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[OOC] The Missing Warlock [4e, closed]
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<blockquote data-quote="PennStud77" data-source="post: 4404771" data-attributes="member: 12492"><p><strong>Drum Roll Please!</strong></p><p></p><p>[sblock=Todarr Rheland, Dragonborn Tactical Warlord 2]</p><p>Initiative: +3 [+0 Dex, +1 level, +2 class]</p><p>Senses: Perception +1 (+2 within 5 squares of Karis), Normal vision</p><p>Passive Insight: 11</p><p>Passive Perception: 11 [12 within 5 squares of Karis]</p><p>Alignment: Unaligned</p><p>Languages: Common, Draconic</p><p></p><p>Str 16 (+3) [+2 racial]</p><p>Dex 11 (+0) </p><p>Con 12 (+1)</p><p>Int 16 (+3) </p><p>Wis 8 (-1) </p><p>Cha 16 (+3) [+2 racial]</p><p></p><p>HP 24; Bloodied 12; Healing Surge 7 [+1 racial] (8/day)</p><p>AC 18 [+7 enchanted chainmail,+1 level]; Fort 14, Ref 14, Will 14 </p><p>Speed 5 [-1 armor]</p><p>Action Points 1</p><p></p><p>Skills: </p><p>[code]</p><p>Acrobatics^ +2 [+0 Dex]</p><p>Arcana^ +5 [+3 Int]]</p><p>Athletics^ +5 [+3 Str]</p><p>Bluff^ +5 [+3 Cha]]</p><p>Diplomacy* +8 [+3 Cha]]</p><p>Dungeoneering^ +1 [-1 Wis]]</p><p>Endurance* +7 [+1 Con, +1 armor]</p><p>Heal* +4 [-1 Wis]</p><p>History^ +7 [+3 Int, +2 racial]</p><p>Insight^ +1 [-1 Wis]</p><p>Intimidate* +10 [+3 Cha, +2 racial]</p><p>Nature^ +1 [-1 Wis]</p><p>Perception^ +1 [-1 Wis] [+1 to total when within 5 squares of Karis]</p><p>Religion^ +5 [+3 Int]</p><p>Stealth^ +2 [+0 Dex]</p><p>Streetwise^ +5 [+3 Cha]</p><p>Thievery^ +2 [+0 Dex]</p><p>* Trained Skill (+5 bonus)</p><p>^ Untrained Skill (+2 Jack of all Trades)</p><p>[/code]</p><p></p><p>Feats: <ul> <li data-xf-list-type="ul">Jack of All Trades: +2 feat bonus to all untrained skill checks</li> <li data-xf-list-type="ul">Tactical Assault: When ally in LOS uses AP to attack, +3 damage</li> </ul><p></p><p>Gear:</p><p>[code]</p><p>Cost Weight Item</p><p> 15g 33 Adventurer's kit</p><p>520g 40 +1 Dwarven Chainmail</p><p> 15g 6 Battleaxe</p><p> 5g 6 Light Shield</p><p> 2g 11 Climber's kit</p><p>163g 3 gold</p><p>[/code]</p><p></p><p><em>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.</em></p><p><em>Climber's Kit: Grappling Hook, Hammer, 10 Pitons.</em></p><p></p><p></p><p>Racial and class features: <ul> <li data-xf-list-type="ul">Proficiencies: simple melee, military melee, simple ranged, cloth, leather, hide, chainmail, light shields</li> <li data-xf-list-type="ul">Dragonborn Fury: When bloodied, +1 racial bonus to attack roll</li> <li data-xf-list-type="ul">Draconic Heritage: +Con modifier to Healing Surge value [already added]</li> <li data-xf-list-type="ul">Dragon Breath: Encounter power: close blast attack. See below.</li> <li data-xf-list-type="ul">Combat Leader: +2 initiative for me and all allies w/in 10 squares.</li> <li data-xf-list-type="ul">Commanding Presence (Tactical Presence): int bonus to attacks from Action Point.</li> <li data-xf-list-type="ul">Inspiring Word: words of encouragement grant <em>inspiring word</em> encounter power.</li> </ul><p></p><p></p><p>Powers</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <u><strong><span style="color: seagreen">basic melee attack (standard; at will, martial, weapon)</span></strong></u></p><p> +6 vs AC; 1d10+3 damage [+1 damage if using 2nd hand]</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong><span style="color: seagreen">Furious Smash (standard; at will, martial, weapon)</span></strong></u></p><p> +6 vs Fortitude; 3 damage and ally adjacent to me or target gets +3 power bonus to attack and damage against next attack versus target (ends at end of ally's turn)</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><u><span style="color: SeaGreen">Wolf Pack Tactics (standard; at-will, martial, weapon)</span></u></strong></p><p> +6 vs AC; 1d10+3 damage [+1 damage if using 2nd hand]. Before attack, one ally adjacent to me or target may shift 1 square as free action.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><u><span style="color: red">Hammer and Anvil (standard; encounter, martial, weapon)</span></u></strong></p><p> +6 vs Reflex; 1d10+3 damage [+1 damage if using 2nd hand]. One ally adjacent to target makes basic melee attack against target as free action, with +3 damage.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><u><span style="color: silver">Bastion of Defense (standard; daily, martial, weapon)</span></u></strong></p><p> +6 vs AC; 3d10+3 damage [+1 damage if using 2nd hand]</p><p> <strong>Hit:</strong> allies within 5 squares gain +1 to all defenses until end of encounter</p><p> <strong>Effect:</strong> allies within 5 squares gain 8 temporary hit points</p><p></p><p> <strong><u><span style="color: red">Aid the Injured (standard; encounter, healing, martial)</span></u></strong></p><p> <strong>Target:</strong> you or one adjacent ally</p><p> <strong>Effect:</strong> target can spend a healing surge</p><p></p><p> <strong><u><span style="color: red">Inspiring Word (minor; encounter, healing, martial)</span></u></strong></p><p> <strong>Special:</strong> power use is twice per encounter, but only once per round. </p><p> <strong>Target:</strong> myself or one ally within 5 squares. </p><p> <strong>Effect:</strong> target can spend a healing surge and regain an additional 1d6. </p><p> </p><p>-----------------------------------------------------------------</p><p></p><p>[sblock=Appearance]</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>I think the "Jack of all Trades" and my power selection fashion him as someone who doesn't shine until he has people to work off of.</p><p></p><p>And shout out to Graf/covaithe for the template, I LOVE the power symbols, that is AWESOME!!!</p></blockquote><p></p>
[QUOTE="PennStud77, post: 4404771, member: 12492"] [b]Drum Roll Please![/b] [sblock=Todarr Rheland, Dragonborn Tactical Warlord 2] Initiative: +3 [+0 Dex, +1 level, +2 class] Senses: Perception +1 (+2 within 5 squares of Karis), Normal vision Passive Insight: 11 Passive Perception: 11 [12 within 5 squares of Karis] Alignment: Unaligned Languages: Common, Draconic Str 16 (+3) [+2 racial] Dex 11 (+0) Con 12 (+1) Int 16 (+3) Wis 8 (-1) Cha 16 (+3) [+2 racial] HP 24; Bloodied 12; Healing Surge 7 [+1 racial] (8/day) AC 18 [+7 enchanted chainmail,+1 level]; Fort 14, Ref 14, Will 14 Speed 5 [-1 armor] Action Points 1 Skills: [code] Acrobatics^ +2 [+0 Dex] Arcana^ +5 [+3 Int]] Athletics^ +5 [+3 Str] Bluff^ +5 [+3 Cha]] Diplomacy* +8 [+3 Cha]] Dungeoneering^ +1 [-1 Wis]] Endurance* +7 [+1 Con, +1 armor] Heal* +4 [-1 Wis] History^ +7 [+3 Int, +2 racial] Insight^ +1 [-1 Wis] Intimidate* +10 [+3 Cha, +2 racial] Nature^ +1 [-1 Wis] Perception^ +1 [-1 Wis] [+1 to total when within 5 squares of Karis] Religion^ +5 [+3 Int] Stealth^ +2 [+0 Dex] Streetwise^ +5 [+3 Cha] Thievery^ +2 [+0 Dex] * Trained Skill (+5 bonus) ^ Untrained Skill (+2 Jack of all Trades) [/code] Feats: [list] [*]Jack of All Trades: +2 feat bonus to all untrained skill checks [*]Tactical Assault: When ally in LOS uses AP to attack, +3 damage [/list] Gear: [code] Cost Weight Item 15g 33 Adventurer's kit 520g 40 +1 Dwarven Chainmail 15g 6 Battleaxe 5g 6 Light Shield 2g 11 Climber's kit 163g 3 gold [/code] [i]Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.[/i] [i]Climber's Kit: Grappling Hook, Hammer, 10 Pitons.[/i] Racial and class features:[list] [*]Proficiencies: simple melee, military melee, simple ranged, cloth, leather, hide, chainmail, light shields [*]Dragonborn Fury: When bloodied, +1 racial bonus to attack roll [*]Draconic Heritage: +Con modifier to Healing Surge value [already added] [*]Dragon Breath: Encounter power: close blast attack. See below. [*]Combat Leader: +2 initiative for me and all allies w/in 10 squares. [*]Commanding Presence (Tactical Presence): int bonus to attacks from Action Point. [*]Inspiring Word: words of encouragement grant [i]inspiring word[/i] encounter power. [/list] Powers ----------------------------------------------------------------- :bmelee: [U][B][color=seagreen]basic melee attack (standard; at will, martial, weapon)[/color][/B][/U] +6 vs AC; 1d10+3 damage [+1 damage if using 2nd hand] :melee: [U][B][color=seagreen]Furious Smash (standard; at will, martial, weapon)[/color][/B][/U] +6 vs Fortitude; 3 damage and ally adjacent to me or target gets +3 power bonus to attack and damage against next attack versus target (ends at end of ally's turn) :melee: [B][U][COLOR=SeaGreen]Wolf Pack Tactics (standard; at-will, martial, weapon)[/COLOR][/U][/B] +6 vs AC; 1d10+3 damage [+1 damage if using 2nd hand]. Before attack, one ally adjacent to me or target may shift 1 square as free action. :melee: [B][U][COLOR=red]Hammer and Anvil (standard; encounter, martial, weapon)[/COLOR][/U][/B] +6 vs Reflex; 1d10+3 damage [+1 damage if using 2nd hand]. One ally adjacent to target makes basic melee attack against target as free action, with +3 damage. :melee: [B][U][COLOR=silver]Bastion of Defense (standard; daily, martial, weapon)[/COLOR][/U][/B] +6 vs AC; 3d10+3 damage [+1 damage if using 2nd hand] [b]Hit:[/b] allies within 5 squares gain +1 to all defenses until end of encounter [b]Effect:[/b] allies within 5 squares gain 8 temporary hit points [B][U][COLOR=red]Aid the Injured (standard; encounter, healing, martial)[/COLOR][/U][/B] [b]Target:[/b] you or one adjacent ally [b]Effect:[/b] target can spend a healing surge [B][U][COLOR=red]Inspiring Word (minor; encounter, healing, martial)[/COLOR][/U][/B] [b]Special:[/b] power use is twice per encounter, but only once per round. [b]Target:[/b] myself or one ally within 5 squares. [b]Effect:[/b] target can spend a healing surge and regain an additional 1d6. ----------------------------------------------------------------- [sblock=Appearance] [/sblock] [/sblock] I think the "Jack of all Trades" and my power selection fashion him as someone who doesn't shine until he has people to work off of. And shout out to Graf/covaithe for the template, I LOVE the power symbols, that is AWESOME!!! [/QUOTE]
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