Hear that? I was there participating in the surveys when it happened.where did you hear that?
Can't go into more in a + thread.
Hear that? I was there participating in the surveys when it happened.where did you hear that?
Ancient stories from the age before.Hear that? I was there participating in the surveys when it happened.
Can't go into more in a + thread.
Traps.
Slaying. These are your special attack spells, things like Zephyr Strike. In this case, it'll be using fluff about how spells like Dragonslayer are inspired by killing dragons but can be used on any creature (and are more effective on flying creatures). Another spell is inspired by Elden Ring, Giant Hunt, where you do a powerful upward thrust that does more damage on Larger creatures but also does a knock up effect on creatures your size or smaller. The idea here is special magical attacks inspired by what a Ranger finds afield.
Replicating. Another term for this would be Mutagenics. I like the idea of Monster Hunter-style spells for the Ranger. They have a dragon's severed head as a component and use it to fire off their own version of the Dragon's Breath spell (different, more drastic effects). Consume a dragon heart and temporarily grow a massive claw to strike with. Inject trolls blood and gain a regeneration factor that stops if you take fire damage. These kind of spells show the Ranger's mastery over their favored foes. It can also be used for terrain stuff. Eat this rare rose as part of the spell and you release a scent with a hypnotic effect, etc etc.
Wisdoms.
Weakening. This is seperate from Slaying but uses a similar principle. It's things like having a spell that replicates the effect of ghoul's venom on the target. Essentially, these spells either weaken targets through conditions or novel effects, or they remove certain traits, such as flying, alternative senses other then sight, the ability to cast spells temporarily, etc. This is the Ranger's "knowledge" coming into full play.
Hmm... well, we could marry one of those situational bonuses with the Favored Foe ribbon abilities of knowing a new language and being good at knowledge checks? Let me see if I can come up with some new ideas...As in, there's very little flavour to latch onto, it's just additional damage. Opposite problem to the feature imposing too much flavour, making it opaque to the point that you can't breach from the bounds it sets. Hide in Plain Sight tends towards that for example, you can't really escape that you're doing the Arnold from Predator thing.
This is fantastic! I especially like Deft Skirmisher. Good stuff!Hmm... well, we could marry one of those situational bonuses with the Favored Foe ribbon abilities of knowing a new language and being good at knowledge checks? Let me see if I can come up with some new ideas...
Favored Enemy
Beginning at 1st level, you have significant experience studying, tracking, hunting, fighting and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. Furthermore, you gain one of the following features depending on your choice of favored enemy:
Colossus Slayer (Aberrations, Constructs, Dragons, Giants): When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
Deft Skirmisher (All): When you hit or miss any of your favored enemy, your movements do not provoke opportunity attacks until the end of this turn.
Forest Warrior (Beasts, Fey, Monstrosities, Plants): You gain a bonus to your attacks rolls equal to your Wisdom modifier when attacking enemies while you and your target are in difficult terrain
Horde Breaker (Beasts, Fiends, Humanoids, Undead): You gain a bonus to your attacks rolls equal to your Wisdom modifier when attacking enemies that are within 5 feet of another enemy
Prime Target (Celestials, Dragons, Humanoids, Monstrosities): your attacks inflict an additional 1d8 damage to creatures with no allies within 15 feet of them.
Resolute Mind (Aberrations, Celestials, Fey, Fiends): You have advantage against being Charmed or Frightened.
Unshakeable (Elementals, Giants, Oozes, Undead): You have advantage on Strength or Constitution saving throws caused by actions that inflict Acid, Bludgeoning, Fire, Ice, Lightning, Piercing, Poison or Slashing damage.
Weakness Seeker (Constructs, Elementals, Oozes, Plant): Your weapon attacks inflict an additional 1d8 damage to creature who resist the damage you inflict.
You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
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This is just something I came up in the last couple of hours. The one thing that bothers me is that Elementals and Oozes share both their features, but I don't know what I would move around or replace features with.
Hmm... well, we could marry one of those situational bonuses with the Favored Foe ribbon abilities of knowing a new language and being good at knowledge checks? Let me see if I can come up with some new ideas...
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This is just something I came up in the last couple of hours. The one thing that bothers me is that Elementals and Oozes share both their features, but I don't know what I would move around or replace features with.
Thank you! I was also thinking Foe Slayer should just be an option, because I feel like +WIS to attack on a situation range of enemy is a stupid concept for a capstone ability. Would make it a second universal option with Deft Skirmisher. I've also considered Weakness Seeker going to 1d10 instead of 1d8 but I'm not sure.This is fantastic! I especially like Deft Skirmisher. Good stuff!
An extra language is a fun ribbon for a Ranger so I'd fit it in a revised Ranger. Maybe 'Far Travelled' as a feature?I definitely like some of these! But... I'm just fundamentally resistant to the idea of Favoured Enemy as a class feature. Cannot be helped, I think.
I feel like +WIS to attack on a situation range of enemy is a stupid concept for a capstone ability.