Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aethmud" data-source="post: 9143693" data-attributes="member: 6746292"><p>I'd prefer something like option 1. Two separate rolls is unnecessary, and combining them into one roll makes more sense to capture a spectrum of effects that are just variations on one attempted action. </p><p></p><p>Two rolls would be more orthodox though. Some other die instead of d20 seems appropriate for this, and d12 might be best for a 5e campaign. I'm probably old fashioned in preferring a d100 roll for a miscast results table. (BTW, if you want some old-school random insanity, check out this <a href="https://mojobob.com/roleplay/campaign/10kFX/index.html" target="_blank">d10000 table of magical mishaps</a>!)</p><p></p><p>Maybe a better progression of effects could be something like the following order: [ Spectacular Fail > Fail + Complication > Fizzle > Success + Complication > Normal Success > Success + Benefit > Critical Hit]? Which would make the fizzle results fall somewhere in the middle. In any case, the revised table should account for all numbers from 1 to 20, and some results could apply for more than one number (e.g., 8–10: Spell fizzles. Your actions used to cast the spell this turn are wasted, but you regain the use of any spell slots or other actions that would otherwise have been lost.)</p><p></p><p>I'm 100% in favor of a roll-to-cast failure resulting in a spell fizzle mean that spells slots are not expended. Otherwise it's just adding even more swing to an already super swingy class. It does feel punitive to have to flip a coin just to do a basic action for a character, especially when D&D spells are already designed such that success is often limited or eliminated anyway due to a subsequent save.</p><p></p><p>Further complication, though, what if the spell is also overcasted? Losing a turn is already bad. Losing well over half of Jack's expendable actions on a fizzled overcasted spell is sad. It's a little unclear to me whether the homebrew rules you've written means that any failure of an overcast spell = fizzle, or are there also overcast fail + complication and success + complication results?</p><p></p><p>I can roll with whatever your rulings are, no worries. Like Jack, I know that pushing one's luck is no guarantee of success.</p><p></p><p>I'd also suggest that refraction on oneself or on a party member is the absolute worst outcome, and not casting a random spell (which is currently the bottom result). If you're open to suggestions on how to revise or reorder the miscast table I'd be happy to share more detailed thoughts.</p><p></p><p>And regarding option 2, I swear I didn't even have the "Refraction!" miscast effect in mind when I wrote the fluff about Jack inhaling his own spell. Let me know whether you'd like to have me edit that last in-character post to make it more clearly a refraction miscast, or should we just consider it a fizzle? If it fizzles, I'd just leave my post as is and you can write about how the yeti just yawns it off.</p></blockquote><p></p>
[QUOTE="Aethmud, post: 9143693, member: 6746292"] I'd prefer something like option 1. Two separate rolls is unnecessary, and combining them into one roll makes more sense to capture a spectrum of effects that are just variations on one attempted action. Two rolls would be more orthodox though. Some other die instead of d20 seems appropriate for this, and d12 might be best for a 5e campaign. I'm probably old fashioned in preferring a d100 roll for a miscast results table. (BTW, if you want some old-school random insanity, check out this [URL='https://mojobob.com/roleplay/campaign/10kFX/index.html']d10000 table of magical mishaps[/URL]!) Maybe a better progression of effects could be something like the following order: [ Spectacular Fail > Fail + Complication > Fizzle > Success + Complication > Normal Success > Success + Benefit > Critical Hit]? Which would make the fizzle results fall somewhere in the middle. In any case, the revised table should account for all numbers from 1 to 20, and some results could apply for more than one number (e.g., 8–10: Spell fizzles. Your actions used to cast the spell this turn are wasted, but you regain the use of any spell slots or other actions that would otherwise have been lost.) I'm 100% in favor of a roll-to-cast failure resulting in a spell fizzle mean that spells slots are not expended. Otherwise it's just adding even more swing to an already super swingy class. It does feel punitive to have to flip a coin just to do a basic action for a character, especially when D&D spells are already designed such that success is often limited or eliminated anyway due to a subsequent save. Further complication, though, what if the spell is also overcasted? Losing a turn is already bad. Losing well over half of Jack's expendable actions on a fizzled overcasted spell is sad. It's a little unclear to me whether the homebrew rules you've written means that any failure of an overcast spell = fizzle, or are there also overcast fail + complication and success + complication results? I can roll with whatever your rulings are, no worries. Like Jack, I know that pushing one's luck is no guarantee of success. I'd also suggest that refraction on oneself or on a party member is the absolute worst outcome, and not casting a random spell (which is currently the bottom result). If you're open to suggestions on how to revise or reorder the miscast table I'd be happy to share more detailed thoughts. And regarding option 2, I swear I didn't even have the "Refraction!" miscast effect in mind when I wrote the fluff about Jack inhaling his own spell. Let me know whether you'd like to have me edit that last in-character post to make it more clearly a refraction miscast, or should we just consider it a fizzle? If it fizzles, I'd just leave my post as is and you can write about how the yeti just yawns it off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
Top