em>? to lower the DC on Russet’s Strength save by 1 for every 5 damage of fraction thereof (has pitons in place) -- does that sound right [USER=6669245]@Necropolitan[/USER] ?</p><p></p><p>Whew! To resolve this I'm thinking...</p><p></p><p>First, Zeth would roll damage & Aric would roll DC 10 Concentration/Constitution save for <em>entangle</em> & Alma would roll DC 10 Concentration/Constitution save for enhance ability<em>.</em></p><p></p><p>Then we’d determine the save DC facing Russet who’d roll Strength save, and whether he gets Advantage from <em>enhance ability</em>.</p><p></p><p>If Russet fails save or damage to sled >27, you’re affected by avalanche (cross that bridge if/when we get to it).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9053927, member: 20323"] What I'm understanding so far... and correct me if I've misunderstood? or if you have a different suggestion for resolution? (attached a very rough illustrative sketch) PCs in front & rear automatically get to safety by… [B]Lumrolur[/B] = cutting rope and sprinting to safety [B]Jack[/B] = cutting rope and flying above avalanche - sound right [USER=6746292]@Aethmud[/USER] ? Edit: Ludo the Steel Defender can sprint to safety & Boy can hunker down with party in the sled? Sound good [USER=6803188]@VLAD the Destroyer[/USER] and [USER=15132]@Steve Gorak[/USER] ? [B]SLED[/B] AC irrelevant cause it’s getting hit by avalanche no matter what; normally would protect 4 Medium PCs (2 Small = 1 Medium) but [I]shield[/I] extends its coverage/protection to 5 Medium PCs; 27 hp (like a cart) – avalanche deals 5d6 [B]Russet[/B] = spend Inspiration (flashback to bringing buried sled from last scene) & making a hard (DC 15) Strength save to brace the sled (has pitons in place) [B]Aric[/B] = [I]entangle[/I] (has pitons in place), will need to make a DC 10 Concentration/Constitution save to maintain concentration but if succeeding then restrained acts as pitons for unclipped PCs (Corse, Alma, and Logrim) [B]Corse[/B] = [USER=23484]@Kobold Stew[/USER] did I forget what action Corse was taking? (unclipped) [B]Alma[/B] = move + [I]enhance ability[/I] (Str) on Russet, will need to make a DC 10 Concentration/Constitution save to maintain concentration (unclipped) [B]Logrim[/B] = move + [I]shield[/I] extended to Sled on round when avalanche hits to extend its protection to 1 more PC (unclipped) [B]Zeth[/B] = move + [I]fire bolt[/I] or [I]burning hands[/I]? to lower the DC on Russet’s Strength save by 1 for every 5 damage of fraction thereof (has pitons in place) -- does that sound right [USER=6669245]@Necropolitan[/USER] ? Whew! To resolve this I'm thinking... First, Zeth would roll damage & Aric would roll DC 10 Concentration/Constitution save for [I]entangle[/I] & Alma would roll DC 10 Concentration/Constitution save for enhance ability[I].[/I] Then we’d determine the save DC facing Russet who’d roll Strength save, and whether he gets Advantage from [I]enhance ability[/I]. If Russet fails save or damage to sled >27, you’re affected by avalanche (cross that bridge if/when we get to it). [/QUOTE]
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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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