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[OOC] The Missing Warlock [4e, closed]
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<blockquote data-quote="The Digger" data-source="post: 4405269" data-attributes="member: 73964"><p>AaaaaaaaaaGh! I never realised how awkward it was to start with a 2nd level character. I write up the stats then I remember about adding in half level. I just didn't realise how many things used the half level stat.</p><p> </p><p>Then I go for a magic staff and it all starts all over again adding in the plus from the staff.</p><p> </p><p>Eventually I think I have it then I remember about an elf's ability to add perception - so I add that. Then there's hit points etc etc etc.</p><p> </p><p>So I think I have it now but I'm willing for any criticisms/ideas/suggestions. Especially as regards which Utility Power to take. Both are good, both are defensive but 1 is daily and 1 is encounter. Any comments?</p><p> </p><p>---------------------------------------------------------------------</p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Joshua Dar Rhest: Human wizard</span></span></span></span></p><p> </p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Initiative +4 (Feat)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Perception +6 (trained skill) (+7 within 5 squares of Karis)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Alignment: Unaligned (Ioun)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Languages: Common, Goblin</span></span></span></span></p><p> </p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Str: 12 (+1) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Con 16 (+3) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Dex: 10 (+0) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Int: 18 (+4) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Wis: 12 (+1)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Cha 8 (-1)</span></span></span></span></p><p><span style="color: black"></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">HP: 30, Bloodied 15, Surge value 7</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Healing Surges: 9 </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Action Points: 1</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: black">Speed: 6 squares </span></span></span></span></p><p> <span style="color: black"></span></p><p><span style="color: black"></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">AC: 19 (11 + 3 magic Leather + 4 Int + 1 Staff) </span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Fort: 15 (11+3 Con +1 Racial)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Ref: 16 (11+4 Int +1 Racial)</span></span></span></span></p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Will: 15 (11 + 1 Wis + 1 Racial +2 Class)</span></span></span></span></p><p> </p><p><span style="color: black"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Staff of Defense grants +3 bonus to any defence immediate interrupt once per encounter</span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Skills:</strong> Arcana +10 (T), Dungeoneering +7 (T), History +10 (T), Perception +7 (T), Acrobatics +1, Athletics +2, Bluff +0, Diplomacy +0, Endurance +4, Heal +2, Insight +2, Intimidate +0, Nature +2, Religion +5, Stealth +1, Streetwise +0, Thievery +1</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">(T) = Trained Skill: Values include half level.</span></span></span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Feats: </strong>Ritual Casting, Armour proficiency-leather, Improved Initiative </span></span></span></p><p> </p><p><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Racial & class Features</span></span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Armour Profs (Cloth); Weapon Profs (Dagger, quarterstaff)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Bonus to Defence: +2 Will</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Staff Mastery: +1 AC and once per encounter bonus gives +3 to any defence as immediate interrupt</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Cantrips</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Gain ‘Ritual Casting’ feat</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Spellbook; Rituals:Tenser's Floating Disk, Animal Messenger, Comprehend Languages.</span></span></span></p><p> </p><p><strong><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Powers:</span></span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Basic Melee: Str (+5) vs AC (Lvl +1, Str +1, Staff +2 (proficiency) +1 Magic) Damage 1d8+ 2 (str and magic)</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Basic Ranged: Dex (+1) vs AC (+1 Lvl) ; Range 5/10; Damage 1d4</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">OR use Magic Missile!</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">At Will Cantrips: Ghost Sound - ranged 10, One object or square.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Light - Ranged 5, lasts 5 minutes. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Mage Hand - sustainable (minor) indefinite - moves <20 lbs. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Prestidigitation - amusing magical trick.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">-----------------------------------------------------------------------------------</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">At will spell 1: Scorching burst: Burst 1* within 10. Each creature in burst; +6 vs Ref (Int +4, Lvl +1, staff +1); 1d6 +4 (Int mod) +1 (staff) fire damage. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">*If Staff of the War Mage daily power used, area becomes Burst 2 within 10.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">At Will Spell 2: Thunderwave: Close Blast 3*: Each creature in blast; +6 vs Fort (Int +4, Lvl +1, Staff +1); 1d6 +4 (Int mod) +1 (staff) thunder damage. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">*If Staff of the War Mage daily power used, area becomes Close Blast 4.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">At Will Spell: Magic Missile: Ranged 20; One creature; +6 vs Ref (Int +4, Lvl +1, staff +1); 2D4 +4 (Int mod) +1 (staff) force damage.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">-------------------------------------------------------------------------------</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Encounter Spell: Force Orb; Ranged 20; One creature or object; +6 vs Ref: (Int +4 Lvl +1, staff +1); 2D8 +4 (Int mod) +1 (staff) force damage - </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">make secondary attack; Each enemy adjacent to Primary Target.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Secondary Attack; +6 vs Ref: (Int +4 Lvl +1, staff +1): 1D10 +4 (Int mod) +1 (staff) force damage.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">--------------------------------------------------------------------------------</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Daily spell: Sleep (selected): Area Burst 2* within 20; Each creature in burst; +6 vs Will: (Int +4, Lvl+1, Staff +1); HIT: Target slowed (save ends) If target fails first save he becomes unconscious (save ends). MISS: Target is slowed (save ends) </span></span></span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">*If Staff of the War Mage daily power used, area becomes Area Burst 3 within 20.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Daily spell: Flaming sphere (not selected)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">-------------------------------------------------------------------------------</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Utility Spell: (Encounter) (Selected) Shield : Personal: Immediate Interrupt: Trigger: Hit by an attack: Effect: Gain +4 power bonus to AC and Reflex till end of my next turn.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Utility Spell: (Daily) Expeditious Retreat (Not Selected)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">-------------------------------------------------------------------------------</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Gear </strong></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Victorious Leather Armour +1 15lbs</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Standard Kit 33lb</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">3 x daggers 3lbs</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Staff of the war mage +1 4lb</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Spell book <u>3lb</u></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">58lb </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Ritual components 60gp worth</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Journeybread </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Staff of the War Mage </span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">142gp left</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Weight carried (59lbs)</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Normal Load: 120lbs</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Heavy Load: 240lbs</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Push or Drag: 600lbs</span></span></span></p><p> </p><p> </p><p><span style="color: white">Staff of the War Mage Level 3: (Implement) +1 enhancement to attack and damage rolls. On critical +1d8 damage per plus</span></p><p><span style="color: white">Daily Power: (Free action) Use when using a power with a blast or burst effect. Increase the size by 1. </span></p><p> </p><p>Victorious Leather Armor +1 (homebrewed) - property: when you score a critical hit, you gain a +2 item bonus to all defenses until the start of your next turn. (For area attacks, only the first attack roll counts).</p></blockquote><p></p>
[QUOTE="The Digger, post: 4405269, member: 73964"] AaaaaaaaaaGh! I never realised how awkward it was to start with a 2nd level character. I write up the stats then I remember about adding in half level. I just didn't realise how many things used the half level stat. Then I go for a magic staff and it all starts all over again adding in the plus from the staff. Eventually I think I have it then I remember about an elf's ability to add perception - so I add that. Then there's hit points etc etc etc. So I think I have it now but I'm willing for any criticisms/ideas/suggestions. Especially as regards which Utility Power to take. Both are good, both are defensive but 1 is daily and 1 is encounter. Any comments? --------------------------------------------------------------------- [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Joshua Dar Rhest: Human wizard[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Initiative +4 (Feat)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Perception +6 (trained skill) (+7 within 5 squares of Karis)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Alignment: Unaligned (Ioun)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Languages: Common, Goblin[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Str: 12 (+1) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Con 16 (+3) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Dex: 10 (+0) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Int: 18 (+4) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Wis: 12 (+1)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Cha 8 (-1)[/COLOR][/FONT][/SIZE] [/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]HP: 30, Bloodied 15, Surge value 7[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Healing Surges: 9 [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Action Points: 1[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=black]Speed: 6 squares [/COLOR][/FONT][/SIZE] [/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]AC: 19 (11 + 3 magic Leather + 4 Int + 1 Staff) [/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Fort: 15 (11+3 Con +1 Racial)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Ref: 16 (11+4 Int +1 Racial)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Will: 15 (11 + 1 Wis + 1 Racial +2 Class)[/COLOR][/FONT][/SIZE][/COLOR] [COLOR=black][SIZE=3][FONT=Times New Roman][COLOR=white]Staff of Defense grants +3 bonus to any defence immediate interrupt once per encounter[/COLOR][/FONT][/SIZE][/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Skills:[/B] Arcana +10 (T), Dungeoneering +7 (T), History +10 (T), Perception +7 (T), Acrobatics +1, Athletics +2, Bluff +0, Diplomacy +0, Endurance +4, Heal +2, Insight +2, Intimidate +0, Nature +2, Religion +5, Stealth +1, Streetwise +0, Thievery +1[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white](T) = Trained Skill: Values include half level.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Feats: [/B]Ritual Casting, Armour proficiency-leather, Improved Initiative [/COLOR][/FONT][/SIZE] [B][SIZE=3][FONT=Times New Roman][COLOR=white]Racial & class Features[/COLOR][/FONT][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Armour Profs (Cloth); Weapon Profs (Dagger, quarterstaff)[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Bonus to Defence: +2 Will[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Staff Mastery: +1 AC and once per encounter bonus gives +3 to any defence as immediate interrupt[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Cantrips[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Gain ‘Ritual Casting’ feat[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Spellbook; Rituals:Tenser's Floating Disk, Animal Messenger, Comprehend Languages.[/COLOR][/SIZE][/FONT] [B][SIZE=3][FONT=Times New Roman][COLOR=white]Powers:[/COLOR][/FONT][/SIZE][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Basic Melee: Str (+5) vs AC (Lvl +1, Str +1, Staff +2 (proficiency) +1 Magic) Damage 1d8+ 2 (str and magic)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Basic Ranged: Dex (+1) vs AC (+1 Lvl) ; Range 5/10; Damage 1d4[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]OR use Magic Missile![/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]At Will Cantrips: Ghost Sound - ranged 10, One object or square.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Light - Ranged 5, lasts 5 minutes. [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Mage Hand - sustainable (minor) indefinite - moves <20 lbs. [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Prestidigitation - amusing magical trick.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]-----------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]At will spell 1: Scorching burst: Burst 1* within 10. Each creature in burst; +6 vs Ref (Int +4, Lvl +1, staff +1); 1d6 +4 (Int mod) +1 (staff) fire damage. [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]*If Staff of the War Mage daily power used, area becomes Burst 2 within 10.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]At Will Spell 2: Thunderwave: Close Blast 3*: Each creature in blast; +6 vs Fort (Int +4, Lvl +1, Staff +1); 1d6 +4 (Int mod) +1 (staff) thunder damage. [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]*If Staff of the War Mage daily power used, area becomes Close Blast 4.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]At Will Spell: Magic Missile: Ranged 20; One creature; +6 vs Ref (Int +4, Lvl +1, staff +1); 2D4 +4 (Int mod) +1 (staff) force damage.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]-------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Encounter Spell: Force Orb; Ranged 20; One creature or object; +6 vs Ref: (Int +4 Lvl +1, staff +1); 2D8 +4 (Int mod) +1 (staff) force damage - [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]make secondary attack; Each enemy adjacent to Primary Target.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Secondary Attack; +6 vs Ref: (Int +4 Lvl +1, staff +1): 1D10 +4 (Int mod) +1 (staff) force damage.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]--------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Daily spell: Sleep (selected): Area Burst 2* within 20; Each creature in burst; +6 vs Will: (Int +4, Lvl+1, Staff +1); HIT: Target slowed (save ends) If target fails first save he becomes unconscious (save ends). MISS: Target is slowed (save ends) [/COLOR][/SIZE][/FONT][FONT=Times New Roman][SIZE=3][COLOR=white]*If Staff of the War Mage daily power used, area becomes Area Burst 3 within 20.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Daily spell: Flaming sphere (not selected)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]-------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Utility Spell: (Encounter) (Selected) Shield : Personal: Immediate Interrupt: Trigger: Hit by an attack: Effect: Gain +4 power bonus to AC and Reflex till end of my next turn.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Utility Spell: (Daily) Expeditious Retreat (Not Selected)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]-------------------------------------------------------------------------------[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][B]Gear [/B][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Victorious Leather Armour +1 15lbs[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Standard Kit 33lb[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]3 x daggers 3lbs[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Staff of the war mage +1 4lb[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Spell book [U]3lb[/U][/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]58lb [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]Ritual components 60gp worth[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Journeybread [/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Staff of the War Mage [/COLOR][/FONT][/SIZE] [COLOR=white][FONT=Times New Roman][SIZE=3]142gp left[/SIZE][/FONT][/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=white]Weight carried (59lbs)[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Normal Load: 120lbs[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Heavy Load: 240lbs[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white]Push or Drag: 600lbs[/COLOR][/FONT][/SIZE] [COLOR=white]Staff of the War Mage Level 3: (Implement) +1 enhancement to attack and damage rolls. On critical +1d8 damage per plus[/COLOR] [COLOR=white]Daily Power: (Free action) Use when using a power with a blast or burst effect. Increase the size by 1. [/COLOR] Victorious Leather Armor +1 (homebrewed) - property: when you score a critical hit, you gain a +2 item bonus to all defenses until the start of your next turn. (For area attacks, only the first attack roll counts). [/QUOTE]
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[OOC] The Missing Warlock [4e, closed]
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