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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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<blockquote data-quote="Quickleaf" data-source="post: 9340596" data-attributes="member: 20323"><p>[USER=24380]@Neurotic[/USER] and company, I’m posting the Perception convo over here in OOC so it doesn’t clutter our roleplay thread…</p><p></p><p>Yep, I am fine if you want Expertise applying.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=289677" target="_blank">Lumrolur perception save dc 13: 1D20+4 = [6]+4 = 10</a></p><p></p><p>Ok. You're looking at that thinking "but Lumrolur has a +6 Perception!!!!"</p><p></p><p>So this is a low-stakes situation – the trap is defunct – but since I think everyone hasn't looked at my <em>all </em>of my House Rules (nor do I expect you to remember them all), I wanted to show how I'm using Perception as a special saving throw. I know folks have been dropping Perception rolls to "notice stuff"...and honestly I've just been ignoring those rolls to describe whatever I'd describe/foreshadow to you anyway.</p><p></p><p>I'll post the house rule in spoilers (this has always been in my document in the <a href="https://www.enworld.org/threads/ooc-quickleafs-rime-of-the-frostmaiden-closed-for-now.697664/" target="_blank">OOC</a>), but basically Perception is a special save vs being Ambushed or Taken Off Guard By A Trap. That's it.</p><p></p><p>Like all my house rules, if consensus is "we don't like that" or "we like the default" or "that's cool but can we change this bit", then you've just got to let me know <em>in the OOC.</em> However, my assumption is that all my house rules apply unless I'm told otherwise.</p><p></p><p>Using my house rule, <a href="https://www.enworld.org/threads/rg-quickleafs-rime-of-the-frostmaiden.697696/#post-9019682" target="_blank">Lumrolur's</a> Perception save would be +4 =</p><p>Proficiency (automatic for all adventurers) +2</p><p>Would have proficiency (apply higher of Wis/Int) +2</p><p></p><p><em>IF we stick with this house rule, unchanged, then you would shift your Expertise from Perception to another skill.</em></p><p>[/GM]</p><p></p><p>Perception Save House Rule</p><p></p><p><strong>Perception Saves:</strong> Perception is no longer a skill that PCs actively use. Instead, it is a saving throw which helps with noticing ambushes (avoid surprise) and traps at the last minute (quick reaction as the trap is triggered). It has no associated ability score by default, but all PCs apply their proficiency bonus – a minimum competence of all adventurers is awareness of hidden dangers. Think of it as a “hidden danger saving throw.” A PC who would gain Perception as a “skill” due to their race, subclass, background, or feat can apply either their Wisdom or Intelligence modifier to their Perception saving throw. When a character takes time to explore an area or uses the Search action, the GM says what they discover. The GM is forthcoming and offers clues that foreshadow hidden things.</p><p></p><p>There are a few considerations about how this interacts with other rules:</p><p></p><p><strong><em>Advantage </em></strong><em>– </em>If anything would grant you advantage on a Perception check, you instead gain advantage on your Perception saving throw.</p><p><strong><em>Bardic Inspiration </em></strong>can be applied to Perception saves.</p><p><strong><em>Dim light </em></strong>imposes disadvantage on Perception saves relying on sight.</p><p><strong><em>Expertise </em></strong>cannot be applied to Perception saves.</p><p><strong><em>Feat (Dungeon Delver) </em></strong>grants advantage on Perception saves against traps, and advantage on Investigation checks to determine a secret door’s mechanism of action (instead of on Perception & Investigation checks to notice secret doors).</p><p><strong><em>Feat (Observant) </em></strong>grants advantage to Investigation checks and Perception saves made in well-lit conditions (instead of +5).</p><p><strong><em>Feat (Skulker) </em></strong>negates disadvantage on Perception saves due to dim light.</p><p><strong><em>Magic Items </em></strong>vary in whether they apply to Perception saves: <em>Cloaks of Protection </em>and <em>Rings of Protection </em>do not. However, a <em>Luck Blade, Robe of Stars, Rod of Alertness, Staff of Power</em>, and <em>Stone of Good Luck </em>does apply the save bonus to Perception.</p><p><strong><em>Paladin’s Aura of Protection </em></strong>does not apply to Perception saving throws; the paladin’s aura is about resolve, not foreknowledge or awareness. Rangers may select <strong><em>Aura of Awareness </em></strong>instead of Hide in Plain Sight and Vanish; this aura grants a bonus to Perception saves.</p><p><strong><em>Spells </em></strong>that boost saving throws, like <em>Bless</em>, can be applied to Perception saves.</p><p></p><p><strong>EXPLAINING THE PERCEPTION SAVE </strong></p><p>This house rule is intended to:</p><p>1) Separate <em>GM description, asking questions, and players trying things </em>from <em>Danger perception</em>.</p><p>2) Remove need for GM to track passive perception.</p><p>3) Distinguish Perception and Investigation. Perception is your instinctive response when something has gone pear-shaped and you’re in immediate peril. Investigation is figuring out how things work, such as the mechanism of action for a trap or secret door.</p><p>4) Circumvent habits of some players who ask to roll Perception, and encourages engaging with the fiction.</p><p>5) Rein in rampantly high Perception checks, to keep them more in line with lower Stealth scores of monsters and trap save DCs.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9340596, member: 20323"] [USER=24380]@Neurotic[/USER] and company, I’m posting the Perception convo over here in OOC so it doesn’t clutter our roleplay thread… Yep, I am fine if you want Expertise applying. [URL='http://roll.coyotecode.net/lookup.php?rollid=289677']Lumrolur perception save dc 13: 1D20+4 = [6]+4 = 10[/URL] Ok. You're looking at that thinking "but Lumrolur has a +6 Perception!!!!" So this is a low-stakes situation – the trap is defunct – but since I think everyone hasn't looked at my [I]all [/I]of my House Rules (nor do I expect you to remember them all), I wanted to show how I'm using Perception as a special saving throw. I know folks have been dropping Perception rolls to "notice stuff"...and honestly I've just been ignoring those rolls to describe whatever I'd describe/foreshadow to you anyway. I'll post the house rule in spoilers (this has always been in my document in the [URL='https://www.enworld.org/threads/ooc-quickleafs-rime-of-the-frostmaiden-closed-for-now.697664/']OOC[/URL]), but basically Perception is a special save vs being Ambushed or Taken Off Guard By A Trap. That's it. Like all my house rules, if consensus is "we don't like that" or "we like the default" or "that's cool but can we change this bit", then you've just got to let me know [I]in the OOC.[/I] However, my assumption is that all my house rules apply unless I'm told otherwise. Using my house rule, [URL='https://www.enworld.org/threads/rg-quickleafs-rime-of-the-frostmaiden.697696/#post-9019682']Lumrolur's[/URL] Perception save would be +4 = Proficiency (automatic for all adventurers) +2 Would have proficiency (apply higher of Wis/Int) +2 [I]IF we stick with this house rule, unchanged, then you would shift your Expertise from Perception to another skill.[/I] [/GM] Perception Save House Rule [B]Perception Saves:[/B] Perception is no longer a skill that PCs actively use. Instead, it is a saving throw which helps with noticing ambushes (avoid surprise) and traps at the last minute (quick reaction as the trap is triggered). It has no associated ability score by default, but all PCs apply their proficiency bonus – a minimum competence of all adventurers is awareness of hidden dangers. Think of it as a “hidden danger saving throw.” A PC who would gain Perception as a “skill” due to their race, subclass, background, or feat can apply either their Wisdom or Intelligence modifier to their Perception saving throw. When a character takes time to explore an area or uses the Search action, the GM says what they discover. The GM is forthcoming and offers clues that foreshadow hidden things. There are a few considerations about how this interacts with other rules: [B][I]Advantage [/I][/B][I]– [/I]If anything would grant you advantage on a Perception check, you instead gain advantage on your Perception saving throw. [B][I]Bardic Inspiration [/I][/B]can be applied to Perception saves. [B][I]Dim light [/I][/B]imposes disadvantage on Perception saves relying on sight. [B][I]Expertise [/I][/B]cannot be applied to Perception saves. [B][I]Feat (Dungeon Delver) [/I][/B]grants advantage on Perception saves against traps, and advantage on Investigation checks to determine a secret door’s mechanism of action (instead of on Perception & Investigation checks to notice secret doors). [B][I]Feat (Observant) [/I][/B]grants advantage to Investigation checks and Perception saves made in well-lit conditions (instead of +5). [B][I]Feat (Skulker) [/I][/B]negates disadvantage on Perception saves due to dim light. [B][I]Magic Items [/I][/B]vary in whether they apply to Perception saves: [I]Cloaks of Protection [/I]and [I]Rings of Protection [/I]do not. However, a [I]Luck Blade, Robe of Stars, Rod of Alertness, Staff of Power[/I], and [I]Stone of Good Luck [/I]does apply the save bonus to Perception. [B][I]Paladin’s Aura of Protection [/I][/B]does not apply to Perception saving throws; the paladin’s aura is about resolve, not foreknowledge or awareness. Rangers may select [B][I]Aura of Awareness [/I][/B]instead of Hide in Plain Sight and Vanish; this aura grants a bonus to Perception saves. [B][I]Spells [/I][/B]that boost saving throws, like [I]Bless[/I], can be applied to Perception saves. [B]EXPLAINING THE PERCEPTION SAVE [/B] This house rule is intended to: 1) Separate [I]GM description, asking questions, and players trying things [/I]from [I]Danger perception[/I]. 2) Remove need for GM to track passive perception. 3) Distinguish Perception and Investigation. Perception is your instinctive response when something has gone pear-shaped and you’re in immediate peril. Investigation is figuring out how things work, such as the mechanism of action for a trap or secret door. 4) Circumvent habits of some players who ask to roll Perception, and encourages engaging with the fiction. 5) Rein in rampantly high Perception checks, to keep them more in line with lower Stealth scores of monsters and trap save DCs. [/QUOTE]
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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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