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(OOC) Rise of the Dracolich (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7840264" data-attributes="member: 59816"><p>You'll note that I simplified the Fog. I did some reading on Fog, both in the adventure, and in 5e Basic Rules. The adventure has the fog getting thicker as you go down, but the basic rules only has two rules for fog: Light Obscurement (disadvantage on perception checks) or Heavy Obscurement (You're Blind).</p><p></p><p>Those are the same, rules-wise, as Dim Light and Darkness, respectively, and they don't stack with either (a bit like how advantage and disadvantage work).</p><p></p><p>Now, I don't want the fog to do NOTHING, but I also don't want you all to be blind, either. So I decided on a simple vision range-reduction. Spelled out up there, along with some reminders on how vision works anyway.</p><p></p><p>I've got "who has darkvision" in my notes, but not your ranges (though I'm aware that Mord has 120'). I have NO IDEA who can do what to mitigate difficult terrain, so if you can ignore DT, you'll have to remind me about it. (Sesto has crampons, and the trolls have claws. THAT I know.)</p><p></p><p>I hope this'll help. I'll keep it up in the future, too.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7840264, member: 59816"] You'll note that I simplified the Fog. I did some reading on Fog, both in the adventure, and in 5e Basic Rules. The adventure has the fog getting thicker as you go down, but the basic rules only has two rules for fog: Light Obscurement (disadvantage on perception checks) or Heavy Obscurement (You're Blind). Those are the same, rules-wise, as Dim Light and Darkness, respectively, and they don't stack with either (a bit like how advantage and disadvantage work). Now, I don't want the fog to do NOTHING, but I also don't want you all to be blind, either. So I decided on a simple vision range-reduction. Spelled out up there, along with some reminders on how vision works anyway. I've got "who has darkvision" in my notes, but not your ranges (though I'm aware that Mord has 120'). I have NO IDEA who can do what to mitigate difficult terrain, so if you can ignore DT, you'll have to remind me about it. (Sesto has crampons, and the trolls have claws. THAT I know.) I hope this'll help. I'll keep it up in the future, too. [/QUOTE]
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