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OOC: The story of the Clan - The Sunless Citadell.
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<blockquote data-quote="Ozmar" data-source="post: 2526284" data-attributes="member: 8021"><p>Agreed! We're off!</p><p></p><p>Incidentally, I thought I ought to broach this subject before it causes issues in game play.</p><p></p><p>I've incarnated my character as a CN and slightly dastardly character. I was thinking that he would make liberal use of <em>charm person </em> and his interpersonal skills (esp. bluff, intimidate and diplomacy) to manipulate others and get his way. If I play him this way, he <em>will </em> still stick by the group, because I always play for group unity in the face of monsters and opponents, but he might try to manipulate the group in the direction of his preferred goals. So I wouldn't leave anyone's character for death, or "loot the bodies" in the midst of combat or anything like that. But I would use <em>charm person </em> on the other PCs from time to time just to make sure that they like me, or to lend emphasis to my arguments.</p><p></p><p>Alternately, I could make him CG and keep the same style, but ensure that he definitely has his heart in the right place and can always be trusted to do right by his friends. And he wouldn't use charm magic on his friends - only on enemies whom he couldn't convince to work with him otherwise.</p><p></p><p>I just wanted to check to see what the players/DM would prefer. If anyone would have problems with my using <em>charm person </em> (for example) on their character during play, just let me know and I won't do it. And if you'd prefer he be explicitly CG and trustworthy, just let me know and you've got it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just want to make sure we're all having fun. Don't need any unexpected problems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ozmar the Agreeable Player</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2526284, member: 8021"] Agreed! We're off! Incidentally, I thought I ought to broach this subject before it causes issues in game play. I've incarnated my character as a CN and slightly dastardly character. I was thinking that he would make liberal use of [I]charm person [/I] and his interpersonal skills (esp. bluff, intimidate and diplomacy) to manipulate others and get his way. If I play him this way, he [I]will [/I] still stick by the group, because I always play for group unity in the face of monsters and opponents, but he might try to manipulate the group in the direction of his preferred goals. So I wouldn't leave anyone's character for death, or "loot the bodies" in the midst of combat or anything like that. But I would use [I]charm person [/I] on the other PCs from time to time just to make sure that they like me, or to lend emphasis to my arguments. Alternately, I could make him CG and keep the same style, but ensure that he definitely has his heart in the right place and can always be trusted to do right by his friends. And he wouldn't use charm magic on his friends - only on enemies whom he couldn't convince to work with him otherwise. I just wanted to check to see what the players/DM would prefer. If anyone would have problems with my using [I]charm person [/I] (for example) on their character during play, just let me know and I won't do it. And if you'd prefer he be explicitly CG and trustworthy, just let me know and you've got it. :) Just want to make sure we're all having fun. Don't need any unexpected problems. :) Ozmar the Agreeable Player [/QUOTE]
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