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[OOC] Turmoil in Ghelspad [Scarred Lands] (FULL 5/5)
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<blockquote data-quote="Torillan" data-source="post: 1412651" data-attributes="member: 998"><p>For those of you who want to build a magic weapon (or armor, for that matter), choose which "powers" from the list of weapon/armor abilities listed in the DMG you'd like the item to have (including any bonuses to hit/damage/protection) and note the "Market Price modifier". The total for bonuses can't be greater than +10, so obviously higher powers take longer to awaken. The way it works is this: you need to be a certain level, and then spend XP to "awaken" the latent powers of the item. </p><p>Here is an example of how it works:</p><p></p><p>Equivalent Bonus - +2</p><p>Required Level - 5 </p><p>Total XP Weapon - 1,600</p><p>Total XP Armor/Shield - 800</p><p></p><p>From there each +1 bonus is every 2 levels after 5, (ie 7, 9, 11...) and doubles the XP needed.</p><p></p><p>All items will start off at +1 (include this in your total!!). Also, the bonuses are cumulative, so if the first ability is equivalent to +2, you would look at the +3 item level (+1 initial bonus and +2 equivalent) to determine what level you need to be and how much XP you need to spend. NOTE: I will be giving additional XP toward the item, which can ONLY be used to awaken abilities.</p><p>(Also, even though you start with only a masterwork item, something will happen early in the story to "start" the +1 bonus.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>When you choose which powers you'd like, make a story behind the weapon (where it came from, who made it, etc.). I will make final decisions on abilities once you send me your list and story. E-mail them to me (torillan@aol.com), that way they can remain "mysterious" to the other players. You're free to discuss the items amongst yourselves, I think it helps keep a mystique about each of you. </p><p></p><p>If this seems confusing (I have a tendency to do that to people), let me know. We can work out details while we wait for Voadam to get back from his business trip (Voadam - I can work out the details of what you want to use for you if you send me a list before you go; we can fix it when you get back). Then, we can start!!!!</p></blockquote><p></p>
[QUOTE="Torillan, post: 1412651, member: 998"] For those of you who want to build a magic weapon (or armor, for that matter), choose which "powers" from the list of weapon/armor abilities listed in the DMG you'd like the item to have (including any bonuses to hit/damage/protection) and note the "Market Price modifier". The total for bonuses can't be greater than +10, so obviously higher powers take longer to awaken. The way it works is this: you need to be a certain level, and then spend XP to "awaken" the latent powers of the item. Here is an example of how it works: Equivalent Bonus - +2 Required Level - 5 Total XP Weapon - 1,600 Total XP Armor/Shield - 800 From there each +1 bonus is every 2 levels after 5, (ie 7, 9, 11...) and doubles the XP needed. All items will start off at +1 (include this in your total!!). Also, the bonuses are cumulative, so if the first ability is equivalent to +2, you would look at the +3 item level (+1 initial bonus and +2 equivalent) to determine what level you need to be and how much XP you need to spend. NOTE: I will be giving additional XP toward the item, which can ONLY be used to awaken abilities. (Also, even though you start with only a masterwork item, something will happen early in the story to "start" the +1 bonus.) ;) When you choose which powers you'd like, make a story behind the weapon (where it came from, who made it, etc.). I will make final decisions on abilities once you send me your list and story. E-mail them to me (torillan@aol.com), that way they can remain "mysterious" to the other players. You're free to discuss the items amongst yourselves, I think it helps keep a mystique about each of you. If this seems confusing (I have a tendency to do that to people), let me know. We can work out details while we wait for Voadam to get back from his business trip (Voadam - I can work out the details of what you want to use for you if you send me a list before you go; we can fix it when you get back). Then, we can start!!!! [/QUOTE]
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