Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9261320" data-attributes="member: 20323"><p>[USER=15132]@Steve Gorak[/USER] [USER=24380]@Neurotic[/USER] [USER=7041633]@domminniti[/USER] [USER=6669245]@Necropolitan[/USER] [USER=7041631]@happylace[/USER] [USER=6803188]@VLAD the Destroyer[/USER] [USER=6746292]@Aethmud[/USER]</p><p>I know you're looking forward to free roleplaying time. I'm assuming you want to wait til you're safe in town to do that, but feel free to say "no, let's do it at base camp now."</p><p></p><p>In the <a href="https://www.enworld.org/threads/ic-quickleafs-rime-of-the-frostmaiden.697783/page-53#post-9261135" target="_blank">IC post</a> I'm steering you toward a choice about your next course of action, and though this will come up in roleplaying, I wanted to spell out what I'm thinking & give a recap.</p><p>Tl;dr here's a graphic table to understand the choice facing you...</p><p></p><p>[ATTACH=full]345675[/ATTACH]</p><p></p><p>You arrived in Targos pursuing leads on the "Cold-Hearted Killer" who Zeth believes is Sephek Kaltro. However, that quest was postponed as you hoped to rescue the missing Garret Velryn who guided an ill-fated party up Kelvin's Cairn. You left Targos on two dog sleds (four-person sleds) following roads through Bryn Shander, Caer-Dineval, and Caer-Konig before reaching Kelvin's Cairn. You rescued Garret and his dogs, and the sole surviving adventurer, the halfling acolyte Perilou. Previously, you heard that Torrga's trade caravan – who you suspect harbors the "Cold-Hearted Killer" plaguing Ten Towns – was last headed to Termalaine. That was about 2 days ago now. Torrga travels around Ten Towns upselling goods, spending roughly three days at each town before moving on.</p><p></p><p>Now it's 1:30am, a blizzard is many hours out coming from the north (in Icewind Dale blizzards last 2-8 hours typically), and you're faced with a choice : Traveling to Caer-Konig, Hunkering down at base camp, or Traveling to Termalaine. Or maybe you have other ideas!</p><p></p><p><strong>Travel to Caer-Konig: </strong>This would be backtracking the way you came – 5 hours back to Caer-Konig, then another 12 hours back to Targos, so Torrga's caravan would <em>definitely</em> have time to move on from Termalaine. But on the upside you'd be likely reach the safety of Caer-Konig before the blizzard strikes & the travel across the tundra is short enough you wouldn't risk wandering encounters. This is the "safest" option.</p><p></p><p><strong>Hunkering down at Base Camp: </strong>While Kelvin's Cairn itself would provide a measure of protection from the winds, tent-camping in a blizzard has risks (i.e. there'd be a mini-skill challenge involved risking sleeplessness/exhaustion, but Kelvin's Cairn and Keegan would help you). Assuming you take 2-hour watch shifts with two-people, you'd need 10 hours to long rest, which would take you til about 11:30 / 12:00. For sure the blizzard would strike within that time. On the downside, Torrga's caravan will <em>likely</em> have moved on from Termalaine. This is the "low risk" option.</p><p></p><p><strong>Travel to Termalaine: </strong>This would involve 11 hours travel across tundra where you're likely to have wandering encounters, and for sure the blizzard would strike during travel. On the upside, you very likely would catch up with Torrga's caravan in Termalaine. This is the "moderate risk" option.</p><p>ALTERNATELY, you could travel <em>fast</em> and try to reach Termalaine before the blizzard catches up to you, definitely catching up with Torrga's caravan. However, this would be a forced march (I have slightly more forgiving rules than RAW & use the new -1 to -10 exhaustion rules). And there would be risk of getting surprised by wandering encounters. Additionally, you'd have to either sacrifice some weight (since the two sleds are 4-person, and you have 7 PCs, Keegan, Garret, Perilou, plus the duergar treasure chest) OR hitch up the six tired sled dogs (Boy, Kodiak, Mercy, Nomad, Sesi, and Siku) risking their exhaustion/injury. This is the "high risk" option.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9261320, member: 20323"] [USER=15132]@Steve Gorak[/USER] [USER=24380]@Neurotic[/USER] [USER=7041633]@domminniti[/USER] [USER=6669245]@Necropolitan[/USER] [USER=7041631]@happylace[/USER] [USER=6803188]@VLAD the Destroyer[/USER] [USER=6746292]@Aethmud[/USER] I know you're looking forward to free roleplaying time. I'm assuming you want to wait til you're safe in town to do that, but feel free to say "no, let's do it at base camp now." In the [URL='https://www.enworld.org/threads/ic-quickleafs-rime-of-the-frostmaiden.697783/page-53#post-9261135']IC post[/URL] I'm steering you toward a choice about your next course of action, and though this will come up in roleplaying, I wanted to spell out what I'm thinking & give a recap. Tl;dr here's a graphic table to understand the choice facing you... [ATTACH type="full" alt="Screen Shot 2024-02-09 at 12.54.37 PM.png"]345675[/ATTACH] You arrived in Targos pursuing leads on the "Cold-Hearted Killer" who Zeth believes is Sephek Kaltro. However, that quest was postponed as you hoped to rescue the missing Garret Velryn who guided an ill-fated party up Kelvin's Cairn. You left Targos on two dog sleds (four-person sleds) following roads through Bryn Shander, Caer-Dineval, and Caer-Konig before reaching Kelvin's Cairn. You rescued Garret and his dogs, and the sole surviving adventurer, the halfling acolyte Perilou. Previously, you heard that Torrga's trade caravan – who you suspect harbors the "Cold-Hearted Killer" plaguing Ten Towns – was last headed to Termalaine. That was about 2 days ago now. Torrga travels around Ten Towns upselling goods, spending roughly three days at each town before moving on. Now it's 1:30am, a blizzard is many hours out coming from the north (in Icewind Dale blizzards last 2-8 hours typically), and you're faced with a choice : Traveling to Caer-Konig, Hunkering down at base camp, or Traveling to Termalaine. Or maybe you have other ideas! [B]Travel to Caer-Konig: [/B]This would be backtracking the way you came – 5 hours back to Caer-Konig, then another 12 hours back to Targos, so Torrga's caravan would [I]definitely[/I] have time to move on from Termalaine. But on the upside you'd be likely reach the safety of Caer-Konig before the blizzard strikes & the travel across the tundra is short enough you wouldn't risk wandering encounters. This is the "safest" option. [B]Hunkering down at Base Camp: [/B]While Kelvin's Cairn itself would provide a measure of protection from the winds, tent-camping in a blizzard has risks (i.e. there'd be a mini-skill challenge involved risking sleeplessness/exhaustion, but Kelvin's Cairn and Keegan would help you). Assuming you take 2-hour watch shifts with two-people, you'd need 10 hours to long rest, which would take you til about 11:30 / 12:00. For sure the blizzard would strike within that time. On the downside, Torrga's caravan will [I]likely[/I] have moved on from Termalaine. This is the "low risk" option. [B]Travel to Termalaine: [/B]This would involve 11 hours travel across tundra where you're likely to have wandering encounters, and for sure the blizzard would strike during travel. On the upside, you very likely would catch up with Torrga's caravan in Termalaine. This is the "moderate risk" option. ALTERNATELY, you could travel [I]fast[/I] and try to reach Termalaine before the blizzard catches up to you, definitely catching up with Torrga's caravan. However, this would be a forced march (I have slightly more forgiving rules than RAW & use the new -1 to -10 exhaustion rules). And there would be risk of getting surprised by wandering encounters. Additionally, you'd have to either sacrifice some weight (since the two sleds are 4-person, and you have 7 PCs, Keegan, Garret, Perilou, plus the duergar treasure chest) OR hitch up the six tired sled dogs (Boy, Kodiak, Mercy, Nomad, Sesi, and Siku) risking their exhaustion/injury. This is the "high risk" option. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
Top