OOC: Skeleton Quest - Origins - Possible Reboot

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Name:      Averey
Class:     Druid 1
Race:      Human Neo-Skeleton
Size:      Medium
Gender:    Male
Alignment: Neutral Evil
Deity:     Nature
Eyes:      Green

Str: 14 +2 ( 6p.)    Level:   1     XP:         0
Dex: 17 +3 ( 8p.)    BAB:     +0    HP:         23 (1d12+1d8+3)
Con: -- -- ( 0p.)    Grapple: +2    Dmg Red:    5/bludgeoning
Int:  8 -1 ( 0p.)    Speed:   20'   Spell Res:  --
Wis: 18 +4 (10p.)    Init:    +7    Spell Save: --
Cha:  8 -1 ( 0p.)    ACP:     -5    Spell Fail: --%

                  Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:       20    10    +3    +2    +3    +0    +2          20
Touch:       13    10                +3    +0                13
Flatfooted:  17    10    +3    +2    --    +0    +2          17

          Base   Mod  Misc  Total
Fort:       2     +0          +2
Ref:        0     +3          +3
Will:       4     +4          +8

       Attack      BAB  Str  Misc  Total
Club     +2         +0   +2   -      +2 
Damage   1d6+2 --  20/x2

         Attack      BAB  Str  Misc  Total
[i]Shillelagh[/i] +3         +0   +2   +1     +3 
Damage     2d6+3 --  20/x2

       Attack      BAB  Str  Misc  Total
Claw     +2         +0   +2   -      +2 
Damage   1d4+2 --  20/x2

Languages: Common, Druidic (freebie)

Abilities:  Natural Armor +2, 2 Claws (1d4+2), Immunity to Cold,
DR 5/bludgeoning, Undead traits, animal companion, nature sense,
wild empathy, druidic weapon and armor proficiencies.

Feats: Improved Initiative (b), Track, Toughness

Skill Points: 19       Max Ranks: 5/2.5

Skill Name:          Ranks  Modifier  Misc/ACP  Total
Appraise                      -1                  -1
Balance                       +3         -5       -2
Bluff                         -1                  -1
Climb                         +2                  +2
Concentration          5      -1                  +4
Diplomacy                     -1                  -1
Disguise                      -1                  -1
Escape Artist                 +3         -5       -2
Forgery                       -1                  -1
Gather Information            -1                  -1
Handle Animal          4      -1                  +3
Heal                          +4                  +4
Hide                          +3         -5       -2
Intimidate                    -1                  -1
Jump                          +2                  +2
Knowledge (Nature)     5      -1         +4       +8
Listen                        +4                  +4
Move Silently                 +3         -5       -2
Ride                          +3                  +3
Search                        -1                  -1
Sense Motive                  +4                  +4
Spot                          +4                  +4
Survival               5      +4         +2       +11 or +13*
Swim                          +2         -10      -8
Use Rope                      +3         -5       -2

*aquatic, desert, forest, hill, marsh, mountains, and plains                  

Equipment:               Cost  Weight
Hide Armor                15    25
Shield, Heavy wooden       7    10
club                      --     3
Spell Component Pouch      5     2    
Backpack (empty)           2     2    
Signet Ring                5    --                             
Rope, Silk, 50'           10     1

Total Weight:43lb      Money: 5g 10s

                  Lgt   Med   Hvy  Lift  Push
Max Weight:       58    116   175  350   875

Age: Unknown
Height: 5'6"
Weight: 35 lb
Eyes: Green
Hair: None
Skin: None

[i]Druid Spells Prepared[/i]: (3/2, save DC 14 + spell level)
0th -- Save DC 14 -- Detect Magic, Guidance, Resistance
1st -- Save DC 15 -- Obscuring Mist, Shillelagh


Description: Averey is a browned-by-age skeleton, whose eyes glow green, of what once was a human who stood standing 5'6. His 140 lb stature has been reduced to 35 lbs due to the loss of flesh. He is adorned in a suit of armor made from the hide of some creature; the fleshy-pink color suggests that the origins of this hide be best left to speculation. On his left arm is a wooden shield, unadorned and of little note. He carries a stout oaken club in his right hand, also with no distinguishing features.

His posessions include a simple backpack he found lying on the floor, inside which is a coil of silken rope, seemingly left there by the previous owner. Upon his finger he wears a silver signet ring, set with a lightning bolt inside a cloud. This ring was on the middle finger of his right hand when he awakened.

Personality:
Death is the end of life. He's just here to see that life's inevitible conclusion is delivered as swiftly as possible. A lithe cat will eventually disease and die; a spectacular sunset is followed by a black night; a beautiful flower will wither and wilt. Being (un)dead, he has nothing to lose, nothing to look forward to. He has few goals beyond simply existing and continuing to exist as long as possible, going where situations and (un)life may take him. He sees scavengers as a thing of beauty, able to subsist on the least of offerings as their existance stretches onward into endless monotony; a fungus will sprout wherever nutrients lie, a rat will gnaw flesh to the bone and beyond, and these beings are able to survive on even this, showing their durability, their resiliency.

In fact, Averey has an animal companion that is the quintessential representative of scavengers, a dire rat which he found chewing on his leg when he awoke. After knocking it unconcious for presuming to eat him, Averey and the rat (named Barnes) forged a less-than-loving relationship. Barnes is loyal to Averey, but holds no special affection for his master; Averey sees the rat as a useful tool, but likewise holds no emotional ties to his companion.
 
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Legildur said:
Gidday D20Gazza <waves> (and just for record, D20Gazza and I don't know one another)

And that's Dazza Legildur, not Gazza ;) G'day and how goes it champ? Good to see another Canberran floating around the boards. The plan is going well, soon we'll take over the world nnnnaaahhhhhhhhhhhaaaahaaaa
;)

Cheers

Daz
 

D20Dazza said:
And that's Dazza Legildur, not Gazza ;) G'day and how goes it champ? Good to see another Canberran floating around the boards. The plan is going well, soon we'll take over the world nnnnaaahhhhhhhhhhhaaaahaaaa
<smacks forehead with own hand> Yeah, sorry about that. Our plan has a long way to go. Anyway, enjoy this game, it looks promising. A shame I'm about 3 players too late to get a slot.
 

Lord_Raven88, Scorn looks good.

Li Shenron, Earl Dust looks good.

Eluvan, Ilsthyr looks good.

Ferrix said:
Size: Medium
Should be: Size: Small
Ferrix said:
Grapple: +1
Should be: Grapple: -3
Ferrix said:
Dagger, x4 8gp 4lb
Should be: Dagger, x4 8gp 2lb
Ferrix said:
Skill Points
You get three more skill point because for skeleton it is 4 + INT bonus.

D20Dazza said:
AC: 20 (+5 Dex, +3 Studded Leather, +2 Neo skeleton) Touch – 17, Flat-footed – 15
Should be: AC: 21 (+6 Dex, +3 Studded Leather, +2 Neo skeleton) Touch – 16, Flat-footed – 15
D20Dazza said:
Melee Attk: +7 Claw (1d4, x2)
Should be: Melee Attk: +7 Claw (1d4+3, x2)
D20Dazza said:
Skill Points
You get one more skill point because for skeleton it is 4 + INT bonus.
 
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Pyrex said:
According to the title there's still one spot open, right?
As a matter of fact you now have the last slot.
Pyrex said:
Also according to my reading of the thread so far there is a Bard, Cleric, Rogue and Wizard. Right?
And a fighter.
Pyrex said:
Assuming I've read correctly, I'd like to throw my hat in for the last open spot.

*ponders class*

Hmm, if I were to play a Druid would I (eventually) be wild-shaping into neo-skeletal-critters? :D
If this game gets that far, most likely.
Pyrex said:
Other idea: If I were to play monk; my understanding is that when I do a full attack I can make unarmed attacks as normal then make two claw attacks at a -5 penalty as secondary attacks. Is that your understanding?
From what I have read you can either do your normal attacks or your claw attacks. Please point me to where you believe you've found a reference otherwise.
 

Tailspinner said:
I count (2+4)x4=24 +4 human +(4+4) skeleton = 36; you spent 37.

Eluvan, Ilsthyr seems to have one too many languages. Should be Common + 4 more.

Fixed the languages, sorry bout that.

As for the skill points, I was waiting to see what you'd say in response to

Eluvan said:
Hmmm. I've definitely spent at least one too many skill points, but do I not get my Int bonus on top of the skill points from the skeleton HD, thus bringing me up to 36?

Anyway, I've got my answer now, so it's fixed. :)
 


Tailspinner said:
From what I have read you can either do your normal attacks or your claw attacks. Please point me to where you believe you've found a reference otherwise.

It's an extrapolation from the full attack routines listed for creatures that mix weapon attacks with natural attacks, but my justification is admittedly weak. ;)

The generalization is that creatures mixing (manufactured) weapon attacks can utilize any natural weapons that aren't occupied holding weapons as a secondary attack.

Example: A Hound Archon has a primary Bite attack and a secondary Slam attack. When wielding a Greatsword in both hands it becomes his primary attack, he loses his Slam attack (his hands are full) and his Bite shifts to a secondary attack (at -5)

Since a Monk can make Unarmed Strikes even with their hands full (using feet, knees, head, whatever) it's not entirely unreasonable that they could make Unarmed Strikes with their feet leaving their arms free to make secondary claw attacks (at -5)

Either way, I'm currently amused with the skeletal monk concept and think I'll run with it. Besides, it'd be hard to come up with a druid distinctly different than what OrbitalFreak posted. :p

I'll get a draft posted today.
 


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