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(OOC) Rise of the Dracolich (Full)
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<blockquote data-quote="Prickly Pear" data-source="post: 7491172" data-attributes="member: 6877470"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23" target="_blank">Ancalagon</a></u></strong></em>, No, I didn't include Disciple of Life. That would be an extra 5 HP healing but... it wouldn't matter in this case. Lorenn is fully healed.</p><p>There is another question though, and I struggle with it. Blessed Healer... when Sesto casts a healing spell, Sesto gains HP equal to 2+spell level. In this case it would be 5 HP. But the spell causes damage and then Sesto heals himself??? @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=59816" target="_blank">FitzTheRuke</a></u></strong></em>, how do you rule? Did Sesto lose 20 HP or just 15 HP?</p><p></p><p>[sblock=From PHB p60 and XGTE p160]<strong>DISCIPLE OF LIFE</strong></p><p>Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.</p><p></p><p><strong>BLESSED HEALER</strong></p><p>Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.</p><p></p><p><strong>LIFE TRANSFERENCE</strong></p><p>3rd-level necromancy</p><p>Casting Time: 1 action </p><p>Range: 30 feet </p><p>Components: V, S </p><p>Duration: Instantaneous</p><p>You sacrifice some of your health to mend another creature's injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Prickly Pear, post: 7491172, member: 6877470"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23"]Ancalagon[/URL][/U][/B][/I], No, I didn't include Disciple of Life. That would be an extra 5 HP healing but... it wouldn't matter in this case. Lorenn is fully healed. There is another question though, and I struggle with it. Blessed Healer... when Sesto casts a healing spell, Sesto gains HP equal to 2+spell level. In this case it would be 5 HP. But the spell causes damage and then Sesto heals himself??? @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=59816"]FitzTheRuke[/URL][/U][/B][/I], how do you rule? Did Sesto lose 20 HP or just 15 HP? [sblock=From PHB p60 and XGTE p160][B]DISCIPLE OF LIFE[/B] Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. [B]BLESSED HEALER[/B] Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level. [B]LIFE TRANSFERENCE[/B] 3rd-level necromancy Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You sacrifice some of your health to mend another creature's injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take. [B]At Higher Levels.[/B] When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. [/sblock] [/QUOTE]
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