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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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<blockquote data-quote="Quickleaf" data-source="post: 9578466" data-attributes="member: 20323"><p>No problem.</p><p></p><p>The giants rats are not attacking. They're responding like wild animals usually do to people...dashing away a safe distance (west toward the split-T passage) and then watching to see what you do next.</p><p></p><p>Generally here's how I do initiative for PbP...</p><p></p><p>There may be an "inciting event" that occurs outside of initiative – this is usually not an attack/harmful thing, but sometimes the scene only makes sense if that's what happens (typically a surprise situation). Sometimes, when it makes sense – such as when we used <em>running/ongoing initiative </em>in the dwarven temple – a scene might start at the last initiative we left off at.</p><p></p><p>PCs have set/passive initiative scores to speed up posting/play, and are organized into groups. Within a group, players can go in any order & player groups without monsters going between them can go in any order.</p><p></p><p>Players ALWAYS win initiative ties.</p><p></p><p>Here are the player initiative groups (copy/pasted from IC thread)...</p><p></p><p><strong>+3 initiative group</strong></p><p>Aric Thornbloom [USER=15132]@Steve Gorak[/USER] AC 17 (dark)</p><p>Lumrolur Bafflestone [USER=24380]@Neurotic[/USER] AC 14 (dark 120')</p><p>Russet Ghostfur [USER=7041633]@domminniti[/USER] AC 17 (blindsight 10')</p><p>Zeth Venagelida [USER=6669245]@Necropolitan[/USER] AC 15 (devil's sight 120')</p><p></p><p><strong>+2 initiative group</strong></p><p>Alma Ostergaard [USER=7041631]@happylace[/USER] AC 12 (dark)</p><p>Logrim Romwold [USER=6803188]@VLAD the Destroyer[/USER] AC 17 (dark)</p><p>__Logrim's Steel Defender "Ludo" AC 15 (dark) >can't be surprised<</p><p></p><p><strong>+0 initiative group</strong></p><p>Jack Everfrost [USER=6746292]@Aethmud[/USER] AC 10</p><p></p><p><strong>-1 initiative group</strong></p><p>Oskar Stoneshaper [USER=15882]@TaranTheWanderer[/USER] AC 16 (or 18 shield)</p><p></p><p>...</p><p></p><p>For monsters, I take its Dex modifier, then adjust with a d8 roll interpreted thus:</p><p>8 = +3</p><p>7 = +2</p><p>6 = +1</p><p>4/5 = +0</p><p>3 = -1</p><p>2 = -2</p><p>1 = -3</p><p></p><p>For example, if facing a single yeti (Dex +1) and I rolled 7 on its initiative, indicating +2, the yet's initiative group is +3.</p><p></p><p>The yeti is tied to the group with Aric, Lumrolur, and the two retired PCs (who are still with party for now under GM control); thus, Aric and Lumrolur would go first (in the order they like / whoevers schedule allows posting first), then the yeti goes, then the rest of the party (Alma, Logrim, Jack, and Oskar) goes in any order they like/schedules allow because there are no more monsters in between their initiatives.</p><p></p><p>EDIT: There are also "snap" scenes where it's not worth it to bog things down with initiative. For example, "can I throw a knife before a giant rat skitters away?" isn't something we need to break out initiative for, as that tends to break us out of the IMPORTANT part of this scene – you're sneaking. Much better to let it be a creative exercise for how you want to deal with it, resolve that, and carry on.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9578466, member: 20323"] No problem. The giants rats are not attacking. They're responding like wild animals usually do to people...dashing away a safe distance (west toward the split-T passage) and then watching to see what you do next. Generally here's how I do initiative for PbP... There may be an "inciting event" that occurs outside of initiative – this is usually not an attack/harmful thing, but sometimes the scene only makes sense if that's what happens (typically a surprise situation). Sometimes, when it makes sense – such as when we used [I]running/ongoing initiative [/I]in the dwarven temple – a scene might start at the last initiative we left off at. PCs have set/passive initiative scores to speed up posting/play, and are organized into groups. Within a group, players can go in any order & player groups without monsters going between them can go in any order. Players ALWAYS win initiative ties. Here are the player initiative groups (copy/pasted from IC thread)... [B]+3 initiative group[/B] Aric Thornbloom [USER=15132]@Steve Gorak[/USER] AC 17 (dark) Lumrolur Bafflestone [USER=24380]@Neurotic[/USER] AC 14 (dark 120') Russet Ghostfur [USER=7041633]@domminniti[/USER] AC 17 (blindsight 10') Zeth Venagelida [USER=6669245]@Necropolitan[/USER] AC 15 (devil's sight 120') [B]+2 initiative group[/B] Alma Ostergaard [USER=7041631]@happylace[/USER] AC 12 (dark) Logrim Romwold [USER=6803188]@VLAD the Destroyer[/USER] AC 17 (dark) __Logrim's Steel Defender "Ludo" AC 15 (dark) >can't be surprised< [B]+0 initiative group[/B] Jack Everfrost [USER=6746292]@Aethmud[/USER] AC 10 [B]-1 initiative group[/B] Oskar Stoneshaper [USER=15882]@TaranTheWanderer[/USER] AC 16 (or 18 shield) ... For monsters, I take its Dex modifier, then adjust with a d8 roll interpreted thus: 8 = +3 7 = +2 6 = +1 4/5 = +0 3 = -1 2 = -2 1 = -3 For example, if facing a single yeti (Dex +1) and I rolled 7 on its initiative, indicating +2, the yet's initiative group is +3. The yeti is tied to the group with Aric, Lumrolur, and the two retired PCs (who are still with party for now under GM control); thus, Aric and Lumrolur would go first (in the order they like / whoevers schedule allows posting first), then the yeti goes, then the rest of the party (Alma, Logrim, Jack, and Oskar) goes in any order they like/schedules allow because there are no more monsters in between their initiatives. EDIT: There are also "snap" scenes where it's not worth it to bog things down with initiative. For example, "can I throw a knife before a giant rat skitters away?" isn't something we need to break out initiative for, as that tends to break us out of the IMPORTANT part of this scene – you're sneaking. Much better to let it be a creative exercise for how you want to deal with it, resolve that, and carry on. [/QUOTE]
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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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