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[OOC] The Missing Warlock [4e, closed]
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<blockquote data-quote="Arbanax" data-source="post: 4405275" data-attributes="member: 61517"><p><strong>Relleks Character sheet</strong></p><p></p><p>Cor took me a while but here it is: </p><p></p><p> [sblock= Rellek Spirestrike Dragonborn Ranger 2]</p><p> </p><p>Initiative: +3</p><p>Senses: Low light vision</p><p> Alignment: Good </p><p>Languages: Common, Draconic </p><p> </p><p>Str 15 (+2)</p><p>Dex 14 (+2)</p><p>Con 15 (+2)</p><p>Int 13 (+2)</p><p>Wis 14 (+2)</p><p>Cha 12 (+2)*</p><p> [Includes bonus for 2nd level]</p><p></p><p>HP 36; Bloodied 18 (+1 to attack when blooded);</p><p> Healing Surge 11 (8/day)</p><p>AC 16; Fort 14, Ref 14, Will 13 </p><p>Speed 6</p><p>Action Points 1</p><p> </p><p> </p><p> <strong>Skills:</strong></p><p> Acrobatics +2<em> u</em></p><p> History +4<em>u</em></p><p> Thievery +2</p><p> Arcana +2<em> u</em></p><p> <strong>Insight +8</strong></p><p> Athletics +2<em>u</em></p><p> Intimidate +4<em>u</em></p><p> Bluff +2<em> u</em></p><p> <strong>Nature +8</strong></p><p> Diplomacy +2<em>u</em></p><p> <strong>Perception +9</strong></p><p> Dungeon +3<em>u</em></p><p> Religion +2<em>u</em></p><p> <strong>Endurance +7</strong></p><p> <strong>Stealth +7</strong></p><p> Heal +<em>3</em><em> u</em></p><p> Streetwise +2</p><p> <em>u</em> Untrained Skill</p><p></p><p>Feats:</p><p> Dragon Sense +1 to perception and low light vision</p><p> Lethal hunter hunters quarry dice increase to d8’s</p><p> Toughness – gain an additional 5 hp per tier</p><p> </p><p><strong>Gear: </strong></p><p> [code]</p><p> Cost Weight Item</p><p> 15g 33 Adventurer's kit </p><p> 30g 25 Hide armour</p><p> 25g 2 Shortbow </p><p> 1g 3 30 arrows</p><p> 15g 6 Battle Axe off hand</p><p> 680g 6 Thundering level 3 Battle Axe* </p><p> ???g ? gold</p><p> </p><p> [/code]<em>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.</em></p><p> <em></em></p><p> <em></em></p><p> <em>Thundering Level 3 Battle Axe +1, critical +1d6 Thunder damage, Power daily: Free Action, Use this power when hit with weapon, deal an xtra 1d8 thunder damage and push target 1 square.</em></p><p> </p><p><strong>Racial features:</strong></p><p> - Vision: Low-Light</p><p> - Dragonborn Fury: When bloodied gain +1 to attack</p><p> - Draconic Heritage: Healing Surge Value = 1/4 hp +Con modifier</p><p> - Special Encounter Power: </p><p> - Dragon Breath Power: Your Breath weapon deals Lightning damage. Attack rolls are based on your Strength [+3]. You determine your damage with your Constitution [3].</p><p> </p><p> <strong>Class Features </strong></p><p> -Two-Blade Fighting Style</p><p> - Hunter's Quarry: Once per turn as a minor action, you can designate the enemy nearest to you as your quarry (only one quarry at a time). Once per round you can deal an extra 1d8 damage to your quarry. If you have multiple attacks only one gains the extra damage.</p><p> - Prime Shot: You gain an extra +1 to attack, if none of your allies is nearer to your target than you are.</p><p> - You are proficient with following kinds of weapons: Simple Melee, Military Melee, Simple Ranged, Military Ranged</p><p> </p><p> </p><p><strong>Powers</strong></p><p> </p><p>-----------------------------------------------------------------</p><p><strong><u><span style="color: seagreen">basic melee attack (standard; at will, martial, weapon; Melee)</span></u></strong></p><p>+6 [+2 Str +2 Prof +1 Magical bonus + 1l level] vs AC, 1d10+3 Damage + on critical 1d6 Thunder damage.</p><p> <strong><u><span style="color: seagreen">basic Ranged attack (standard; at will, martial, weapon)</span></u></strong></p><p><strong><u><span style="color: seagreen"></span></u></strong>+5 [+2 Dex, +2 Prof +1 level] vs AC, range 15/20, 1d8+2 Damage </p><p> <span style="color: red"></span></p><p><span style="color: red"></span><span style="color: Green">Dragon Breath Minor action Close blast 3 Lightening</span></p><p><span style="color: Green"><span style="color: White">+3 [=2 Str, +1 level] v REF, 1d6+2 (Con bonus)</span></span></p><p></p><p><strong><u><span style="color: seagreen"> Careful attack (standard; at will, martial, weapon ranged or Melee)</span></u></strong></p><p>Str + 2 v AC Hit 1d10+ 1 Magical enhancement </p><p></p><p><strong><span style="color: seagreen"><u>Twin Strike (standard; at-will, martial, weapon, Melee; two weapons)</u></span></strong></p><p><strong><span style="color: seagreen"><u></u></span></strong>[Note one or two targets], Str v AC (melee Main and off handed weapon, Ranged two hits)</p><p>1d10+1 (magical Enhancement) and 1d10 off hand attack.</p><p></p><p> <span style="color: red"><strong><u>Dire Wolverine Strike (standard; encounter, martial, weapon, Melee)</u></strong></span></p><p>Close Burst 1; Each Enemy you can see; Str v AC Hit 1d10+ 4 [Str and +1 ME]</p><p> </p><p> <strong><span style="color: red">Yield Ground (Utility, Encounter, Standard, Martial, weapon)</span></strong></p><p><strong></strong>Trigger: Damaged by an enemy melee attack</p><p> Effect: You can shift 3 squares and get +2 power bonus to all defences until end of your next turn</p><p></p><p><strong>Hunters Bear Trap</strong> (standard; Daily, martial, weapon Melee or Ranged)</p><p>Target 1; Str v AC (melee) or Dex v AC (ranged) </p><p> Damage: 2d10 + 3Str +1ME Melee, 2d8+3 Ranged</p><p> Target is slowed and takes ongoing 5 damage (save ends both) </p><p> Miss: Half damage, target slowed to end of your next turn, no ongoing damage </p><p> </p><p> [sblock=Appearance]</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p> Just to say I took a level 3 magic weapon (why would you go for level 2 if you had the choice?) hope that this is ok?</p></blockquote><p></p>
[QUOTE="Arbanax, post: 4405275, member: 61517"] [b]Relleks Character sheet[/b] Cor took me a while but here it is: [sblock= Rellek Spirestrike Dragonborn Ranger 2] Initiative: +3 Senses: Low light vision Alignment: Good Languages: Common, Draconic Str 15 (+2) Dex 14 (+2) Con 15 (+2) Int 13 (+2) Wis 14 (+2) Cha 12 (+2)* [Includes bonus for 2nd level] HP 36; Bloodied 18 (+1 to attack when blooded); Healing Surge 11 (8/day) AC 16; Fort 14, Ref 14, Will 13 Speed 6 Action Points 1 [B]Skills:[/B] Acrobatics +2[I] u[/I] History +4[I]u[/I] Thievery +2 Arcana +2[I] u[/I] [B]Insight +8[/B] Athletics +2[I]u[/I] Intimidate +4[I]u[/I] Bluff +2[I] u[/I] [B]Nature +8[/B] Diplomacy +2[I]u[/I] [B]Perception +9[/B] Dungeon +3[I]u[/I] Religion +2[I]u[/I] [B]Endurance +7[/B] [B]Stealth +7[/B] Heal +[I]3[/I][I] u[/I] Streetwise +2 [I]u[/I] Untrained Skill Feats: Dragon Sense +1 to perception and low light vision Lethal hunter hunters quarry dice increase to d8’s Toughness – gain an additional 5 hp per tier [B]Gear: [/B] [code] Cost Weight Item 15g 33 Adventurer's kit 30g 25 Hide armour 25g 2 Shortbow 1g 3 30 arrows 15g 6 Battle Axe off hand 680g 6 Thundering level 3 Battle Axe* ???g ? gold [/code][I]Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin. [/I] [I]Thundering Level 3 Battle Axe +1, critical +1d6 Thunder damage, Power daily: Free Action, Use this power when hit with weapon, deal an xtra 1d8 thunder damage and push target 1 square.[/I] [B]Racial features:[/B] - Vision: Low-Light - Dragonborn Fury: When bloodied gain +1 to attack - Draconic Heritage: Healing Surge Value = 1/4 hp +Con modifier - Special Encounter Power: - Dragon Breath Power: Your Breath weapon deals Lightning damage. Attack rolls are based on your Strength [+3]. You determine your damage with your Constitution [3]. [B]Class Features [/B] -Two-Blade Fighting Style - Hunter's Quarry: Once per turn as a minor action, you can designate the enemy nearest to you as your quarry (only one quarry at a time). Once per round you can deal an extra 1d8 damage to your quarry. If you have multiple attacks only one gains the extra damage. - Prime Shot: You gain an extra +1 to attack, if none of your allies is nearer to your target than you are. - You are proficient with following kinds of weapons: Simple Melee, Military Melee, Simple Ranged, Military Ranged [B]Powers[/B] ----------------------------------------------------------------- [B][U][COLOR=seagreen]basic melee attack (standard; at will, martial, weapon; Melee)[/COLOR][/U][/B] +6 [+2 Str +2 Prof +1 Magical bonus + 1l level] vs AC, 1d10+3 Damage + on critical 1d6 Thunder damage. [B][U][COLOR=seagreen]basic Ranged attack (standard; at will, martial, weapon) [/COLOR][/U][/B]+5 [+2 Dex, +2 Prof +1 level] vs AC, range 15/20, 1d8+2 Damage [COLOR=red] [/COLOR][COLOR=Green]Dragon Breath Minor action Close blast 3 Lightening [COLOR=White]+3 [=2 Str, +1 level] v REF, 1d6+2 (Con bonus)[/COLOR][/COLOR] [B][U][COLOR=seagreen] Careful attack (standard; at will, martial, weapon ranged or Melee)[/COLOR][/U][/B] Str + 2 v AC Hit 1d10+ 1 Magical enhancement [B][COLOR=seagreen][U]Twin Strike (standard; at-will, martial, weapon, Melee; two weapons) [/U][/COLOR][/B][Note one or two targets], Str v AC (melee Main and off handed weapon, Ranged two hits) 1d10+1 (magical Enhancement) and 1d10 off hand attack. [COLOR=red][B][U]Dire Wolverine Strike (standard; encounter, martial, weapon, Melee)[/U][/B][/COLOR] Close Burst 1; Each Enemy you can see; Str v AC Hit 1d10+ 4 [Str and +1 ME] [B][COLOR=red]Yield Ground (Utility, Encounter, Standard, Martial, weapon)[/COLOR] [/B]Trigger: Damaged by an enemy melee attack Effect: You can shift 3 squares and get +2 power bonus to all defences until end of your next turn [B]Hunters Bear Trap[/B] (standard; Daily, martial, weapon Melee or Ranged) Target 1; Str v AC (melee) or Dex v AC (ranged) Damage: 2d10 + 3Str +1ME Melee, 2d8+3 Ranged Target is slowed and takes ongoing 5 damage (save ends both) Miss: Half damage, target slowed to end of your next turn, no ongoing damage [sblock=Appearance] [/sblock] [/sblock] Just to say I took a level 3 magic weapon (why would you go for level 2 if you had the choice?) hope that this is ok? [/QUOTE]
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