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OOC: Skeleton Quest - Origins - Possible Reboot
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<blockquote data-quote="Lord_Raven88" data-source="post: 2708463" data-attributes="member: 31975"><p><strong>Scorn, Skeletal Human Cleric</strong></p><p></p><p>Scorn</p><p>Male Human Cleric</p><p></p><p>Alignment: Neutral Evil</p><p>Deity: Nurkal (God of Death, Trickery and Undead)</p><p>Domains: Death, Trickery</p><p>Size: Medium</p><p>Type: Undead</p><p>Base Speed: 30'</p><p></p><p>Str: 14 (+2) 6pts</p><p>Dex: 14 (+2) 4pts</p><p>Con: -- </p><p>Int: 12 (+1) 4pts</p><p>Wis: 16 (+3) 10pts</p><p>Cha: 14 (+2) 6pts</p><p></p><p>HP: 20 (2d12)</p><p></p><p>AC: 20 (10Base +2 Dex + 2 Nat.Arm +4 Armour, +2 Shield)</p><p></p><p>Saves: </p><p>Fortitude: +2 (2 Base)</p><p>Reflex: +2 (0 Base +2 Dex)</p><p>Will: +7 (4 Base +3 Wis)</p><p></p><p>Init: +6 </p><p></p><p>Base attack bonus: +0</p><p></p><p>Attacks: </p><p>+2 Morning Star 1d8+2 x3</p><p></p><p>Languages: Common, Goblin</p><p></p><p>Skills</p><p>Bluff 7 (5 ranks +2 Cha)</p><p>Concentration 5 (3 ranks + 2Cha)</p><p>Disguise 5 (3 ranks + 2 Cha</p><p>Hide 3 (5 ranks +2 Dex -4 ACP)</p><p>Knowledge (Religion) 6 (5 ranks + 1 Int)</p><p></p><p>Feats</p><p>Improved Initiative(B), Eschew Materials, Improved Turning</p><p></p><p>Undead Qualities[sblock]</p><p>Undead Qualities:</p><p>Darkvision out to 60 feet.</p><p>Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</p><p>Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</p><p>Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.</p><p>Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.</p><p>Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</p><p>Uses its Charisma modifier for Concentration checks.</p><p>Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.</p><p>Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.</p><p>Proficient with its natural weapons, and all simple weapons.</p><p>Undead do not breathe, eat, or sleep.[/sblock]</p><p></p><p>Equipment</p><p>Morning Star 8gp (6lb)</p><p>Light Crossbow 35gp (4lb)</p><p>(20) Bolts 2gp (2lb)</p><p>Scalemail 50gp (15lb)</p><p>Large Wooden Shield 7gp (10lb)</p><p></p><p>Unholy Symbol 1gp</p><p>(2)Belt Pouches 2gp (1lb)</p><p></p><p></p><p>Treasure: ?gp (114 gps spent)</p><p>Weight Carried: 38 lbs</p><p></p><p></p><p>Spells Known (3/2+1)</p><p>0st- Detect Magic, Guidance, Light.</p><p>1st- Cause Fear, Obscuring Mist, Disguise Self(D).</p><p></p><p></p><p>Height: 6'</p><p>Weight: 40 lbs</p><p>Eyes: Glowing Blue</p><p>Hair: none</p><p>Skin: none</p><p></p><p>Appearance:</p><p>An average sized humaonid skeleton with glowing blue 'eyes', adorned in battered scalemail with a large wooden shield in it's left hand and a blood stained morning star in it's right hand.</p><p></p><p>Around it's neck hangs the hated symbol of Nurkal 'Soulstealer' Greater God of Death and Trickery.</p><p></p><p>Personality:</p><p>Scorn is a cautious cunning being who seeks to firmly establish himself as leader among </p><p>the small band of skeletons, as a follower of the god of death, scorn feels that it is </p><p>his right to rule, and enjoys the power that he can exercise over the others.</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 2708463, member: 31975"] [b]Scorn, Skeletal Human Cleric[/b] Scorn Male Human Cleric Alignment: Neutral Evil Deity: Nurkal (God of Death, Trickery and Undead) Domains: Death, Trickery Size: Medium Type: Undead Base Speed: 30' Str: 14 (+2) 6pts Dex: 14 (+2) 4pts Con: -- Int: 12 (+1) 4pts Wis: 16 (+3) 10pts Cha: 14 (+2) 6pts HP: 20 (2d12) AC: 20 (10Base +2 Dex + 2 Nat.Arm +4 Armour, +2 Shield) Saves: Fortitude: +2 (2 Base) Reflex: +2 (0 Base +2 Dex) Will: +7 (4 Base +3 Wis) Init: +6 Base attack bonus: +0 Attacks: +2 Morning Star 1d8+2 x3 Languages: Common, Goblin Skills Bluff 7 (5 ranks +2 Cha) Concentration 5 (3 ranks + 2Cha) Disguise 5 (3 ranks + 2 Cha Hide 3 (5 ranks +2 Dex -4 ACP) Knowledge (Religion) 6 (5 ranks + 1 Int) Feats Improved Initiative(B), Eschew Materials, Improved Turning Undead Qualities[sblock] Undead Qualities: Darkvision out to 60 feet. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. Proficient with its natural weapons, and all simple weapons. Undead do not breathe, eat, or sleep.[/sblock] Equipment Morning Star 8gp (6lb) Light Crossbow 35gp (4lb) (20) Bolts 2gp (2lb) Scalemail 50gp (15lb) Large Wooden Shield 7gp (10lb) Unholy Symbol 1gp (2)Belt Pouches 2gp (1lb) Treasure: ?gp (114 gps spent) Weight Carried: 38 lbs Spells Known (3/2+1) 0st- Detect Magic, Guidance, Light. 1st- Cause Fear, Obscuring Mist, Disguise Self(D). Height: 6' Weight: 40 lbs Eyes: Glowing Blue Hair: none Skin: none Appearance: An average sized humaonid skeleton with glowing blue 'eyes', adorned in battered scalemail with a large wooden shield in it's left hand and a blood stained morning star in it's right hand. Around it's neck hangs the hated symbol of Nurkal 'Soulstealer' Greater God of Death and Trickery. Personality: Scorn is a cautious cunning being who seeks to firmly establish himself as leader among the small band of skeletons, as a follower of the god of death, scorn feels that it is his right to rule, and enjoys the power that he can exercise over the others. [/QUOTE]
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