Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
(OOC) Rise of the Dracolich (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 7827345" data-attributes="member: 59816"><p>Way I see it we have two choices going forward:</p><p></p><p>1: We send the trolls after the cultists through the "main" entrance to the lair and the party goes in the "back" and goes after the dracolich. This has the benefit of easy logistics and less characters to run. Might not be as fun as:</p><p></p><p>2: We split the party (or at least some of it,) into two groups and run two fights, one with the dracolich, and one with the cultists. Everyone who wants one can have a troll to play on top of their character. The boss-troll would want to go in the group going after the Dracolich anyway, and it might be hard to convince him to go for option 1. We could still do it, and he could cram his way down the 'back' entrance with the party, but then the Trolls would be semi-leaderless and less trustworthy, unless a PC or two goes with them. This is obviously much more complicated and will take longer to run, but it could be fun. We could run it even IF we want to keep the whole party together and just use trolls, but I've got less excitement for that.</p><p></p><p>As you've probably been able to tell, I have little-to-no aversion to logistically complicated encounters. It's up to you. What do you think?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7827345, member: 59816"] Way I see it we have two choices going forward: 1: We send the trolls after the cultists through the "main" entrance to the lair and the party goes in the "back" and goes after the dracolich. This has the benefit of easy logistics and less characters to run. Might not be as fun as: 2: We split the party (or at least some of it,) into two groups and run two fights, one with the dracolich, and one with the cultists. Everyone who wants one can have a troll to play on top of their character. The boss-troll would want to go in the group going after the Dracolich anyway, and it might be hard to convince him to go for option 1. We could still do it, and he could cram his way down the 'back' entrance with the party, but then the Trolls would be semi-leaderless and less trustworthy, unless a PC or two goes with them. This is obviously much more complicated and will take longer to run, but it could be fun. We could run it even IF we want to keep the whole party together and just use trolls, but I've got less excitement for that. As you've probably been able to tell, I have little-to-no aversion to logistically complicated encounters. It's up to you. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(OOC) Rise of the Dracolich (Full)
Top