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OOC: The Enemy Within, using 4E
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<blockquote data-quote="Insight" data-source="post: 5338586" data-attributes="member: 11437"><p><span style="color: gold"><strong>Hans Bitterden, level 1</strong></span></p><p><span style="color: gold"><strong>Human, Fighter</strong></span></p><p>Fighter: Combat Agility</p><p>Fighter Talents: Brawler Style</p><p>Background: Geography - Urban (+2 to Streetwise)</p><p></p><p><strong>ABILITY SCORES</strong></p><p>Str 18, Con 14, Dex 15, Int 10, Wis 8, Cha 11.</p><p></p><p>[sblock=STARTING ABILITY SCORES]</p><p>Str 16, Con 14, Dex 15, Int 10, Wis 8, Cha 11.[/sblock]</p><p></p><p><strong>DEFENSES & HP</strong></p><p>AC: 19 Fort: 19 Reflex: 14 Will: 11</p><p>HP: 29 Surges: 11 Surge Value: 7</p><p></p><p><strong>TRAINED SKILLS</strong></p><p>Athletics +9, Endurance +7, Intimidate +5, Streetwise +7, Thievery +7</p><p></p><p><strong>UNTRAINED SKILLS</strong></p><p>Acrobatics +2, Arcana, Bluff +0, Diplomacy +0, Dungeoneering -1, Heal -1, History +0, Insight -1, Nature -1, Perception -1, Religion +0, Stealth +2</p><p></p><p><strong>FEATS</strong></p><p>Human: Brawler Guard: +1 shield bonus to AC and Reflex with one hand free</p><p>Level 1: Sneak of Shadows: Rogue MC; Thievery as Class Skill; Sneak Attack 1/encounter</p><p></p><p><strong>POWERS</strong></p><p>Class Feature: <span style="color: limegreen">Combat Challenge</span>: Martial, Weapon; Immed. Int.; Melee; Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.</p><p>Class Feature: <span style="color: limegreen">Combat Agility</span>: Martial, Weapon; Opportunity Action; Melee weapon; Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack; Effect: After the triggering enemy completes the action, you shift 2 squares. You must end the shift closer to the target than you were when you began the shift. Then, make the following attack; Scimitar: +6 vs. AC, 1d8+4 dmg; Short Sword: +7 vs. AC, 1d6+4 dmg; Hit: You knock the target prone.</p><p>Bonus At-Will Power: <span style="color: limegreen">Grappling Strike</span>: Martial, Weapon; Std Action; Melee touch; Target: One Creature; Requirement: You must have one hand free; Scimitar: +6 vs. AC, 1d8+4 dmg; Short Sword: +7 vs. AC, 1d6+4 dmg; Hit: You grab the target. The grab ends automatically at the end of your next turn; Brawler Style: When making an opportunity attack, you can use this power in place of a melee basic attack.</p><p>Fighter at-will 1: <span style="color: limegreen">Slash and Pummel</span>: Martial, Weapon; Std Action; Melee touch; Target: One Creature; Requirement: You must have one hand free; Scimitar: +6 vs. AC, 1d8 dmg; Short Sword: +7 vs. AC, 1d6 dmg; Hit: Make a secondary attack against the target; Unarmed: +4 vs. Reflex, 7 damage. </p><p>Fighter at-will 1: <span style="color: limegreen">Knockdown Assault</span>: Martial, Weapon; Std Action; Melee weapon; Target: One Creature; Scimitar: +6 vs. Fort, 4 damage; Short Sword: +7 vs. Fort, 4 damage; Hit: You knock the target prone. Special: When charging, you can use this power in place of a melee basic attack.</p><p>Fighter encounter 1: <span style="color: red">Passing Attack</span>: Martial, Weapon; Std Action; Melee weapon; Scimitar: +6 vs. AC, 1d8+4 dmg; Short Sword: +7 vs. AC, 1d6+4 dmg; Hit: You can shift 1 square. Make a secondary attack against one creature other than the primary target; Scimitar: +8 vs. AC, 1d8+4 dmg; Short Sword: +9 vs. AC, 1d6+4 dmg. </p><p>Fighter daily 1: <span style="color: slategray">Villain's Menace</span>: Martial, Weapon; Std Action; Melee weapon; Target: One Creature; Scimitar: +6 vs. AC, 2d8+4 dmg; Short Sword: +7 vs. AC, 2d6+4 dmg; Hit: Until the end of the encounter, you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target; Miss: Until the end of the encounter, you gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target.</p><p></p><p><strong>ITEMS</strong></p><p>Adventurer's Kit, Scale Armor, Thieves' Tools, Scimitar, Short sword</p><p></p><p><strong>BACKGROUND IN BRIEF</strong></p><p>This is VERY brief... I'll add more later.</p><p></p><p>Bone Picker -> Rat Catcher -> Jailer -> Mercenary</p><p></p><p>[ooc]Character Builder PDF attached[/ooc]</p></blockquote><p></p>
[QUOTE="Insight, post: 5338586, member: 11437"] [color=gold][b]Hans Bitterden, level 1 Human, Fighter[/b][/color] Fighter: Combat Agility Fighter Talents: Brawler Style Background: Geography - Urban (+2 to Streetwise) [b]ABILITY SCORES[/b] Str 18, Con 14, Dex 15, Int 10, Wis 8, Cha 11. [sblock=STARTING ABILITY SCORES] Str 16, Con 14, Dex 15, Int 10, Wis 8, Cha 11.[/sblock] [b]DEFENSES & HP[/b] AC: 19 Fort: 19 Reflex: 14 Will: 11 HP: 29 Surges: 11 Surge Value: 7 [b]TRAINED SKILLS[/b] Athletics +9, Endurance +7, Intimidate +5, Streetwise +7, Thievery +7 [b]UNTRAINED SKILLS[/b] Acrobatics +2, Arcana, Bluff +0, Diplomacy +0, Dungeoneering -1, Heal -1, History +0, Insight -1, Nature -1, Perception -1, Religion +0, Stealth +2 [b]FEATS[/b] Human: Brawler Guard: +1 shield bonus to AC and Reflex with one hand free Level 1: Sneak of Shadows: Rogue MC; Thievery as Class Skill; Sneak Attack 1/encounter [b]POWERS[/b] Class Feature: [color=limegreen]Combat Challenge[/color]: Martial, Weapon; Immed. Int.; Melee; Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy. Class Feature: [color=limegreen]Combat Agility[/color]: Martial, Weapon; Opportunity Action; Melee weapon; Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack; Effect: After the triggering enemy completes the action, you shift 2 squares. You must end the shift closer to the target than you were when you began the shift. Then, make the following attack; Scimitar: +6 vs. AC, 1d8+4 dmg; Short Sword: +7 vs. AC, 1d6+4 dmg; Hit: You knock the target prone. Bonus At-Will Power: [color=limegreen]Grappling Strike[/color]: Martial, Weapon; Std Action; Melee touch; Target: One Creature; Requirement: You must have one hand free; Scimitar: +6 vs. AC, 1d8+4 dmg; Short Sword: +7 vs. AC, 1d6+4 dmg; Hit: You grab the target. The grab ends automatically at the end of your next turn; Brawler Style: When making an opportunity attack, you can use this power in place of a melee basic attack. Fighter at-will 1: [color=limegreen]Slash and Pummel[/color]: Martial, Weapon; Std Action; Melee touch; Target: One Creature; Requirement: You must have one hand free; Scimitar: +6 vs. AC, 1d8 dmg; Short Sword: +7 vs. AC, 1d6 dmg; Hit: Make a secondary attack against the target; Unarmed: +4 vs. Reflex, 7 damage. Fighter at-will 1: [color=limegreen]Knockdown Assault[/color]: Martial, Weapon; Std Action; Melee weapon; Target: One Creature; Scimitar: +6 vs. Fort, 4 damage; Short Sword: +7 vs. Fort, 4 damage; Hit: You knock the target prone. Special: When charging, you can use this power in place of a melee basic attack. Fighter encounter 1: [color=red]Passing Attack[/color]: Martial, Weapon; Std Action; Melee weapon; Scimitar: +6 vs. AC, 1d8+4 dmg; Short Sword: +7 vs. AC, 1d6+4 dmg; Hit: You can shift 1 square. Make a secondary attack against one creature other than the primary target; Scimitar: +8 vs. AC, 1d8+4 dmg; Short Sword: +9 vs. AC, 1d6+4 dmg. Fighter daily 1: [color=slategray]Villain's Menace[/color]: Martial, Weapon; Std Action; Melee weapon; Target: One Creature; Scimitar: +6 vs. AC, 2d8+4 dmg; Short Sword: +7 vs. AC, 2d6+4 dmg; Hit: Until the end of the encounter, you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target; Miss: Until the end of the encounter, you gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target. [b]ITEMS[/b] Adventurer's Kit, Scale Armor, Thieves' Tools, Scimitar, Short sword [b]BACKGROUND IN BRIEF[/b] This is VERY brief... I'll add more later. Bone Picker -> Rat Catcher -> Jailer -> Mercenary [ooc]Character Builder PDF attached[/ooc] [/QUOTE]
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