OOC: Skeleton Quest - Origins - Possible Reboot

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Guest 11456

Guest
Lord_Raven88 said:
In regards to HP, should all of a skeletons hit dice be d12?
If you were playing a regular skeleton, you would be right. However these are not your run of the mill skeletons. So, no. Please follow the rules as stated in the first post.

Li Shenron said:
I know, it's gonna be tough to make this work. Since bardic music will not affect undead, so long for inspire courage...
Assume that bardic music does effect neo-skeletons.

Li Shenron said:
1. You said equipment was gone, but I don't get the 2.5 per d4... (I gave myself only the bardic instrument for the moment)
You get money based on 2.5 per d4 or average. You spend said money one equipment like a normal character. Any left over money is gone.

Li Shenron said:
2. How do we calculate point-buy without Constitution? (I assumed I had to spend no points on that)
Correct.

Li Shenron said:
3. What are the class skills for the skeleton? Or can we spend the last 4 points in the same class skills as the main class?
Same as class.
 
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D20Dazza

Explorer
Hi Tailspinner,

Cool concept, sounds like a heap of fun! I'd like to put my hat in the ring for a fighter, a swashbuckler would have been cool but seeing as though it's only PHB I'll go the (swashbuckling) fighter. It's almost 1am here and I won't get a chance to do anything until tomorrow after work so if you don't mind waiting 24 hours or so I'll submit the PC tomorrow.

Cheers

Daz
 

G

Guest 11456

Guest
Interesting point. Since you die at 0 hit points instead of -10 and since you get 12 hit points for the skeleton hit die. That is really only a difference of 2 extra hit points. Of course you get to keep fighting until you have 0 hit points. A normal character becomes unconscious once they drop below 0 hit points.
 

G

Guest 11456

Guest
For those wishing to play, no deadline is set as of yet. So just keep those characters coming. Also keep those questions coming...
 

Li Shenron

Legend
Now I see! I though "any leftover equipment is gone" (left behind prior to becoming undead), but you meant "any money not spent is gone". Updated now :)

Tailspinner said:
Assume that bardic music does effect neo-skeletons.

Ok, good to know.
 

Eluvan

First Post
Hmmm. I've had a little change of heart, since we already have a cleric. I think mine would be surplus to requirements, and I think Lord_Raven and I would end up just fighting for the same niche, in personality terms as well as mechanical terms. I'm not sure I'm really interested in doing that, so I'm working on a wizard instead. :)
 

Eluvan

First Post
Ilsthyr
Human Neo-skeleton Male
Wizard (Conjurer) 1
Alignment: Neutral Evil
Deity: None

8 Strength (-1)
14 Dexterity (+2)
-- Constitution
18 Intelligence (+4)
12 Wisdom (+1)
14 Charisma (+2)

Initiative: +6
Speed: 30’

BAB: +0
Grapple: -1

Melee Attack Bonus: -1
Damage: 1d4-1 (Claw)
AC: 14 (+2 Natural, +2 Dex), touch 12, flat-footed 12

Melee Touch Attack Bonus: -1
Damage: By Spell
AC: 14 (+2 Natural, +2 Dex), touch 12, flat-footed 12

Ranged Touch Attack Bonus: +2
Damage: By Spell
AC: 14 (+2 Natural, +2 Dex), touch 12, flat-footed 12

Hit Points: 16
Fortitude Saves: +0
Reflex Saves: +2
Will Saves: +5

Languages: Common, Abyssal, Celestial, Draconic, Infernal

Feats:
Wizard Weapon Proficiency
Improved Initiative
Spell Focus (Conjuration)
Augment Summoning
Scribe Scroll

Abilities:
Conjuration Specialization (Restricted Schools Enchantment, Transmutation)
Immunity to Cold
Damage Reduction 5/Bludgeoning
Undead Traits

Wizard Spellbook:
Level 0 Spells: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Prestidigitation, Ray of Frost, Resistance, Read Magic, Touch of Fatigue

Level 1 Spells: Colour Spray, Grease, Mage Armour, Magic Missile, Protection from Good, Silent Image, Summon Monster I

Spells Memorised:
Level 0 Spells: (4/day, DC 14)
Acid Splash
Detect Magic
Ghost Sound
Read Magic

Level 1 Spells: (3/day, DC 15)
Colour Spray
Grease
Summon Monster I

Skills:
+7 Concentration [5]+2 (Cha)
+9 Decipher Script [4]+4 (Int)
+4 Intimidate [2cc]+2 (Cha)
+9 Knowledge (Arcana) [5]+4 (Int)
+6 Knowledge (History) [2]+4 (Int)
+9 Knowledge (The Planes) [5]+4 (Int)
+6 Knowledge (Religion) [2]+4 (Int)
+3 Sense Motive [2cc]+1 (Wis)
+9 Spellcraft [5]+4 (Int)

Equipment:
Backpack
Ink
Inkpen
30x Parchment
Scroll Case
Spell Component Pouch
Spellbook

Description:
Ilsthyr is a sinister sight by any stretch of the imagination. His form is obscured by a long, black robe sewn with purple runes and sigils that reaches almost to the floor, the very tips of his skeletal toes being visible underneath. The sleeves are long and baggy, and so cover his arms and hands most of the time. It is only when he raises his hands in some gesture – whether arcane, or merely demonstrative – that the sleeves fall away to reveal the chalky bone of his hands, crooked and twisted like a crow’s talons. The deep hood of his cloak is usually kept drawn up, shadowing his face so that from a distance all that can be seen are his eyes, glowing purple with an insatiable thirst for power and knowledge. There is something disturbingly cold and inhuman about their expression.

Personality: Ilsthyr is conniving, arrogant, shrewd and infinitely ambitious. In conversation he is extremely polite, and even eloquent, and he can talk with great erudition and discernment on many different topics. He makes no secret at all of his utter inhumanity though – given his appearance, it would be hard to do so – and freely expounds his philosophy of ultimate self-interest, unfettered by such petty constraints as morality and responsibility, to anybody who displays an interest. His sense of humour and many of his tastes are dark and bizarre, bordering on the depraved, and he indulges them immoderately.
 
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Ferrix

Explorer
Code:
[B]Name:[/B] Cass, short for Cassius
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling Neo-Skeleton
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Evil
[B]Deity:[/B] All That Glitters is Gold

[B]Str:[/B] 12 +1 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 20 +5 (10p.)    [B]BAB:[/B] +0         [B]HP:[/B] 18 (1d12+1d6)
[B]Con:[/B] -- -- (0p.)     [B]Grapple:[/B] -3     [B]Dmg Red:[/B] 5/bludgeoning
[B]Int:[/B] 16 +3 (10p.)    [B]Speed:[/B] 20'      [B]Spell Res:[/B] --
[B]Wis:[/B]  8 -1 (0p.)     [B]Init:[/B] +9        [B]Spell Save:[/B] --
[B]Cha:[/B] 12 +1 (4p.)     [B]ACP:[/B] --         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +5    +1    +1    +0    19
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    --    +1    +1
[B]Ref:[/B]                       2    +5    +1    +8
[B]Will:[/B]                      2    -1    +1    +2

[B]Weapon                  Attack   Damage     Critical[/B]
Morningstar               +2     1d6+1         20x2
Sling                     +7     1d3+1         20x2
Dagger                    +2     1d3+1      19-20x2

[B]Languages:[/B] Common, Halfling, Elven, Goblin, Dwarven

[B]Abilities:[/B] +2 racial bonus on Climb, Jump, Move Silently and Listen checks
, +1 racial bonus on all saving throws, +2 morale bonus on saving throws
against fear, +1 racial bonus on attack rolls with thrown weapons and slings;
Natural Armor +1, 2 Claws (1d3), Immunity to Cold, DR 5/bludgeoning,
Undead traits, Improved Initiative; Sneak Attack +1d6, Trapfinding

[B]Feats:[/B] Improved Initiative (b), Point Blank Shot

[B]Skill Points:[/B] 51       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Search                     4    +3          +7
Open Lock                  4    +5          +9
Disable Device             5    +3          +8
Hide                       4    +5    +4    +13
Move Silently              4    +5    +2    +11
Tumble                     5    +5          +10
Climb                      4    +1    +2    +7
Sleight of Hand            4    +5          +9
Balance                    4    +5          +9
Escape Artist              4    +5          +9
Listen                     3    -1    +2    +4
Craft (traps)              4    +3          +7
Use Rope                   2    +5          +7

[B]Equipment:               Cost  Weight[/B]
Leather Armor            10gp  7.5lb
Morningstar               8gp    3lb
Dagger, x4                8gp    4lb
Sling                     0gp    0lb
Bullets (10)              1sp  2.5lb
Signet Ring               5gp    0lb
Thieves Tools            30gp    1lb
Monks Outfit              0gp    -lb
Backpack                  2gp   .5lb
Silk Rope                10gp    5lb
Grappling Hook            1gp    4lb
Alchemist’s Fire, x2     40gp    2lb
Vial of Acid             10gp    1lb
[B]Total Weight:[/B]30.5lb      [B]Money:[/B] 0gp 9sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               32    64    96    192   480

[B]Age:[/B] Unknown
[B]Height:[/B] 3'6"
[B]Weight:[/B] 18lb
[B]Eyes:[/B] Dark Slate Gray
[B]Hair:[/B] None
[B]Skin:[/B] None
Appearance: Cass is wrapped in a dark slate sheath of gauzy cloth. He appears frighteningly like the hazy void on the edge of your vision, the silhouette which is darker than the night sky. Strips of hardened leather dyed the same dark slate are covered by the gauze wrappings, creating an eerie effect of fleshiness amongst his skeletal frame. Where eyes should be are a pair of misty orbs of the same dark slate. You would imagine that the bones which make up his body should be that bleached white of so many skeletons, yet they are blackened as if in a fire, as dark as his garments. A single silver band etched with a dagger crossing a doorway is the only adornment he wears, some memoir of a former life, the rest of his things are functional and some gruesomely so.

Personality: Cass is as empty as his skeletal frame would imply, devoid of the emotional baggage of moral mortals. Whether this is a product of his life after death or some remnant of his former existence isn’t known. Cass is interested in his own fortune, others are better dead or in a state worse than death, not that he considers his own state anything of the sort.
 
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D20Dazza

Explorer
Seeing as though there is no real rush I'll work on my PC over the weekend, I've got a couple of other things I need to knock over tonight.

Cheers

Daz
 

G

Guest 11456

Guest
I'll try to check over the characters soon. I'm aiming for starting by Wednesday of next week.
 

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