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OOC: The story of the Clan - The Sunless Citadell.
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<blockquote data-quote="Guest 11456" data-source="post: 2517193"><p><strong>Venerable Character Submission</strong></p><p></p><p><strong>Big Daddy Nim</strong></p><p><strong>Male Gnome Cleric/Warrior 1</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Diety:</strong> Gaerdal Ironhand</p><p></p><p><strong>Height:</strong> 3’-9”</p><p><strong>Weight:</strong> 45#</p><p><strong>Skin:</strong> Medium</p><p><strong>Eyes:</strong> Violet</p><p><strong>Hair:</strong> White</p><p><strong>Age:</strong> 250</p><p></p><p><strong>Str:</strong> 6 (-2) [14, -6 age, -2 race]</p><p><strong>Dex:</strong> 6 (-2) [12, -6 age]</p><p><strong>Con:</strong> 6 (-2) [10, -6 age, +2 race]</p><p><strong>Int:</strong> 11 (+0) [8, +3 age]</p><p><strong>Wis:</strong> 18 (+4) [15, +3 age]</p><p><strong>Cha:</strong> 16 (+3) [13, +3 age]</p><p></p><p><strong>Racial Abilities:</strong> +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Common and Gnome / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—<em>speak with animals</em> (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—<em>dancing lights, ghost sound, prestidigitation</em>, Caster level 1st, save DC 13, Favored Class: Warrior</p><p></p><p><strong>Class Abilities:</strong> Turn Undead</p><p></p><p><strong>Hit Dice:</strong> 1d8-2+3</p><p><strong>HP:</strong> 9</p><p><strong>AC:</strong> 12 (+1 Size, -2 Dex, +3 Armor)</p><p><strong>Armor Check Penalty:</strong> -1</p><p><strong>Init:</strong> -2</p><p><strong>Speed:</strong> 30ft</p><p></p><p><strong><u>Saves</u></strong></p><p><strong>Fortitude:</strong> +0 [+2 base, -2 Con]</p><p><strong>Reflex:</strong> -2 [+2 base, -2 Dex]</p><p><strong>Will:</strong> +6 [+2 base, +4 Wis]</p><p></p><p><strong>BAB:</strong> +1</p><p><strong>MAB:</strong> +1 (1d6-2/x3/B, Small Warhammer)</p><p></p><p><strong><u>Spells</u></strong></p><p><strong>Domains:</strong> Protection, War</p><p><strong>Save:</strong> 14+level</p><p><strong>Spells/Day:</strong> 3/2+1</p><p><strong>Spells:</strong></p><p><strong>0:</strong> Create Water, Light, Purify Food & Drink</p><p><strong>1:</strong> Bless, Magic Weapon*, Summon Monster I</p><p></p><p><strong><u>Skills</u></strong></p><p><strong>Diplomacy:</strong> +7 [4 ranks, +3 Cha]</p><p><strong>Heal:</strong> +8 [4 ranks, +4 Wis]</p><p></p><p><strong>Feat:</strong></p><p>Toughness</p><p>Martial Weapon Proficiency (warhammer)</p><p>Weapon Focus (warhammer)</p><p></p><p><strong>Languages:</strong> Common & Gnome</p><p></p><p><strong>Equipment:</strong></p><p>Small Traveler’s Outfit (-)</p><p>Small Studded Leather (10#)</p><p>Small Warhammer (2.5#)</p><p>Metal Holy Symbol: Iron Band (0.5#)</p><p>------------------------------</p><p>Total (13#)</p><p></p><p><strong>Appearance:</strong> By gnome standards, Nim is very tall and slim. Besides having a medium complexion and white hair, his most notable feature is his violet eyes. He generally wears a shirt and vest, wool breeches, sturdy boots, a belt, and a cloak with a hood. Over his clothes he wears his studded leather armor. A small warhammer is normally attached to his belt and an iron band on a leather string is about his neck.</p><p></p><p><strong>Personality:</strong> Big Daddy Nim, as the other gnomes call him, is a sweet old man. He treats all of the other gnomes as a grandfather might treat his grandchildren. When the times arise he is quick to give grandfatherly advice to whomever he deems needs it.</p><p></p><p><strong>Background:</strong> Nim was a member of the group of gnomes that was originally captured by Kranimatraxius over two hundred years ago. He remembers back to when he was but 33 years old when the great green dragon came and captured them. Through all of his people’s turmoil, Nim has kept true to his patron diety, Gaerdal Ironhand. He has been waiting for this day when his people would at last be free again. When the clan spoke of finding another dragon, Nim was appalled. How could they think of such a thing? So he secretly decided to organize a group to go to Oakhurst with the intent of finding information about Ashardalon. But the actual plan is to get away from those fanatics that want to continue the madness.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 2517193"] [b]Venerable Character Submission[/b] [b]Big Daddy Nim[/b] [b]Male Gnome Cleric/Warrior 1[/b] [b]Alignment:[/b] Neutral Good [b]Diety:[/b] Gaerdal Ironhand [b]Height:[/b] 3’-9” [b]Weight:[/b] 45# [b]Skin:[/b] Medium [b]Eyes:[/b] Violet [b]Hair:[/b] White [b]Age:[/b] 250 [b]Str:[/b] 6 (-2) [14, -6 age, -2 race] [b]Dex:[/b] 6 (-2) [12, -6 age] [b]Con:[/b] 6 (-2) [10, -6 age, +2 race] [b]Int:[/b] 11 (+0) [8, +3 age] [b]Wis:[/b] 18 (+4) [15, +3 age] [b]Cha:[/b] 16 (+3) [13, +3 age] [b]Racial Abilities:[/b] +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Common and Gnome / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—[i]speak with animals[/i] (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—[i]dancing lights, ghost sound, prestidigitation[/i], Caster level 1st, save DC 13, Favored Class: Warrior [b]Class Abilities:[/b] Turn Undead [b]Hit Dice:[/b] 1d8-2+3 [b]HP:[/b] 9 [b]AC:[/b] 12 (+1 Size, -2 Dex, +3 Armor) [b]Armor Check Penalty:[/b] -1 [b]Init:[/b] -2 [b]Speed:[/b] 30ft [b][u]Saves[/u][/b] [b]Fortitude:[/b] +0 [+2 base, -2 Con] [b]Reflex:[/b] -2 [+2 base, -2 Dex] [b]Will:[/b] +6 [+2 base, +4 Wis] [b]BAB:[/b] +1 [b]MAB:[/b] +1 (1d6-2/x3/B, Small Warhammer) [b][u]Spells[/u][/b] [b]Domains:[/b] Protection, War [b]Save:[/b] 14+level [b]Spells/Day:[/b] 3/2+1 [b]Spells:[/b] [b]0:[/b] Create Water, Light, Purify Food & Drink [b]1:[/b] Bless, Magic Weapon*, Summon Monster I [b][u]Skills[/u][/b] [b]Diplomacy:[/b] +7 [4 ranks, +3 Cha] [b]Heal:[/b] +8 [4 ranks, +4 Wis] [b]Feat:[/b] Toughness Martial Weapon Proficiency (warhammer) Weapon Focus (warhammer) [b]Languages:[/b] Common & Gnome [b]Equipment:[/b] Small Traveler’s Outfit (-) Small Studded Leather (10#) Small Warhammer (2.5#) Metal Holy Symbol: Iron Band (0.5#) ------------------------------ Total (13#) [b]Appearance:[/b] By gnome standards, Nim is very tall and slim. Besides having a medium complexion and white hair, his most notable feature is his violet eyes. He generally wears a shirt and vest, wool breeches, sturdy boots, a belt, and a cloak with a hood. Over his clothes he wears his studded leather armor. A small warhammer is normally attached to his belt and an iron band on a leather string is about his neck. [b]Personality:[/b] Big Daddy Nim, as the other gnomes call him, is a sweet old man. He treats all of the other gnomes as a grandfather might treat his grandchildren. When the times arise he is quick to give grandfatherly advice to whomever he deems needs it. [b]Background:[/b] Nim was a member of the group of gnomes that was originally captured by Kranimatraxius over two hundred years ago. He remembers back to when he was but 33 years old when the great green dragon came and captured them. Through all of his people’s turmoil, Nim has kept true to his patron diety, Gaerdal Ironhand. He has been waiting for this day when his people would at last be free again. When the clan spoke of finding another dragon, Nim was appalled. How could they think of such a thing? So he secretly decided to organize a group to go to Oakhurst with the intent of finding information about Ashardalon. But the actual plan is to get away from those fanatics that want to continue the madness. [/QUOTE]
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