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(OOC) Rise of the Dracolich (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7840258" data-attributes="member: 59816"><p>I'm going to start posting location features in the OOC and a point-form version in my round-roller under a spoiler tag. Like this:</p><p></p><p><strong>Area General Features</strong></p><p><strong>Visibility</strong> </p><p>It's both Dark and Foggy in the Lair. The fog reduces visibility by about 30%.</p><p>60-foot Darkvision can see 40 feet (8 grid-marks) (so 120-foot sees 80 feet, or 16 grids (about 5 large squares), Sesto's Light and Loklafd's torch shed bright light for 15 feet and dim for 15 feet (so those without darkvision can see about 30 feet (six grids or two large squares).</p><p><strong>Terrain</strong> </p><p>It's slick and frozen ice everywhere, so without crampons or claws, it's difficult terrain.</p><p>A venturesome character can try to move normally by sliding up to their speed with a dc11 acrobatics check.</p><p>(Failure will knock you prone at the end of your movement).</p><p><strong>Elevation</strong></p><p>The lair is formed of ice-shelves that drop from white-coloured spaces through three other darker shades.</p><p>Each shelf drops eight feet. It takes 15 feet of movement to drop a level (no check) but it takes 15 feet of movement and a dc15 athletics check to climb up. (Failure drops you back to the lower level.)</p><p></p><p>And this in my round roller:</p><p></p><p>[Spoiler="Area General Features"]</p><p><strong>Visibility</strong> (Dark & Foggy) Darkvision 60'=40' (120'=80'), Light (Sesto & Loklafd) 30'ra (15/15).</p><p><strong>Terrain</strong> Difficult (Everywhere) (Crampons/Claws ignore) (Slide w/ dc11 Acrobatics). </p><p><strong>Elevation</strong> 8' per colour (darker at bottom) (Down = 15' move; Up = 15' w/ dc15 Athletics)</p><p>(See OOC post#1034 for details)</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7840258, member: 59816"] I'm going to start posting location features in the OOC and a point-form version in my round-roller under a spoiler tag. Like this: [b]Area General Features Visibility[/b] It's both Dark and Foggy in the Lair. The fog reduces visibility by about 30%. 60-foot Darkvision can see 40 feet (8 grid-marks) (so 120-foot sees 80 feet, or 16 grids (about 5 large squares), Sesto's Light and Loklafd's torch shed bright light for 15 feet and dim for 15 feet (so those without darkvision can see about 30 feet (six grids or two large squares). [B]Terrain[/b] It's slick and frozen ice everywhere, so without crampons or claws, it's difficult terrain. A venturesome character can try to move normally by sliding up to their speed with a dc11 acrobatics check. (Failure will knock you prone at the end of your movement). [B]Elevation[/b] The lair is formed of ice-shelves that drop from white-coloured spaces through three other darker shades. Each shelf drops eight feet. It takes 15 feet of movement to drop a level (no check) but it takes 15 feet of movement and a dc15 athletics check to climb up. (Failure drops you back to the lower level.) And this in my round roller: [Spoiler="Area General Features"] [B]Visibility[/b] (Dark & Foggy) Darkvision 60'=40' (120'=80'), Light (Sesto & Loklafd) 30'ra (15/15). [B]Terrain[/b] Difficult (Everywhere) (Crampons/Claws ignore) (Slide w/ dc11 Acrobatics). [B]Elevation[/b] 8' per colour (darker at bottom) (Down = 15' move; Up = 15' w/ dc15 Athletics) (See OOC post#1034 for details) [/spoiler] [/QUOTE]
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