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[OOC] The Missing Warlock [4e, closed]
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<blockquote data-quote="Arbanax" data-source="post: 4491794" data-attributes="member: 61517"><p>[FONT=&quot]Well speaking for myself NT, I’ve loved playing the game so far, I think you’ve been a really good DM, on top of the rules, polite and consistent. With many of us still learning the ropes it’s been a great experience to work with you and I’ve personally appreciated your patience. [/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot]Secondly I’d love to continue – I’d like to see where things go for the gang and get to the bottom of this blight and who Baradur is and what happens next.[/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot]As for what you could do better, I’m with PenStudd in that I think there isn’t a lot I’d like to add. I’m grateful that it’s been a two way street the labelling of maps made a huge difference in that last battle for me at least. Its interesting what you say about combat...there is some debate about 4e combat being too long and therefore boring. Whilst reading this thread I couldn’t help thinking how satisfying our combats had been by contrast. [/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot]On the whole stats thing I’m not sure I agree, although we know our stats, I think from a role playing point of view I’d rather not know that the Direwolf I’m facing has a strength of 18 for instance. I’d rather just know that the thing’s huge etc. [/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot]I also didn’t notice the railroad, but now I look back I do see some pinch points but to be honest its PbP is or can be slow so I think that’s more a issue to do with this form of play, I’d hate to spend weeks just talking with NPC’s without feeling we’re advancing further. [/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot]Don’t be too self critical, it’s been great so far and I’m thrilled to continue to be part of it. [/FONT]</p><p> [FONT=&quot] [/FONT]</p><p> [FONT=&quot]Ab[/FONT]</p></blockquote><p></p>
[QUOTE="Arbanax, post: 4491794, member: 61517"] [FONT="]Well speaking for myself NT, I’ve loved playing the game so far, I think you’ve been a really good DM, on top of the rules, polite and consistent. With many of us still learning the ropes it’s been a great experience to work with you and I’ve personally appreciated your patience. [/FONT] [FONT="] [/FONT] [FONT="]Secondly I’d love to continue – I’d like to see where things go for the gang and get to the bottom of this blight and who Baradur is and what happens next.[/FONT] [FONT="] [/FONT] [FONT="]As for what you could do better, I’m with PenStudd in that I think there isn’t a lot I’d like to add. I’m grateful that it’s been a two way street the labelling of maps made a huge difference in that last battle for me at least. Its interesting what you say about combat...there is some debate about 4e combat being too long and therefore boring. Whilst reading this thread I couldn’t help thinking how satisfying our combats had been by contrast. [/FONT] [FONT="] [/FONT] [FONT="]On the whole stats thing I’m not sure I agree, although we know our stats, I think from a role playing point of view I’d rather not know that the Direwolf I’m facing has a strength of 18 for instance. I’d rather just know that the thing’s huge etc. [/FONT] [FONT="] [/FONT] [FONT="]I also didn’t notice the railroad, but now I look back I do see some pinch points but to be honest its PbP is or can be slow so I think that’s more a issue to do with this form of play, I’d hate to spend weeks just talking with NPC’s without feeling we’re advancing further. [/FONT] [FONT="] [/FONT] [FONT="]Don’t be too self critical, it’s been great so far and I’m thrilled to continue to be part of it. [/FONT] [FONT="] [/FONT] [FONT="]Ab[/FONT] [/QUOTE]
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