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OOC: The Enemy Within, using 4E
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<blockquote data-quote="Insight" data-source="post: 5338896" data-attributes="member: 11437"><p><span style="color: gold"><strong>Hans Glieben, level 1</strong></span></p><p><span style="color: gold"><strong>Human, Rogue</strong></span></p><p>Rogue Tactics: Ruthless Ruffian</p><p>Rogue: Rogue Weapon Talent</p><p>Background: Geography - Urban (+2 to Streetwise)</p><p></p><p><strong>ABILITY SCORES</strong></p><p>Str 16, Con 11, Dex 18, Int 10, Wis 8, Cha 13.</p><p></p><p>[sblock=STARTING ABILITY SCORES]</p><p>Str 16, Con 11, Dex 16, Int 10, Wis 8, Cha 13.[/sblock]</p><p></p><p><strong>DEFENSES & HP</strong></p><p>AC: 16 Fort: 14 Reflex: 17 Will: 12</p><p>HP: 23 Surges: 6 Surge Value: 5</p><p></p><p><strong>TRAINED SKILLS</strong></p><p>Acrobatics +9, Athletics +8, Bluff +6, Intimidate +6, Stealth +9, Streetwise +8, Thievery +9 </p><p></p><p><strong>UNTRAINED SKILLS</strong></p><p>Arcana +0, Diplomacy +1, Dungeoneering -1, Endurance +0, Heal -1, History +0, Insight -1, Nature -1, Perception -1, Religion +0</p><p></p><p><strong>FEATS</strong></p><p>Human: Backstabber: Sneak Attack to 2d8</p><p>Level 1: Two-Weapon Fighting: +1 damage when wielding 2 melee weapons</p><p></p><p><strong>POWERS</strong></p><p>Bonus At-Will Power: <span style="color: limegreen">Disheartening Strike</span>: Martial, Rattling, Weapon; Std Action; Melee or Ranged weapon; Target: One Creature; Requirement: You must be wielding a crossbow, light blade, or sling (or club or mace); Mace: +6 vs. AC, 1d8+8 dmg; Dagger: +8 vs. AC, 1d4+5 dmg.</p><p>Rogue at-will 1: <span style="color: limegreen">Clever Strike</span>: Martial, Weapon; Std Action; Melee weapon; Target: One Creature; Requirement: You must be wielding a light blade (or club or mace); Mace: +6 vs. AC, 1d8+5 dmg, Dagger: +8 vs. AC, 1d4+5 dmg; Special: if an ally is adjacent to the target and is able to attack it, you have combat advantage for this attack.</p><p>Rogue at-will 1: <span style="color: limegreen">Sly Flourish</span>: Martial, Weapon; Std Action; Melee or Ranged weapon; Target: One Creature; Requirement: You must be wielding a crossbow, light blade, or sling (or club or mace); Mace: +6 vs. AC, 1d8+6 dmg; Dagger: +8 vs. AC, 1d4+6 dmg.</p><p>Rogue encounter 1: <span style="color: red">Termination Threat</span>: Martial, Rattling, Weapon; Std Action; Melee weapon; Target: One Creature; Requirement: You must be wielding a light blade (or club or mace); Mace: +6 vs. AC, 1d8+9 dmg; Dagger: +8 vs. AC, 1d6+6 dmg; Ruthless Ruffian: If the target is already taking the attack penalty from one of your rattling attacks, the target is also immobilized until the end of your next turn.</p><p>Rogue daily 1: <span style="color: slategray">Checking Jab</span>: Martial, Rattling, Weapon; Std Action; Melee weapon; Target: One Creature; Requirement: You must be wielding a light blade (or club or mace); Mace: +6 vs. AC, 1d8+8 dmg; Dagger: +8 vs. AC, 1d4+5 damage; Hit: Target is slowed (save ends). You have combat advantage against the target while it is slowed by this attack. Miss: Half damage and the target is not slowed.</p><p></p><p><strong>ITEMS</strong></p><p>Adventurer's Kit, Leather Armor, Dagger (3), Mace, Thieves' Tools</p><p></p><p><strong>BACKGROUND IN BRIEF</strong></p><p>Again, VERY brief. Will flesh this out later.</p><p></p><p>Bone Picker -> Rat Catcher -> Jailer -> Rogue</p></blockquote><p></p>
[QUOTE="Insight, post: 5338896, member: 11437"] [color=gold][b]Hans Glieben, level 1 Human, Rogue[/b][/color] Rogue Tactics: Ruthless Ruffian Rogue: Rogue Weapon Talent Background: Geography - Urban (+2 to Streetwise) [b]ABILITY SCORES[/b] Str 16, Con 11, Dex 18, Int 10, Wis 8, Cha 13. [sblock=STARTING ABILITY SCORES] Str 16, Con 11, Dex 16, Int 10, Wis 8, Cha 13.[/sblock] [b]DEFENSES & HP[/b] AC: 16 Fort: 14 Reflex: 17 Will: 12 HP: 23 Surges: 6 Surge Value: 5 [b]TRAINED SKILLS[/b] Acrobatics +9, Athletics +8, Bluff +6, Intimidate +6, Stealth +9, Streetwise +8, Thievery +9 [b]UNTRAINED SKILLS[/b] Arcana +0, Diplomacy +1, Dungeoneering -1, Endurance +0, Heal -1, History +0, Insight -1, Nature -1, Perception -1, Religion +0 [b]FEATS[/b] Human: Backstabber: Sneak Attack to 2d8 Level 1: Two-Weapon Fighting: +1 damage when wielding 2 melee weapons [b]POWERS[/b] Bonus At-Will Power: [color=limegreen]Disheartening Strike[/color]: Martial, Rattling, Weapon; Std Action; Melee or Ranged weapon; Target: One Creature; Requirement: You must be wielding a crossbow, light blade, or sling (or club or mace); Mace: +6 vs. AC, 1d8+8 dmg; Dagger: +8 vs. AC, 1d4+5 dmg. Rogue at-will 1: [color=limegreen]Clever Strike[/color]: Martial, Weapon; Std Action; Melee weapon; Target: One Creature; Requirement: You must be wielding a light blade (or club or mace); Mace: +6 vs. AC, 1d8+5 dmg, Dagger: +8 vs. AC, 1d4+5 dmg; Special: if an ally is adjacent to the target and is able to attack it, you have combat advantage for this attack. Rogue at-will 1: [color=limegreen]Sly Flourish[/color]: Martial, Weapon; Std Action; Melee or Ranged weapon; Target: One Creature; Requirement: You must be wielding a crossbow, light blade, or sling (or club or mace); Mace: +6 vs. AC, 1d8+6 dmg; Dagger: +8 vs. AC, 1d4+6 dmg. Rogue encounter 1: [color=red]Termination Threat[/color]: Martial, Rattling, Weapon; Std Action; Melee weapon; Target: One Creature; Requirement: You must be wielding a light blade (or club or mace); Mace: +6 vs. AC, 1d8+9 dmg; Dagger: +8 vs. AC, 1d6+6 dmg; Ruthless Ruffian: If the target is already taking the attack penalty from one of your rattling attacks, the target is also immobilized until the end of your next turn. Rogue daily 1: [color=slategray]Checking Jab[/color]: Martial, Rattling, Weapon; Std Action; Melee weapon; Target: One Creature; Requirement: You must be wielding a light blade (or club or mace); Mace: +6 vs. AC, 1d8+8 dmg; Dagger: +8 vs. AC, 1d4+5 damage; Hit: Target is slowed (save ends). You have combat advantage against the target while it is slowed by this attack. Miss: Half damage and the target is not slowed. [b]ITEMS[/b] Adventurer's Kit, Leather Armor, Dagger (3), Mace, Thieves' Tools [b]BACKGROUND IN BRIEF[/b] Again, VERY brief. Will flesh this out later. Bone Picker -> Rat Catcher -> Jailer -> Rogue [/QUOTE]
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