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OOC: Skeleton Quest - Origins
RG & IC threads.
In a vein similar to Krug's Kobold Quest and Ferrix’s Halfling Quest, this will put together a band of skeletons who have ‘awakened’ together to find the killer of their creator.
Prospective Players (bolded players have checked in):
Eluvan - Ilsthyr : Wizard Purple
Lord_Raven88 - Scorn : Cleric Blue
Li Shenron - Dust : Bard Red
D20Dazza - Telamar : Fighter Cyan
Pyrex - Rothorm : Monk Silver
WargamerX - Brak : Barbarian Dark Orange
Ferrix - Cass : Rogue Dark Slate Gray
orbitalfreak - Averey : Druid Green
Legildur - Joe : Sorcerer Magenta
Deuce Traveler - Treweye : Ranger Yellow
D&D 3.5
Players Handbook Only
Level 1 + template
Hit points 12 + max class hit points (ex. Fighter 22)
Classes: All but Paladin (obviously).
Stats: 30 modified point buy (spend points in the five abilities; not Constitution; if the chosen race has a bonus or penalty to Constitution, then apply that bonus or penalty to the number of points to spend, e.g. an elf neo-skeleton would have 28 points instead of 30).
Skill points: Normal for class plus (4 + INT bonus) for neo-skeleton. Max ranks in any skill 5. (use the extra skill points from neo-skeleton in class skills)
Starting Gold: None
Equipment: None
Evil characters only.
Use the Neo-Skeleton template below.
No background because you have none.
Description and Personality required.
Background
You have just ‘awakened’ and find that what you believe to be your creator is dead. His body is slumped over a table nearby.
NEO-SKELETON
Neo-skeletons are the animated bones of the dead that obey the orders of their evil masters.
CREATING A NEO-SKELETON
“Neo-Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Type: The creature’s type changes to undead.
Hit Dice: 1d12
Armor Class: Small +1 or Medium +2.
BAB: +0
Damage: Claw attack deals Small 1d3 damage or Medium 1d4 damage.
Special Qualities: Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning, Undead qualities.
Saves: Base save bonuses are Fort 0, Ref 0, and Will 2.
Abilities: A neo-skeleton’s Dexterity increases by +2 and it has no Constitution.
Feats: Improved Initiative bonus feat.
Alignment: Any evil.
Special: Special class abilities still effect the neo-skeleton normally such as bardic music.
Undead Qualities:
Darkvision out to 60 feet.
Immunity to most mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, and all simple weapons.
Undead do not breathe, eat, or sleep.
Assume that you have all the knowledge and all the skills for your chosen class. You were created with that much. You just don't remember anything from your living years. So you have just been created, however, so you in essence don't have a background.
Also, each neo-skeleton will have glowing eyes of a specific unique color. That color will be your spoken text color as well for the game thread.
Special Class Abilities:
Assume that most class abilities work on neo-skeletons like they would on regular characters. Examples are a Bard's Inspire Courage and Barbarian's Rage*.
*Note on the Barbarian's rage: Duration 5 rounds, +2 HPs per barbarian level (not neo-skeleton level).
RG & IC threads.
In a vein similar to Krug's Kobold Quest and Ferrix’s Halfling Quest, this will put together a band of skeletons who have ‘awakened’ together to find the killer of their creator.
Prospective Players (bolded players have checked in):
Eluvan - Ilsthyr : Wizard Purple
Lord_Raven88 - Scorn : Cleric Blue
Li Shenron - Dust : Bard Red
D20Dazza - Telamar : Fighter Cyan
Pyrex - Rothorm : Monk Silver
WargamerX - Brak : Barbarian Dark Orange
Ferrix - Cass : Rogue Dark Slate Gray
orbitalfreak - Averey : Druid Green
Legildur - Joe : Sorcerer Magenta
Deuce Traveler - Treweye : Ranger Yellow
D&D 3.5
Players Handbook Only
Level 1 + template
Hit points 12 + max class hit points (ex. Fighter 22)
Classes: All but Paladin (obviously).
Stats: 30 modified point buy (spend points in the five abilities; not Constitution; if the chosen race has a bonus or penalty to Constitution, then apply that bonus or penalty to the number of points to spend, e.g. an elf neo-skeleton would have 28 points instead of 30).
Skill points: Normal for class plus (4 + INT bonus) for neo-skeleton. Max ranks in any skill 5. (use the extra skill points from neo-skeleton in class skills)
Starting Gold: None
Equipment: None
Evil characters only.
Use the Neo-Skeleton template below.
No background because you have none.
Description and Personality required.
Background
You have just ‘awakened’ and find that what you believe to be your creator is dead. His body is slumped over a table nearby.
NEO-SKELETON
Neo-skeletons are the animated bones of the dead that obey the orders of their evil masters.
CREATING A NEO-SKELETON
“Neo-Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Type: The creature’s type changes to undead.
Hit Dice: 1d12
Armor Class: Small +1 or Medium +2.
BAB: +0
Damage: Claw attack deals Small 1d3 damage or Medium 1d4 damage.
Special Qualities: Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning, Undead qualities.
Saves: Base save bonuses are Fort 0, Ref 0, and Will 2.
Abilities: A neo-skeleton’s Dexterity increases by +2 and it has no Constitution.
Feats: Improved Initiative bonus feat.
Alignment: Any evil.
Special: Special class abilities still effect the neo-skeleton normally such as bardic music.
Undead Qualities:
Darkvision out to 60 feet.
Immunity to most mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, and all simple weapons.
Undead do not breathe, eat, or sleep.
Assume that you have all the knowledge and all the skills for your chosen class. You were created with that much. You just don't remember anything from your living years. So you have just been created, however, so you in essence don't have a background.
Also, each neo-skeleton will have glowing eyes of a specific unique color. That color will be your spoken text color as well for the game thread.
Special Class Abilities:
Assume that most class abilities work on neo-skeletons like they would on regular characters. Examples are a Bard's Inspire Courage and Barbarian's Rage*.
*Note on the Barbarian's rage: Duration 5 rounds, +2 HPs per barbarian level (not neo-skeleton level).
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