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[OOC] Return of the Runelords
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<blockquote data-quote="Kaodi" data-source="post: 7501983" data-attributes="member: 1231"><p>A bit surprised carry weight is something of a squeaker but it works out at least.</p><p></p><p>[sblock=Shendra]Name: Lunysh "Shendra"</p><p>Race: Human</p><p>Class/Level: Oracle 1</p><p>Gender: Female</p><p></p><p>Strength (STR) 14 </p><p>Dexterity (DEX) 14</p><p>Constitution (CON) 14</p><p>Intelligence (INT) 13 </p><p>Wisdom (WIS) 11</p><p>Charisma (CHA) 20 (18 +2 racial)</p><p></p><p>Alignment: Neutral Good</p><p>AC: 15 (10 + 2 dex + 3 armor)</p><p>Hit Points: 14 (8 + 2 + 3 + 1)</p><p>Movement: 30'</p><p></p><p>Init: +2</p><p>BAB: +0</p><p>Melee Attack: +2</p><p>Ranged Attack: +2</p><p>Fort: +2</p><p>Reflex: +2</p><p>Will: +2 (+7 vs charms and compulsions)</p><p></p><p>Race Abilities</p><p>+2 Cha</p><p>Bonus Skill Point/Level</p><p>Bonus Feat</p><p>Favored Class: Oracle</p><p>- 1 +HP</p><p></p><p>Spells: 5 1st/day, CL 1, DC 15 + Spell Level</p><p></p><p>Spells Known</p><p>1 - Command, Comprehend Languages, Cure Light Wounds</p><p>0 - Detect Magic, Ghost Sound, Guidance, Light, Mage Hand, Mending, Resistance, Stabilize</p><p></p><p>Class Abilities:</p><p>Proficiencies - all Simple Weapons, Light and Medium Armour, Shields (except Tower Shields)</p><p>Mystery - Intrigue (adds Bluff, Disguise, Sleight of Hand, and Stealth to class skills)</p><p>Oracle's Curse - Haunted (retrieving stored item a standard action, dropped items land 10 ft away, + Mage Hand/Ghost Sound)</p><p>Orisons</p><p>Revelations</p><p>- Whispered Glimpses (add Cha instead of Wis to Perception and Sense Motive)</p><p></p><p>Skills: 6 </p><p>Bluff: +10 (1 rank +3 t, +1 trait, +5 Cha)</p><p>Diplomacy: +10 (1 rank +3 t, +1 trait, +5 Cha)</p><p>Heal: +4 (1 rank +3t, +0 Wis)</p><p>K (Religion): +5 (1 rank +3 t, +1 Int)</p><p>Perception: +5 (0 ranks +5 Cha)</p><p>P (Barmaid): +4 (1 rank +3 t, +0 Wis)</p><p>Sense Motive: +9 (1 rank +3 t, +5 Cha)</p><p></p><p>Traits</p><p>- Accidental Clone (campaign trait)</p><p>- Irrepressible (add Cha instead of Wis to Will saves vs charms and compulsions)</p><p></p><p>Feats</p><p>H Toughness</p><p>1 Extra Orisons</p><p></p><p>Languages - Common, Varisian</p><p></p><p>Money - 8 gp, 8 sp, 8 cp</p><p></p><p>Encumbrance - 54 1/2 lbs (58/116/175)</p><p></p><p>Weapons -</p><p>Spear, +2 atk, 1d8+3, 20/x3, 6 lbs, 2 gp</p><p>Light Crossbow, +2 atk, 1d8, 19-20/x2, 80', 4 lbs, 35 p</p><p>- 10 bolts, 1 lb, 1 gp</p><p>Dagger +2 atk, 1d4+2, 19-20/x2, 1 lb, 2 gp</p><p></p><p></p><p>Armour -</p><p>+Studded Leather +3 AC, +5 max Dex, -1 ACP, 20 lbs, 25 gp</p><p></p><p>Gear -</p><p>Backpack 2 lbs, 2 gp</p><p>Belt Pouch 1/2 lb, 1 gp</p><p>Bedroll 5 lbs, 1 sp</p><p>Waterskin 4 lbs, 1 gp</p><p>Flint & Steel 0 lbs, 1 gp</p><p>Whetstone 1 lb, 2 cp</p><p>Grooming Kit 2 lbs, 1 gp</p><p>Explorers Outfit 8 lbs, 0 gp</p><p></p><p>(-20 starting gp from remittance)</p><p></p><p>[sblock=Background]Lunysh was a vain girl. She had been the prettiest and then most beautiful in her small rural village on the outskirts of Magnimar's influence, and she had had the local farm boys (and maybe even a farm girl) wrapped around her little finger. But her vanity made her believe that she was greater than her humble beginnings, and so given the chance she decided to head to the big city where certainly wealth and riches awaited a girl like her. </p><p></p><p>Lunysh was only small town beautiful. Magnimar turned out to be a rude awakening. In the city there were many whose looks exceeded her own, and she had to eke out a living doing the sort of menial work she thought she had escaped from when she left home. But still she was vain and willful, and she prayed to the goddess of love and beauty, Shelyn, that someone would come and sweep her off her feet. And she mirrored, as best she could afford, the grooming habits of the wealthy elites shared by many of the Shelynites. </p><p></p><p>One day as she worked her serving job at the local tavern her wish appeared to come true. Lunesh caught the eye of a patron, a moderately handsome looking young nobleman who appeared to appeared to be carousing with friends. They had a short romance, but when Lunesh became with child the truth about the "nobleman" was revealed: he was, like her, of humble origins, and had taken on airs in the hopes that adjusting his ways would naturally be followed by a change in station. </p><p></p><p>While Lunysh's "prince" was not so churlish to leave her out in the cold to care for a baby herself, life was hard after that. She had a baby girl, and her days did not leave much room for worrying about her appearance between work and raising a child. Much of her vanity was worn out of her, but the longing for a scheme to get rich quick - not so much. So several years later when a motley group of folks who frequented one of the establishments she toiled at appeared to be discussing the treasures and riches of a local ruin they hoped to explore she jumped at a chance she feared might not come again: she volunteered as a torchbearer, pack carrier, and all around menial servant in exchange for a chance to get in on it.</p><p></p><p>The small fellowship was a bit taken aback. They said that bringing a hireling to carry your things was a bit old fashioned and that they were modern adventurers. Lunysh begged. Anything to get her out of this life. Eventually they acquiesced after it came to light than the ruin in question was in the area of her hometown. She tried to explain as best as possible to the father of her child was she was leaving their kid with him as she went cavorting in the wilderness. And she made it clear that she felt he owed her. Her daughter cried when she left, and Lunysh struggled to hold back her own tears. But she had to be strong! This was for both of them.</p><p></p><p>The adventuring career of the vain girl was short. Her party found the old ruin, Thassilonian, easily enough. There were dangers, and Lunysh even had to personally bop a couple of goblins on the head with her burning torch. But then the came on a wondrous state of an extraordinarily beautiful woman. Maybe the sculptor had been generous (you could never tell with such old things) but the woman appeared to be just as Lunysh had always believed herself to be in her heart: beautiful, strong, even enchanting. In fact the woman in the statue was quite enchanting, because Lunysh was suddenly overcome by such a strong attraction to the woman, an animal lust, that she felt she would kill rather than let another set a hand on her. Unfortunately, as she found out when the hand of the rogue slipped a hand in from behind her and slashed a dagger across her throat, so was everyone else. </p><p></p><p>Some time later Lunysh came to. She was surprised to draw breath again, and surprised again when the mere act of breathing seemed strange and foreign to her. She thought she was supposed to be dead, so it seemed trifling at the time. Stumbling out of the bizarre looking room she had awoken in, she grabbed some ragged cloth to tie around herself. Why barely had time to dwell upon why she was undressed before she came upon the statue of the woman. There, scattered around it, were the bodies of her companions. And... and her own. </p><p></p><p>Breathe caught in her throat, Lunysh fell over and crawled over the floor sticky with blood to what appeared to be her own body. Frantically she ripped open the pack and found the small mirror she had brought with her. Holding it up in front of her face she gazed on her reflection, and who gazed back she was totally unprepared for. She looked up fearfully at the beautiful and formidable visage engraved in stone, a visage that was now her own. The mirror slipped from her fingers when it struck the floor its surface cracked and shattered. Lunysh poured out the rest of the contents of the pack and scooped up a keepsake her daughter had made for her before she left. And then she fled. Back home. A place no one knew her. </p><p></p><p>She had been a vain girl. But now she was a mysterious stranger in her own hometown, and the most beautiful woman that any of them had ever seen, or ever would see. More than one young man who, in their youth, had claimed there was no one else in the world for them as they pleaded for Lunysh's hand in marriage, stumbled over themselves to win her attention. Not one even mentioned the girl they used to know. It was all too much. And that was before she realized the weird instances of bad luck that were beginning to pile up were not going to stop.</p><p></p><p>Lunysh had strange dreams. In these dreams she seemed not herself, but rather the woman whose face she now wore. But then one night she had another dream. She gazed upon a beautiful statue. Not a large, imposing one. But one she recognized. Not from the ruins, but from a temple in Magnimar. It was a representation of the goddess Shelyn. And for the first since she woke up as another woman Lunysh felt at peace, like whatever had been plaguing her (the spirits of her dead companions) were gone. Nothing was said, but she understood: the goddess had chosen her. Lunysh blinked and the face on the statue changed. It was now her own. Her true face. The face of Lunysh, champion of Shelyn.</p><p></p><p>She was a vain woman. But her vanity had been tempered by motherhood, then by the divine. She had a new look, but more importantly she had a new sense of self; and a purpose. Her small misfortunes followed her back to Magnimar, but along the way she came to understand the goddess had given her new gifts as well, though she was as yet inexperienced with them. She consulted with a number of sages and came to understand her new body had been prepared as a clone for a figure of legend: the Runelord of Lust, Sorshen. Given the circumstances of her demise and rebirth, it made more than enough sense.</p><p></p><p>Hanging over this all though was an ache in her heart, one that would not go away. For all intents and purposes Lunysh was dead and her little girl was now motherless, in the hands of a father who had never been quite up for the task. She had watched them once, from far away. She had even caught her little girl's eye. But there was no recognition there. How could there be? Would she even want to try and make her baby understand that another woman's face adorned the love of her mother? She even had a new name to go along with her new face: Shendra. And so she fled again. Not to her hometown, but rather north, to Roderic's Cove, the gateway to Riddleport. In time, once she had gained a little more mastery over her powers, perhaps she could move onto that den of thieves and piracy. Or perhaps destiny would come looking for her once again. [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7501983, member: 1231"] A bit surprised carry weight is something of a squeaker but it works out at least. [sblock=Shendra]Name: Lunysh "Shendra" Race: Human Class/Level: Oracle 1 Gender: Female Strength (STR) 14 Dexterity (DEX) 14 Constitution (CON) 14 Intelligence (INT) 13 Wisdom (WIS) 11 Charisma (CHA) 20 (18 +2 racial) Alignment: Neutral Good AC: 15 (10 + 2 dex + 3 armor) Hit Points: 14 (8 + 2 + 3 + 1) Movement: 30' Init: +2 BAB: +0 Melee Attack: +2 Ranged Attack: +2 Fort: +2 Reflex: +2 Will: +2 (+7 vs charms and compulsions) Race Abilities +2 Cha Bonus Skill Point/Level Bonus Feat Favored Class: Oracle - 1 +HP Spells: 5 1st/day, CL 1, DC 15 + Spell Level Spells Known 1 - Command, Comprehend Languages, Cure Light Wounds 0 - Detect Magic, Ghost Sound, Guidance, Light, Mage Hand, Mending, Resistance, Stabilize Class Abilities: Proficiencies - all Simple Weapons, Light and Medium Armour, Shields (except Tower Shields) Mystery - Intrigue (adds Bluff, Disguise, Sleight of Hand, and Stealth to class skills) Oracle's Curse - Haunted (retrieving stored item a standard action, dropped items land 10 ft away, + Mage Hand/Ghost Sound) Orisons Revelations - Whispered Glimpses (add Cha instead of Wis to Perception and Sense Motive) Skills: 6 Bluff: +10 (1 rank +3 t, +1 trait, +5 Cha) Diplomacy: +10 (1 rank +3 t, +1 trait, +5 Cha) Heal: +4 (1 rank +3t, +0 Wis) K (Religion): +5 (1 rank +3 t, +1 Int) Perception: +5 (0 ranks +5 Cha) P (Barmaid): +4 (1 rank +3 t, +0 Wis) Sense Motive: +9 (1 rank +3 t, +5 Cha) Traits - Accidental Clone (campaign trait) - Irrepressible (add Cha instead of Wis to Will saves vs charms and compulsions) Feats H Toughness 1 Extra Orisons Languages - Common, Varisian Money - 8 gp, 8 sp, 8 cp Encumbrance - 54 1/2 lbs (58/116/175) Weapons - Spear, +2 atk, 1d8+3, 20/x3, 6 lbs, 2 gp Light Crossbow, +2 atk, 1d8, 19-20/x2, 80', 4 lbs, 35 p - 10 bolts, 1 lb, 1 gp Dagger +2 atk, 1d4+2, 19-20/x2, 1 lb, 2 gp Armour - +Studded Leather +3 AC, +5 max Dex, -1 ACP, 20 lbs, 25 gp Gear - Backpack 2 lbs, 2 gp Belt Pouch 1/2 lb, 1 gp Bedroll 5 lbs, 1 sp Waterskin 4 lbs, 1 gp Flint & Steel 0 lbs, 1 gp Whetstone 1 lb, 2 cp Grooming Kit 2 lbs, 1 gp Explorers Outfit 8 lbs, 0 gp (-20 starting gp from remittance) [sblock=Background]Lunysh was a vain girl. She had been the prettiest and then most beautiful in her small rural village on the outskirts of Magnimar's influence, and she had had the local farm boys (and maybe even a farm girl) wrapped around her little finger. But her vanity made her believe that she was greater than her humble beginnings, and so given the chance she decided to head to the big city where certainly wealth and riches awaited a girl like her. Lunysh was only small town beautiful. Magnimar turned out to be a rude awakening. In the city there were many whose looks exceeded her own, and she had to eke out a living doing the sort of menial work she thought she had escaped from when she left home. But still she was vain and willful, and she prayed to the goddess of love and beauty, Shelyn, that someone would come and sweep her off her feet. And she mirrored, as best she could afford, the grooming habits of the wealthy elites shared by many of the Shelynites. One day as she worked her serving job at the local tavern her wish appeared to come true. Lunesh caught the eye of a patron, a moderately handsome looking young nobleman who appeared to appeared to be carousing with friends. They had a short romance, but when Lunesh became with child the truth about the "nobleman" was revealed: he was, like her, of humble origins, and had taken on airs in the hopes that adjusting his ways would naturally be followed by a change in station. While Lunysh's "prince" was not so churlish to leave her out in the cold to care for a baby herself, life was hard after that. She had a baby girl, and her days did not leave much room for worrying about her appearance between work and raising a child. Much of her vanity was worn out of her, but the longing for a scheme to get rich quick - not so much. So several years later when a motley group of folks who frequented one of the establishments she toiled at appeared to be discussing the treasures and riches of a local ruin they hoped to explore she jumped at a chance she feared might not come again: she volunteered as a torchbearer, pack carrier, and all around menial servant in exchange for a chance to get in on it. The small fellowship was a bit taken aback. They said that bringing a hireling to carry your things was a bit old fashioned and that they were modern adventurers. Lunysh begged. Anything to get her out of this life. Eventually they acquiesced after it came to light than the ruin in question was in the area of her hometown. She tried to explain as best as possible to the father of her child was she was leaving their kid with him as she went cavorting in the wilderness. And she made it clear that she felt he owed her. Her daughter cried when she left, and Lunysh struggled to hold back her own tears. But she had to be strong! This was for both of them. The adventuring career of the vain girl was short. Her party found the old ruin, Thassilonian, easily enough. There were dangers, and Lunysh even had to personally bop a couple of goblins on the head with her burning torch. But then the came on a wondrous state of an extraordinarily beautiful woman. Maybe the sculptor had been generous (you could never tell with such old things) but the woman appeared to be just as Lunysh had always believed herself to be in her heart: beautiful, strong, even enchanting. In fact the woman in the statue was quite enchanting, because Lunysh was suddenly overcome by such a strong attraction to the woman, an animal lust, that she felt she would kill rather than let another set a hand on her. Unfortunately, as she found out when the hand of the rogue slipped a hand in from behind her and slashed a dagger across her throat, so was everyone else. Some time later Lunysh came to. She was surprised to draw breath again, and surprised again when the mere act of breathing seemed strange and foreign to her. She thought she was supposed to be dead, so it seemed trifling at the time. Stumbling out of the bizarre looking room she had awoken in, she grabbed some ragged cloth to tie around herself. Why barely had time to dwell upon why she was undressed before she came upon the statue of the woman. There, scattered around it, were the bodies of her companions. And... and her own. Breathe caught in her throat, Lunysh fell over and crawled over the floor sticky with blood to what appeared to be her own body. Frantically she ripped open the pack and found the small mirror she had brought with her. Holding it up in front of her face she gazed on her reflection, and who gazed back she was totally unprepared for. She looked up fearfully at the beautiful and formidable visage engraved in stone, a visage that was now her own. The mirror slipped from her fingers when it struck the floor its surface cracked and shattered. Lunysh poured out the rest of the contents of the pack and scooped up a keepsake her daughter had made for her before she left. And then she fled. Back home. A place no one knew her. She had been a vain girl. But now she was a mysterious stranger in her own hometown, and the most beautiful woman that any of them had ever seen, or ever would see. More than one young man who, in their youth, had claimed there was no one else in the world for them as they pleaded for Lunysh's hand in marriage, stumbled over themselves to win her attention. Not one even mentioned the girl they used to know. It was all too much. And that was before she realized the weird instances of bad luck that were beginning to pile up were not going to stop. Lunysh had strange dreams. In these dreams she seemed not herself, but rather the woman whose face she now wore. But then one night she had another dream. She gazed upon a beautiful statue. Not a large, imposing one. But one she recognized. Not from the ruins, but from a temple in Magnimar. It was a representation of the goddess Shelyn. And for the first since she woke up as another woman Lunysh felt at peace, like whatever had been plaguing her (the spirits of her dead companions) were gone. Nothing was said, but she understood: the goddess had chosen her. Lunysh blinked and the face on the statue changed. It was now her own. Her true face. The face of Lunysh, champion of Shelyn. She was a vain woman. But her vanity had been tempered by motherhood, then by the divine. She had a new look, but more importantly she had a new sense of self; and a purpose. Her small misfortunes followed her back to Magnimar, but along the way she came to understand the goddess had given her new gifts as well, though she was as yet inexperienced with them. She consulted with a number of sages and came to understand her new body had been prepared as a clone for a figure of legend: the Runelord of Lust, Sorshen. Given the circumstances of her demise and rebirth, it made more than enough sense. Hanging over this all though was an ache in her heart, one that would not go away. For all intents and purposes Lunysh was dead and her little girl was now motherless, in the hands of a father who had never been quite up for the task. She had watched them once, from far away. She had even caught her little girl's eye. But there was no recognition there. How could there be? Would she even want to try and make her baby understand that another woman's face adorned the love of her mother? She even had a new name to go along with her new face: Shendra. And so she fled again. Not to her hometown, but rather north, to Roderic's Cove, the gateway to Riddleport. In time, once she had gained a little more mastery over her powers, perhaps she could move onto that den of thieves and piracy. Or perhaps destiny would come looking for her once again. [/sblock][/sblock] [/QUOTE]
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