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OOC: The Enemy Within, using 4E
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<blockquote data-quote="Walking Dad" data-source="post: 5319437" data-attributes="member: 59043"><p>Ok, I'm at my limit, but I want in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />!</p><p></p><p>I love the WH background, but had some issues with the system... and I heard great things about the campaign. Regarding available races, classes and magic items.</p><p></p><p>Magic items: I would suggest the alternative boons system from DMG 2. If it isn't known, I can elaborate.</p><p></p><p>Races:</p><p>Essential got some more options for the ability bonuses from different races. The document wit the changes is a free download:</p><p>Halfling: Dex & Con or Cha</p><p>Eladrin: Int & Dex or Cha</p><p>Elf: Dex & Wis or Int</p><p>Dwarf: Con & Wis or Str</p><p></p><p>some of the changes make the races more WH like.</p><p></p><p>Classes:</p><p>Martial (all)</p><p>Divine (all -- though limiting Runepriest to Dwarfs would make sense) <span style="color: Cyan">(and no arcane for dwarfs!)</span></p><p>Arcane: Wizard only <span style="color: Cyan">(Eladrin Fey Warlock and Bard sound also good...)</span></p><p>Psionic: None</p><p>Primal: Not sure about these. Barbarian would make sense for Troll Slayer and so forth.</p><p><span style="color: Cyan">Barbarian makes no sense for troll slayers. They still need armor and the themes of the level 3 up powers are really magical. And nights restricted to hide armor that burst to fire during rages...? But I would allow the druid for wood elves and maybe mages of a a nature school...)</span></p><p>Shadow: None</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5319437, member: 59043"] Ok, I'm at my limit, but I want in :D! I love the WH background, but had some issues with the system... and I heard great things about the campaign. Regarding available races, classes and magic items. Magic items: I would suggest the alternative boons system from DMG 2. If it isn't known, I can elaborate. Races: Essential got some more options for the ability bonuses from different races. The document wit the changes is a free download: Halfling: Dex & Con or Cha Eladrin: Int & Dex or Cha Elf: Dex & Wis or Int Dwarf: Con & Wis or Str some of the changes make the races more WH like. Classes: Martial (all) Divine (all -- though limiting Runepriest to Dwarfs would make sense) [COLOR=Cyan](and no arcane for dwarfs!)[/COLOR] Arcane: Wizard only [COLOR=Cyan](Eladrin Fey Warlock and Bard sound also good...)[/COLOR] Psionic: None Primal: Not sure about these. Barbarian would make sense for Troll Slayer and so forth. [COLOR=Cyan]Barbarian makes no sense for troll slayers. They still need armor and the themes of the level 3 up powers are really magical. And nights restricted to hide armor that burst to fire during rages...? But I would allow the druid for wood elves and maybe mages of a a nature school...)[/COLOR] Shadow: None [/QUOTE]
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