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OOC: The Enemy Within, using 4E
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<blockquote data-quote="Someone" data-source="post: 5320866" data-attributes="member: 5656"><p>Holy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, less than two days ony since the OP was posted and the thread is already 3 pages long. Tell me if there's a spot, but in the meanwhile a word of advice: pbps move at a gacial pace: a short adventure takes months, and in a campaing full of intrigue players may be expcted to remember events and names that appeared first time literally years ago IRL and a couple weeks ago in game time. If investigation and intrigue are truly the campaing's srong points, I'd advice you to at least consider one of these free, extremely rules light games; I'm thinking about thins like Fudge and Risus, though these are some years old and in the meantime some others may have appeared. This will help reducing combat time to a minimum: a pbp combat in 4e can take easily a couple weeks. Three or four encounters, and players will forget why are they doing there anyway.</p></blockquote><p></p>
[QUOTE="Someone, post: 5320866, member: 5656"] Holy :):):):), less than two days ony since the OP was posted and the thread is already 3 pages long. Tell me if there's a spot, but in the meanwhile a word of advice: pbps move at a gacial pace: a short adventure takes months, and in a campaing full of intrigue players may be expcted to remember events and names that appeared first time literally years ago IRL and a couple weeks ago in game time. If investigation and intrigue are truly the campaing's srong points, I'd advice you to at least consider one of these free, extremely rules light games; I'm thinking about thins like Fudge and Risus, though these are some years old and in the meantime some others may have appeared. This will help reducing combat time to a minimum: a pbp combat in 4e can take easily a couple weeks. Three or four encounters, and players will forget why are they doing there anyway. [/QUOTE]
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