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[OOC] Return of the Runelords
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<blockquote data-quote="Scotley" data-source="post: 7501926" data-attributes="member: 11520"><p><strong>Teodor Kirila</strong></p><p></p><p>Human Rogue, Unchained Level 1</p><p></p><p>Str: 13</p><p>Dex: 20</p><p>Con: 12</p><p>Int: 14</p><p>Wis: 12</p><p>Cha: 15</p><p>HP: 10 (favored class bonus level 1)</p><p>AC: 18 (19 two weapons) Touch: 15 FF: 13 </p><p>BAB: +0 CMB: +1 CMD: 16</p><p>Fort: +1 Reflex: +7 Will: +1</p><p>Initiative: +7</p><p>Age: 21</p><p>Alignment: NG</p><p>Height: 5'11"</p><p>Weight: 160#</p><p></p><p>[sblock=Tokens] 36 point buy, background skills, feats[/sblock]</p><p></p><p>[sblock=Human Abilities]</p><p>Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. (Dex)</p><p>Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.</p><p>Base Speed: Humans have a base speed of 30 feet.</p><p>Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). </p><p>Bonus Feat: Humans select one extra feat at 1st level.</p><p>Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p>[/sblock]</p><p></p><p>[sblock=Rogue Abilities]</p><p>Proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow as well as Light Armor.</p><p></p><p>Sneak Attack +1d6</p><p></p><p>Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.</p><p></p><p>At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.</p><p></p><p>Pending 2nd Level Evasion and 1st Rogue Talent</p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><p>Weapon Finesse--Short Sword (Class Bonus)</p><p>Two-Weapon Fighting (Human Bonus)</p><p>Two-Weapon De fence (1st Level0</p><p>[/sblock]</p><p></p><p>[sblock=Traits]</p><p>[sblock=Time Lost]</p><p>You’ve always felt separated from the era into which you were born. Perhaps you feel that you were born too late, and that you and your interests are better suited to a previous age. Maybe you have the conviction you were born too soon, and that your true destiny lies in some distant future. You might be suffering from missing time—whether a few hours, a few weeks, or even several months—for which you have no memories. You might instead receive brief visions of friends or enemies much older or younger than their actual age. You’ve long since grown used to this strange condition, but have not yet determined why you suffer from it. Your GM will be provided with additional information about this trait’s strange nature in the third adventure of Return of the Runelords.</p><p>You have a knack for knowing when to act a few instants in advance and gain a +2 trait bonus on Initiative checks.</p><p>Once per adventure as an immediate action, you may use your strange link to the flow of time to force the GM to reroll a single d20 roll. You must declare the use of this ability immediately after the GM rolls the d20, but you can choose to do so after learning the results of the roll. </p><p>[/sblock]</p><p> </p><p>[sblock=Seeker]</p><p>You are always on the lookout for reward and danger.</p><p></p><p>Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>8+1race+2Intx1 level=11 and 2x1 level Background skills</p><p>Class Skills all with ranks add 3</p><p>Acrobatics (Dex+5) 1 rank</p><p>Appraise (Int+2) (1 rank as background)</p><p>Bluff (Cha+2) 1 rank</p><p>Climb (Str+1) 1 rank</p><p>Craft (Int+2)</p><p>Diplomacy (Cha+2) 1 rank</p><p>Disable Device (Dex+5) 1 rank</p><p>Disguise (Cha+2) </p><p>Escape Artist (Dex+5) </p><p>Intimidate (Cha+2) </p><p>Knowledge (dungeoneering) (Int+1) 1 rank</p><p>Knowledge (local) (Int+1) +1 rank</p><p>Linguistics (Int) (1 rank as background) Common, Varisian, Thessalonian, Goblin</p><p>Perception (Wis+1) 1 rank (+1 Trait Bonus)</p><p>Perform (Cha+2) </p><p>Profession (Wis+1) </p><p>Sense Motive (Wis+1) 1 rank</p><p>Sleight of Hand (Dex+5) 1 rank</p><p>Stealth (Dex+5) 1 rank</p><p>Swim (Str+1) </p><p>Use Magic Device (Cha+2)</p><p></p><p>Non-Class Skills</p><p>Heal (Wis+1)</p><p>Ride (Dex+5)</p><p>Survival (Wis+1)</p><p>[/sblock]</p><p></p><p>[sblock=Gear]</p><p>Starting Cash 240 gp</p><p>Current funds 33 gp 11 sp 8 cp</p><p></p><p>Explorer's Outfit</p><p>Studded Leather 25 gp 20 #</p><p></p><p>2 Short Swords (1 is cold iron) 30 gp 4 #</p><p>8 Daggers 16 gp 8 #</p><p>Sap 1 gp 2 #</p><p>Light mace (alchemical silver) 25 gp 4#</p><p></p><p>Backpack common 2 gp 2#</p><p>Bandolier 5 sp</p><p>Belt Pouch 1 gp .5#</p><p>Canteen 1 gp 1 #</p><p></p><p>MW Thieves’ Tools 100 gp 2#</p><p>Mess Kit 2 sp 1 #</p><p>Bedroll 1 sp 5#</p><p>Flint and Steel 1 gp </p><p>2 Torches 2 cp 2 #</p><p>4 Rations Trail 2 gp 4#</p><p>[/sblock]</p><p></p><p>[sblock=Appearance/Personality]</p><p>Teodor Kirila is a lanky young man with the mixed heritage of Varisan history--his ancestry contains all the major human stock to have lived in the regions. His hair and eyes are dark and he has very little facial hair. His skin is naturally fair, but he has spent a good deal of his life on the road and has the tan to prove it. He's a naturally inquisitive boy with a tendency to ask so many questions he can be bothersome. He likes to take mechanical things apart and put them back together. He enjoys trying to pick locks for the sport of it. </p><p></p><p>He has long felt that he is a person out of his time. This has led him to study ruins and the traces of ancient Thessalonian peoples. He has even learned the language. </p><p></p><p>As the child of traveling merchants he has a keen eye for quality goods and it shows in the choice of his own gear. </p><p>[/sblock]</p><p></p><p>[sblock=Background/History]</p><p>Teodor is the son of traveling merchants and has seen much of the region from the seat of a wagon. His sense of self as someone out of time has left him looking for something new. He dreams of a life as an adventurer exploring ancient ruins and perhaps finding out why he feels the pull of another time. He has come to Roderick's cove in search of lost ruins. He had a tip that Audrahni might know something and has been flirting with her trying to learn what she knows. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 7501926, member: 11520"] [b]Teodor Kirila[/b] Human Rogue, Unchained Level 1 Str: 13 Dex: 20 Con: 12 Int: 14 Wis: 12 Cha: 15 HP: 10 (favored class bonus level 1) AC: 18 (19 two weapons) Touch: 15 FF: 13 BAB: +0 CMB: +1 CMD: 16 Fort: +1 Reflex: +7 Will: +1 Initiative: +7 Age: 21 Alignment: NG Height: 5'11" Weight: 160# [sblock=Tokens] 36 point buy, background skills, feats[/sblock] [sblock=Human Abilities] Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. (Dex) Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. Base Speed: Humans have a base speed of 30 feet. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. [/sblock] [sblock=Rogue Abilities] Proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow as well as Light Armor. Sneak Attack +1d6 Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps. At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. Pending 2nd Level Evasion and 1st Rogue Talent [/sblock] [sblock=Feats] Weapon Finesse--Short Sword (Class Bonus) Two-Weapon Fighting (Human Bonus) Two-Weapon De fence (1st Level0 [/sblock] [sblock=Traits] [sblock=Time Lost] You’ve always felt separated from the era into which you were born. Perhaps you feel that you were born too late, and that you and your interests are better suited to a previous age. Maybe you have the conviction you were born too soon, and that your true destiny lies in some distant future. You might be suffering from missing time—whether a few hours, a few weeks, or even several months—for which you have no memories. You might instead receive brief visions of friends or enemies much older or younger than their actual age. You’ve long since grown used to this strange condition, but have not yet determined why you suffer from it. Your GM will be provided with additional information about this trait’s strange nature in the third adventure of Return of the Runelords. You have a knack for knowing when to act a few instants in advance and gain a +2 trait bonus on Initiative checks. Once per adventure as an immediate action, you may use your strange link to the flow of time to force the GM to reroll a single d20 roll. You must declare the use of this ability immediately after the GM rolls the d20, but you can choose to do so after learning the results of the roll. [/sblock] [sblock=Seeker] You are always on the lookout for reward and danger. Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. [/sblock] [/sblock] [sblock=Skills] 8+1race+2Intx1 level=11 and 2x1 level Background skills Class Skills all with ranks add 3 Acrobatics (Dex+5) 1 rank Appraise (Int+2) (1 rank as background) Bluff (Cha+2) 1 rank Climb (Str+1) 1 rank Craft (Int+2) Diplomacy (Cha+2) 1 rank Disable Device (Dex+5) 1 rank Disguise (Cha+2) Escape Artist (Dex+5) Intimidate (Cha+2) Knowledge (dungeoneering) (Int+1) 1 rank Knowledge (local) (Int+1) +1 rank Linguistics (Int) (1 rank as background) Common, Varisian, Thessalonian, Goblin Perception (Wis+1) 1 rank (+1 Trait Bonus) Perform (Cha+2) Profession (Wis+1) Sense Motive (Wis+1) 1 rank Sleight of Hand (Dex+5) 1 rank Stealth (Dex+5) 1 rank Swim (Str+1) Use Magic Device (Cha+2) Non-Class Skills Heal (Wis+1) Ride (Dex+5) Survival (Wis+1) [/sblock] [sblock=Gear] Starting Cash 240 gp Current funds 33 gp 11 sp 8 cp Explorer's Outfit Studded Leather 25 gp 20 # 2 Short Swords (1 is cold iron) 30 gp 4 # 8 Daggers 16 gp 8 # Sap 1 gp 2 # Light mace (alchemical silver) 25 gp 4# Backpack common 2 gp 2# Bandolier 5 sp Belt Pouch 1 gp .5# Canteen 1 gp 1 # MW Thieves’ Tools 100 gp 2# Mess Kit 2 sp 1 # Bedroll 1 sp 5# Flint and Steel 1 gp 2 Torches 2 cp 2 # 4 Rations Trail 2 gp 4# [/sblock] [sblock=Appearance/Personality] Teodor Kirila is a lanky young man with the mixed heritage of Varisan history--his ancestry contains all the major human stock to have lived in the regions. His hair and eyes are dark and he has very little facial hair. His skin is naturally fair, but he has spent a good deal of his life on the road and has the tan to prove it. He's a naturally inquisitive boy with a tendency to ask so many questions he can be bothersome. He likes to take mechanical things apart and put them back together. He enjoys trying to pick locks for the sport of it. He has long felt that he is a person out of his time. This has led him to study ruins and the traces of ancient Thessalonian peoples. He has even learned the language. As the child of traveling merchants he has a keen eye for quality goods and it shows in the choice of his own gear. [/sblock] [sblock=Background/History] Teodor is the son of traveling merchants and has seen much of the region from the seat of a wagon. His sense of self as someone out of time has left him looking for something new. He dreams of a life as an adventurer exploring ancient ruins and perhaps finding out why he feels the pull of another time. He has come to Roderick's cove in search of lost ruins. He had a tip that Audrahni might know something and has been flirting with her trying to learn what she knows. [/sblock] [/QUOTE]
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