[OOC] The Mythar Resistance [Calling All Players]


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Okay, I've e-mailed everyones updated characters back to them. Some of you need to fix or add a few things and then get back to me again. Once that's done we'll be a rolling.
 

The Continent of Ethend

The continent of Ethend is the largest known continent on Cthon. A land of massive proportions. To the far east, the lands of Zoduka border the Sea of Seven Spices, where the monarchy of the Endless Sun rules with a harsh hand over its people. To the far west the lush rolling hills of Cihairdun stretch till they fall away at the White Cliffs into the Forlorn Ocean. To the north the arctic tundra and steppes of Fyndorn give way to the ice sheets and glaciers of Iyndor. To the south stretch the Iron Wastes, a desolate reach of razor-stone ridges and molten land. All across the continent stretches the might of the Mythar, only in the Deep Fen, the far north and the great vaulting under-cities of the Helm Peaks does any sense of freedom from their prying minds exist.

The westernmost lands are comprised of hills of rolling grass, intermingled with short peaks and temperate forests all consistently blanketed in a soft rain. These lands are called Cihairdun or for those who stumble on the tongue, The Rolling Green. Before the Invasion, it was rich and abundant with culture and commerce. However, many a city which once stood is visited only upon by vines and spirits. White Cliff, the only remaining city sits upon the edge of the cliffs it is named for, looking off into the west across the Forlorn Ocean with its dark waters and white crested waves.
Mostly humans live here, some still practice the old ways, revering the land as it was meant to be, but the hand of the Mythar crumples what little connection they actually hold with it. Legends speak that far before the Invasion man actually could touch the spirit of nature like the elves and draw forth its power, but legends are far from what they used to be. The land is used for its rich fields and bountiful wildlife, padding the purses of those humans who willingly serve as the Mythar?s driving whip. A few bands of outlaws nestle in the forests or run the ridges, striking out at the Mythar forces, but their numbers dwindle. Most have grown accustomed to their lives, working the fields or the woods, transporting lumber or hunting game. They curse and praise the names of those who strike for freedom, for it brings the Mythar grip tighter about their throats but puts an edge of hope into their hearts.

To the east of Cihairdun, the land plunges into magnificent forests and wild areas, grown in the blessing of the lands spirit. It is the center of the continent. Called Laerendhor, or the Deep Fen, it is the land of the elves. The trees are mightier, animals prouder, the tiger falling upon its prey more savage, fires warmer, air crisper, everything heightened. The line between the material world and the spirit world blurred. This is what keeps the Mythar from driving the elves from the land, as the land itself spurns them. Very little of what humans or dwarves would call civilization exists here. Nothing like a city would ever be thought to live within the borders of Laerendhor, however the World Tree is said to rise from the center of its forests. The World Tree is said to be as wide and as tall as a mountain, ever radiant with the spirit of the natural world.
Elves are obviously the most commonly found here, they are the practitioners of the ancient ways. Druidic and shamanic traditions run through the very core of their existence. They embody the cycles of life which revolve in the natural world, the vicious predator, the nurturing mother, the brewing storm and the lapping waves. Those who would venture into the Deep Fen are welcome so long as they do not impede the wending of the circle. Those who wish to break or twist the circle are met with the fury of the elves and of the land itself.

To the south of Cihairdun, rise the great city states of Agoria which stretch east beneath the Deep Fen and south till the Golden Coast. These lands are diverse, ranging from warm forests and chill peaks to open plains and sparse desert. The four largest city states, Aphres, Nuphos, Denke and Rios, along with a handful of smaller city states, form the empire of Agoria. The center of the Mythars power, they teem with the bustle of a shackled populace laboring for their masters. Floating between the city states is Psuche, the skycity of the elite Mythar, a massive disc of pitch black crystal with a city of towering crystal spires in all different colors, few who are not Mythar have ever seen it up close.
Many different people are found here, and also the highest concentration of Mythar are found here. Halflings serve the Mythar in their homes and work, while the dwarves are kept on the fringes of society working in quarries and similar areas. The humans form the bulk of the populace however, working their crafts and professions and edging by in a middle of the road gray.
 

The current adventure will be taking place between Cihairdun and Agoria so that's the major area where I'll concentrate my information for now.

More exacting details of where the performing troupe is currently will come out in the IC thread.
 

Olivia is up in the rogue gallery.

I must say, between Tau pretending he's blind and Olivia who's really blind ... We should call ourselves the blind circus ...
 


i was a little worried when I saw you post after Ferrix hinting that you were playing a blind character. To tell you the truth I was tempted to play a character who was really blind, but I couldnt find any more than a passing reference to "overcoming the penalties" in the SRD. So I decided to go with a character who pretended to be blind.
 

Well, Olivia is pretty often going to be blind and behave that way, but some of her powers synesthete allow her to mitigate that when she needs to. Additionally, her high listen skill and blind-fight allows her to get around at least mildly well.
 

pretty close to the way Tau adapts while wearing a blindfold. But there was a reference in the SRD under Blindness to overcoming some of the penalties for characters who have been blind for a long time. But I couldnt find any actual rules to that.
 

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