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[OOC] The Missing Warlock [4e, closed]
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<blockquote data-quote="covaithe" data-source="post: 4493404" data-attributes="member: 46559"><p>Huh. Well, it certainly seems useful... possibly too useful. It reminds me a lot of the 3.5 Improved Feint feat, which was arguably broken. But it's got some safeguards, too... </p><p></p><p>I really like the intent, which is to let a rogue have a chance to sneak up on an enemy who takes his eyes off her in a fight. I think it has some problems as written. For one thing, it looks like you could use this before moving, then move your full speed without penalty and get CA. Karis definitely will be picking up Deft Strike, so that's CA on someone up to 9 squares away. For another thing, it seems like you shouldn't be able to use it to get CA on someone who can clearly see you for your whole movement and isn't distracted. Consider using this on an archer 7 squares away who's not being attacked, but is firing at Moreen, who's standing next to Karis. It stretches verisimilitude a bit more than I like to have Karis suddenly turn and run in plain sight across that intervening distance and surprise attack the archer. </p><p></p><p>What about: </p><p>* Sly Setup (rogue class feature) *</p><p>Move action</p><p>Target: One creature</p><p>Attack: stealth vs passive perception</p><p>Hit: Move up to half your speed and gain CA for your next attack against the creature on this turn.</p><p>Special: You must be at least 3 squares away from your target when you use this power. If the target has made an attack this turn, its target must be at least three squares away from you. If the target has been attacked this turn, its attackers must all be at least 2 squares away from you.</p><p></p><p>Hmm. Now that I've typed all that, it basically boils down to allowing a stealth check at the end of a move if the conditions in Special are met. Which I'd be okay with; it's effectively a description of some circumstances under which a creature could be "distracted" in combat other than from a successful bluff check.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4493404, member: 46559"] Huh. Well, it certainly seems useful... possibly too useful. It reminds me a lot of the 3.5 Improved Feint feat, which was arguably broken. But it's got some safeguards, too... I really like the intent, which is to let a rogue have a chance to sneak up on an enemy who takes his eyes off her in a fight. I think it has some problems as written. For one thing, it looks like you could use this before moving, then move your full speed without penalty and get CA. Karis definitely will be picking up Deft Strike, so that's CA on someone up to 9 squares away. For another thing, it seems like you shouldn't be able to use it to get CA on someone who can clearly see you for your whole movement and isn't distracted. Consider using this on an archer 7 squares away who's not being attacked, but is firing at Moreen, who's standing next to Karis. It stretches verisimilitude a bit more than I like to have Karis suddenly turn and run in plain sight across that intervening distance and surprise attack the archer. What about: * Sly Setup (rogue class feature) * Move action Target: One creature Attack: stealth vs passive perception Hit: Move up to half your speed and gain CA for your next attack against the creature on this turn. Special: You must be at least 3 squares away from your target when you use this power. If the target has made an attack this turn, its target must be at least three squares away from you. If the target has been attacked this turn, its attackers must all be at least 2 squares away from you. Hmm. Now that I've typed all that, it basically boils down to allowing a stealth check at the end of a move if the conditions in Special are met. Which I'd be okay with; it's effectively a description of some circumstances under which a creature could be "distracted" in combat other than from a successful bluff check. [/QUOTE]
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