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OOC: Skeleton Quest - Origins - Possible Reboot

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Guest 11456

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Lord_Raven88 said:
Please choose a deity. Either go woth a standard name or make one up.
Lord_Raven88 said:
Wis: 16 (+2) 10pts
Should be: Wis: 16 (+3) 10pts
Lord_Raven88 said:
Bluff 6 (5 ranks +2 Cha)
Should be: Bluff 6 (4 ranks +2 Cha)
Lord_Raven88 said:
Hide 7 (5 ranks +2 Dex)
Don't forget ACP.
Lord_Raven88 said:
Spells Known (4/6)
Should be: Spells/Day (3/2+1)

Li Shenron said:
Skill Points
I count 6x4=24 +4 human +4 skeleton = 32; you only spent 28

Eluvan said:
Skill Points
I count (2+4)x4=24 +4 human +4 skeleton = 32; you spent 37

Ferrix said:
Size: Medium
Should be: Size: Small
Ferrix said:
Grapple: +1
Should be: Grapple: -3
Ferrix said:
Dagger, x4 8gp 4lb
Should be: Dagger, x4 8gp 2lb

Also, everyone except Ferrix, go ahead and choose languages.
 

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Pyrex

First Post
According to the title there's still one spot open, right?

Also according to my reading of the thread so far there is a Bard, Cleric, Rogue and Wizard. Right?

Assuming I've read correctly, I'd like to throw my hat in for the last open spot.

*ponders class*

Hmm, if I were to play a Druid would I (eventually) be wild-shaping into neo-skeletal-critters? :D

Other idea: If I were to play monk; my understanding is that when I do a full attack I can make unarmed attacks as normal then make two claw attacks at a -5 penalty as secondary attacks. Is that your understanding?
 

Eluvan

First Post
Hmmm. I've definitely spent at least one too many skill points, but do I not get my Int bonus on top of the skill points from the skeleton HD, thus bringing me up to 36?
 

D20Dazza

Explorer
Telamar Desdevlien - Tel Crowbone - ol Yellabone - Bonecrow

Introducing my concept ;)

The numbers are done but I still have to work on some of his meat (i.e. the background and personality)


Telamar Desdevlien - Tel Crowbone - ol Yellabone - Bonecrow
Elf (Neo-skeleton) Fighter 1
Medium Undead
Alignment: Lawful Evil
Deity: Corellon
Region: Elven
Sex: Male
Height: 5’5”
Weight: 45 lbs
Skin: tatters of parchment like skin still cling to his bones

Hair: wisps of long blonde hair still stick to his head
Eyes: glow with an unholy Cyan light
Age: 3121

Str: 16 (+3) [10 points]
Dex: 22 (+6) [16 points] +2 racial, +2 no skeleton
Con: -
Int: 12 (+1) [4 points]
Wis: 6 (-2) [0 points] -2 racial
Cha: 8 (-1) [0 points]
* +2 Dex; -2 Wis

Racial Abilities
Immunity to sleep effects
+2 saving throw versus enchantment effects or spells
Low light vision
Weapon Prof: longsword, rapier, longbow and shortbow
+2 Listen, Search and Spot
Detect Secret and Concealed Doors Eaiser

Darkvision 60 feet.
Immunity to most mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain.
Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Negative energy (such as an inflict spell) can heal undead creatures.
The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, and all simple weapons.
Undead do not breathe, eat, or sleep.

Class Abilities
proficient with all simple and marial weapons
proficient with all armour and shields
bonus feat

Hit Dice: 1d10 (+1d12)
HP: 22
AC: 20 (+5 Dex, +3 Studded Leather, +2 Neo skeleton) Touch – 15, Flat-footed – 15
Damage Reduction 5/Bludgeoning
ACP: -1
Init: +10 (+6 Dex, +4 Improved Initiative)
Speed: 30ft

Saves:
Fortitude +2 [2 base, +0 Con]
Reflex +6 [+0 base, +6 Dex]
Will 0 [+2 base, -2 Wis]
Special Qualities: Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning, Undead qualities

BAB/Grapple: +1/+4
Melee Atk: +7 Dagger (1d4+3, 19-20/x2)
Melee Atk: +4 Long Sword (1d8+3, 19-20/x2)
Melee Attk: +7 Spiked Chain (2d4+3, x2) - 10' range, can be used for trip attacks - can drop chain to avoid trip AoO, +2 to disarm checks
Melee Attk: +7 Claw (1d4+3, x2)
Ranged Atk: +7 Long Bow (1d8, x3, 100')

Class Skills: 12+4
Climb 6 [4 ranks, +3 Str, -1 ACP]
Craft (weaponsmithing) 5 [4 ranks, +1 Int]
Handle Animal -1 [0 ranks, -1 Chr]
Intimidate 0 [1 ranks, -1 Chr]
Jump 6 [4 ranks, +3 Str, -1 ACP]
Listen 0 [+2 Racial, -2 Wis]
Ride 10 [4 ranks, +6 Dex]
Search 3 [+2 Racial, +1 Int]
Spot 0 [+2 Racial, -2 Wis]
Swim 1 [0 ranks, +3 Str, -2 ACP]

Feats:
Improved Initiative (bonus feat neo skeleton)
Weapon Finesse
Exotic Weapon - Spiked Chain

Languages: Common, Elven, Sylvan

Equipment

Wearing or carrying at hand
Long Sword - 15 gp (4lb) (Slashing)
Spiked Chain - 25 gp (10lb) (Piercing)
Dagger - 2 gp (1lb) (Piercing or Slashing)
Longbow - 75gp (3lb) (Piercing)
Studded Leather - 25gp (20lb)
40 arrows - 2gp (6lb)

In or on containers
belt
2 x pouch - 2gp (1lb)
whetstone - 2cp (1lb)
caltrops - 1gp (2lb)
flint and steel - 1gp (-lb)
3 flasks oil - 3sp (3lb)

Total weight carried – 51 lbs, light load.

Money
gp sp cp

~~~~~

Appearance: Tel is a very old, ancient even, elf. His bones are yellowed with age and cracked but have been reinforced with chains, clasps and rivets of metal and parts of his family armour still remain tied to his body. He wields a long sword with a serrated, flanged blade, elven runes etched down the length of the blade. His favoured weapon though is the pitted spiked chain that he carries draped across his shoulders. Rotten boots cling tenaciously to his feet and bits of rotting cloth lace his body. He wears a cloak of midnight blue with gold trim, the cloak is stained and dirty but otherwise whole. A black scabbard for his sword hangs at his side and a smaller balde is strapped to his thigh. A heavy chain with a heavy gold pendant hangs around his neck, the cloak is clasped with an ebon crow.

Personality:

Background:

Cheers

Daz
 
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WargamerX

First Post
Are there any spaces left in the party? If so, I would like in.

Tailspinner, pending a response, I'll work up a character; either a fighter, ranger, or barbarian.

Fingers crossed...
 

WargamerX

First Post
If there is space. I opted for a Barbarian, to add a little fighting weight to the party. Brak N'rgul or "Bonan" for a little (dark) humor.

I have a photo, but it's a file on my desktop, so any help in uploading it would be appreciated.

And if not yet taken, can I have red eyes?

Stats follow; please check as he came out a little more minmaxed than I expected:

Brak N'rgul "Bonan"
Male Human Barbarian 1/Neo-Skeleton 1
Chaotic Evil
Representing WargamerX


Strength 18 (+4)
Dexterity 18 (+4)
Constitution -
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 8 (-1)
Size: Medium
Height: 6' 3"
Weight: ? lb
Skin: None
Eyes: Red
Hair: None

Total Hit Points: 24

Speed: 40 feet [barbarian]

Armor Class: 21 = 10 +3 [studded] + 2 [shield] +4 [dexterity] +2 [Neo-skeleton]

Touch AC: 14
Flat-footed: 15
Initiative modifier: +8 = +4 [dexterity] +4 Improved Initiative
Fortitude save: +1 = 2 [base] -1 [constitution]
Reflex save: +4 = 0 [base] +4 [dexterity]
Will save: +3 = 0 [base] +1 [wisdom] +2 [Neo-skeleton]
Attack (handheld): +5 = 1 [base] +4 [strength]
Attack (unarmed): +5 = 1 [base] +4 [strength]
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +5 = 1 [base] +4 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Languages: Common


Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]

Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Large Steel Shield (Shaped as a skull) [+2 AC; check penalty -2; 15 lbs]

Claws [Claw attack deals 1d4 damage]

Feats:

Point Blank Shot
Weapon Focus x1 Weapon(s): Greataxe
Improved Initiative

Traits:


Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier
Appraise Int -1 = -1
Balance Dex* 4 = +4
Bluff Cha -1 = -1
Climb Str* 9 = +4 +5
Concentration Con -1 = -1
Craft_1 Int -1 = -1
Craft_2 Int -1 = -1
Craft_3 Int -1 = -1
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 4 = +4
Forgery Int -1 = -1
Gather Information Cha -1 = -1
Handle Animal Cha 2 = -1 +3
Heal Wis 1 = +1
Hide Dex* 4 = +4
Intimidate Cha 3 = -1 +4
Jump Str* 9 = +4 +1 +2 [speed 40]
Listen Wis 6 = +1 +5
Move Silently Dex* 4 = +4
Perform_1 Cha -1 = -1
Ride Dex 6 = +4 +2
Search Int -1 = -1
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 2 = +1 +1
Swim Str** 4 = +4
Use Rope Dex 4 = +4


* = check penalty for wearing armor


Human:


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Barbarian:

Illiteracy (2 skill points to learn to read)
Rage
Fast Movement (already included)
This barbarian cannot yet read/write.

Neo-Skeleton:

Neo-skeletons are the animated bones of the dead that obey the orders of their
evil masters.

“Neo-Skeleton” is an acquired template that can be added to any corporeal
creature (other than an undead) that has a skeletal system (referred to
hereafter as the base creature).

Type: The creature’s type changes to undead.
Hit Dice: 1d12
Armor Class: Small +1 or Medium +2.
BAB: +0
Damage: Claw attack deals Small 1d3 damage or Medium 1d4 damage.
Special Qualities: Immunity to Cold (Ex), Damage Reduction 5/Bludgeoning, Undead
qualities.

Saves: Base save bonuses are Fort 0, Ref 0, and Will 2.

Abilities: A neo-skeleton’s Dexterity increases by +2 and it has no
Constitution.

Feats: Improved Initiative bonus feat.
Alignment: Any evil.
Special: Special class abilities still effect the neo-skeleton normally such as
bardic music.

Undead Qualities:
Darkvision out to 60 feet.
Immunity to most mind-affecting effects (charms, compulsions, phantasms,
patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death
effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain.
Immune to damage to its physical ability scores (Strength, Dexterity, and
Constitution), as well as to fatigue and exhaustion effects.
Negative energy (such as an inflict spell) can heal undead creatures. The fast
healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also
works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or
less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and
true resurrection can affect undead creatures. These spells turn undead
creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, and all simple weapons.
Undead do not breathe, eat, or sleep.

Class HP fixed
Level 1: Barbarian 12
Level 2: Neo-skeleton 12

Bonan's Equipment (weight):

35 lb
3 lb
2 lb
5 lb
2 lb
15 lb

4 lb
1 lb
10 lb
1 lb
_____
78 lb Weapons / Armor / Shield (from above)
Horned helmet
boots
Arrows (quiver of 20)
Backpack
Caltrops
Flint and steel
Grappling hook
Rope (50', hempen) x1
Sacks x1


Description: Bonan is nothing more than a tall set of white bleached human bones when he arises. A palm sized hole in his cranium leaves no doubt as to his cause of death. This is quickly covered by his horned "Norman" style helmet. The helmet was either knocked from his head before his death or replaced after as it seems intact. Another possible replacement is his shield, white and fashioned in the shape of a skull. Other than his armor, weapons, and gear it wears no other clothing having lost interest in human effectations.

Personality: Bonan is hard to read, even for a skeleton. It does not feel compelled to share it's thoughts with those who meet it. It is however, utterly ruthless and driven in its own self interests. It's goals are pursued with little care for life or unlife (other than its own, of course). Whether morality played any part in Bonan's character while alive is unknown, that it does not in it's unlife is.
 

D20Dazza

Explorer
Hi Tailspinner, I posted the completed PC stat wise above, I still need to work out his personality and background. Speaking background is there any clues as to the world setting or is this homebrew and we can just make what ever up?

Cheers

Daz
 

Legildur

First Post
Tailspinner,

Just want to throw my hat in the ring for a slot in this game - looks like some real fun! Or maybe as an alternate - as it looks like Pyrex and WargamerX have beaten me to it.

But it is unlikely that you want two players from the same city in a faraway place. Gidday D20Gazza <waves> (and just for record, D20Gazza and I don't know one another)
 
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