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OOC: The Enemy Within, using 4E
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<blockquote data-quote="Walking Dad" data-source="post: 5338739" data-attributes="member: 59043"><p>Here would be the mage build. I will post 'fluff' later:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 1</p><p>Human, Wizard</p><p>Arcane Implement Mastery: Orb of Imposition</p><p>Background: Geography - Forest (Perception class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 11, Int 18, Wis 14, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 11, Int 16, Wis 14, Cha 12.</p><p></p><p></p><p>AC: 16 Fort: 13 Reflex: 15 Will: 15</p><p>HP: 24 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Perception +7, Arcana +9, History +9, Religion +9, Insight +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +2, Heal +2, Intimidate +1, Nature +2, Stealth, Streetwise +1, Thievery, Athletics -1</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Human: Unarmored Agility</p><p>Level 1: Enlarge Spell</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Winged Horde</p><p>Wizard at-will 1: Chilling Cloud</p><p>Wizard at-will 1: Thunderwave</p><p>Wizard encounter 1: Orbmaster's Incendiary Detonation</p><p>Wizard daily 1: Sleep</p><p>Wizard daily 1 Spellbook: Flaming Sphere</p><p></p><p>ITEMS</p><p>Spellbook, Accurate orb, Adventurer's Kit, Cloth Armor (Basic Clothing), Dagger</p><p>RITUALS</p><p>Brew Potion, Comrades' Succor, Make Whole</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5338739, member: 59043"] Here would be the mage build. I will post 'fluff' later: ====== Created Using Wizards of the Coast D&D Character Builder ====== level 1 Human, Wizard Arcane Implement Mastery: Orb of Imposition Background: Geography - Forest (Perception class skill) FINAL ABILITY SCORES Str 8, Con 14, Dex 11, Int 18, Wis 14, Cha 12. STARTING ABILITY SCORES Str 8, Con 14, Dex 11, Int 16, Wis 14, Cha 12. AC: 16 Fort: 13 Reflex: 15 Will: 15 HP: 24 Surges: 8 Surge Value: 6 TRAINED SKILLS Perception +7, Arcana +9, History +9, Religion +9, Insight +7 UNTRAINED SKILLS Acrobatics, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +2, Heal +2, Intimidate +1, Nature +2, Stealth, Streetwise +1, Thievery, Athletics -1 FEATS Wizard: Ritual Caster Human: Unarmored Agility Level 1: Enlarge Spell POWERS Bonus At-Will Power: Winged Horde Wizard at-will 1: Chilling Cloud Wizard at-will 1: Thunderwave Wizard encounter 1: Orbmaster's Incendiary Detonation Wizard daily 1: Sleep Wizard daily 1 Spellbook: Flaming Sphere ITEMS Spellbook, Accurate orb, Adventurer's Kit, Cloth Armor (Basic Clothing), Dagger RITUALS Brew Potion, Comrades' Succor, Make Whole ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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