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(OOC) Vault of the Dracolich 5E (Full)
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<blockquote data-quote="Charwoman Gene" data-source="post: 7091962" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Grathys</span> Human (V.) Hermit N</strong></p><p><strong>Wizard(Evoker) 4</strong></p><p><strong>Strength</strong> 8 <strong>Dexterity</strong> 14 <strong>Constitution</strong> 12</p><p><strong>Intelligence</strong> 18 <strong>Wisdom</strong> 14 <strong>Charisma</strong> 10<p style="margin-left: 20px">Grathys is a bit of a mad wizard, wild eyes and hair emphasizing his bizarre nature</p><p>[sblock=Bio]Seeing an unsolved formula in a book of arcane mathematics, Grathys secluded himself from the world to solve the equation. The discovery of the answer almost broke his mind. He now wanders the world trying to keep things in balance.[/sblock][sblock=Personality]<strong>Traits:</strong></p><p style="margin-left: 20px">Grathys never makes eye contact with people.</p> <p style="margin-left: 20px">He is very proud of his breadth of knowledge.</p><p><strong>Ideal:</strong></p><p style="margin-left: 20px">Understanding everything.</p><p><strong>Bond:</strong></p><p style="margin-left: 20px">Grathys forms rapid, seemingly deep, fleeting attachments.</p><p><strong>Flaw:</strong></p><p style="margin-left: 20px">He cannot keep a train of thought moving along, it forks too much.</p><p>[/sblock][sblock=Appearance]<strong>Age</strong> 35 <strong>Gender </strong>Male <strong>Height</strong> 5'9"" <strong>Weight</strong> 150 lbs.</p><p><strong>Hair</strong> Black <strong>Skin</strong> Fair <strong>Eyes</strong> Grey</p><p><strong>Description:</strong></p><p style="margin-left: 20px">Grathys is a skinny, sallow skinned young man with crazy wild hair and beard. His robes are blue, gone gray with wear and dirt. His eyes show the depths of the power he has seen.</p><p>[/sblock][sblock=Stats, Skills, and Proficiencies]<strong><span style="font-size: 15px">Grathys</span> Human (V.) Hermit N</strong></p><p><strong>Wizard(Evoker) 4</strong></p><p>[table=width:500][tr][td]<strong>Strength</strong>[/td][td]8[/td][td]-1[/td][td]<strong>Intelligence</strong>[/td][td]18[/td][td]4[/td][/tr][tr][td]<strong>Dexterity</strong>[/td][td]14[/td][td]2[/td][td]<strong>Wisdom</strong>[/td][td]14[/td][td]2[/td][/tr][tr][td]<strong>Constitution</strong>[/td][td]12[/td][td]1[/td][td]<strong>Charisma</strong>[/td][td]10[/td][td]0[/td][/tr][/table]<strong>Skills</strong> <ul> <li data-xf-list-type="ul">Acrobatics +2</li> <li data-xf-list-type="ul">Animal Handling +2</li> <li data-xf-list-type="ul"><strong>Arcana +6</strong></li> <li data-xf-list-type="ul">Athletics -1</li> <li data-xf-list-type="ul">Deception +0</li> <li data-xf-list-type="ul"><strong>History +6</strong></li> <li data-xf-list-type="ul">Insight +2</li> <li data-xf-list-type="ul">Intimidation +0</li> <li data-xf-list-type="ul"><strong>Investigation +6</strong></li> <li data-xf-list-type="ul"><strong>Medicine +4</strong></li> <li data-xf-list-type="ul">Nature +4</li> <li data-xf-list-type="ul">Perception +2</li> <li data-xf-list-type="ul">Performance +0</li> <li data-xf-list-type="ul">Persuasion +0</li> <li data-xf-list-type="ul"><strong>Religion +6</strong></li> <li data-xf-list-type="ul">Sleight of Hand +2</li> <li data-xf-list-type="ul">Stealth +2</li> <li data-xf-list-type="ul">Survival +2</li> </ul><p><strong>Proficiencies:</strong></p><p><strong>Weapons:</strong> Dagger, Dart, Light Crossbow, Quarterstaff, Sling</p><p><strong>Tools:</strong> Herbalism kit</p><p><strong>Languages:</strong> Common, Elvish, Draconic</p><p>[/sblock][sblock=Combat][table=width:500][tr][td]<strong>AC:</strong> 12[/td][td]<strong>Hit Points:</strong>21[/td][/tr][tr][td]<strong>Initiative:</strong> 7[/td][td]<strong>Hit Dice</strong>4[/td][/tr][tr][td]<strong>Speed:</strong> 30[/td][td]<strong>HD Type:</strong>1d6+1[/td][/tr][tr][td]<strong>Pass.Per.:</strong> 12[/td][/tr][/table]<strong>SAVES</strong></p><p><strong>STR -1</strong> <strong>DEX +2</strong> <strong>CON +1</strong> <strong><em>INT +6</em></strong> <strong><em>WIS +4</em></strong> <strong>CHA +0</strong> </p><p></p><p><strong>Attacks and Cantrips</strong> <ul> <li data-xf-list-type="ul">Dagger melee +4 / 1d4+2 Piercing finesse,light, thrown</li> <li data-xf-list-type="ul">Dagger ranged +4 / 1d4+2 Piercing [20/60] finesse,light, thrown</li> <li data-xf-list-type="ul">Ray of Frost ranged +6 / 1d8 Cold [60] -10 Speed until start of my next turn</li> </ul><p>[/sblock][sblock=Features and Abilities]<strong>Human (V.) Features</strong></p><p><strong>Background:</strong> Hermit (Discovery)</p><p style="margin-left: 20px">The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. </p><p><strong>Feats</strong></p><p><strong>Alert</strong></p><ul> <li data-xf-list-type="ul">Can't be surprised while conscious.</li> <li data-xf-list-type="ul">+5 to Initiative</li> <li data-xf-list-type="ul">Hidden creatures don't gain advantage.</li> </ul><p><strong>Wizard Features</strong></p><p><strong>Arcane Recovery</strong></p><p style="margin-left: 20px">1/day after a short rest, recover <5th spell slots.</p> <ul> <li data-xf-list-type="ul">2 levels of spell slots.</li> </ul><p><strong>Evoker Features</strong></p><p><strong>Evocation Savant</strong></p><p style="margin-left: 20px">Halve money and time to copy evocation spells.</p><p><strong>Sculpt Spells</strong></p><p style="margin-left: 20px">I can protect 1+Spell Level of others I can see from my evocation spells..</p> <ul> <li data-xf-list-type="ul">Automatic success on their saves</li> <li data-xf-list-type="ul">No damage instead of 1/2 damage</li> </ul><p>[/sblock]</p><p></p><p>Still Needs Equipment and Spells</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7091962, member: 5044"] [b][size=4]Grathys[/size] Human (V.) Hermit N Wizard(Evoker) 4[/b] [b]Strength[/b] 8 [b]Dexterity[/b] 14 [b]Constitution[/b] 12 [b]Intelligence[/b] 18 [b]Wisdom[/b] 14 [b]Charisma[/b] 10[indent]Grathys is a bit of a mad wizard, wild eyes and hair emphasizing his bizarre nature[/indent] [sblock=Bio]Seeing an unsolved formula in a book of arcane mathematics, Grathys secluded himself from the world to solve the equation. The discovery of the answer almost broke his mind. He now wanders the world trying to keep things in balance.[/sblock][sblock=Personality][b]Traits:[/b] [indent]Grathys never makes eye contact with people. He is very proud of his breadth of knowledge.[/indent][b]Ideal:[/b] [indent]Understanding everything.[/indent][b]Bond:[/b] [indent]Grathys forms rapid, seemingly deep, fleeting attachments.[/indent][b]Flaw:[/b] [indent]He cannot keep a train of thought moving along, it forks too much.[/indent][/sblock][sblock=Appearance][b]Age[/b] 35 [b]Gender [/b]Male [b]Height[/b] 5'9"" [b]Weight[/b] 150 lbs. [b]Hair[/b] Black [b]Skin[/b] Fair [b]Eyes[/b] Grey [b]Description:[/b] [indent]Grathys is a skinny, sallow skinned young man with crazy wild hair and beard. His robes are blue, gone gray with wear and dirt. His eyes show the depths of the power he has seen.[/indent] [/sblock][sblock=Stats, Skills, and Proficiencies][b][size=4]Grathys[/size] Human (V.) Hermit N Wizard(Evoker) 4[/b] [table=width:500][tr][td][b]Strength[/b][/td][td]8[/td][td]-1[/td][td][b]Intelligence[/b][/td][td]18[/td][td]4[/td][/tr][tr][td][b]Dexterity[/b][/td][td]14[/td][td]2[/td][td][b]Wisdom[/b][/td][td]14[/td][td]2[/td][/tr][tr][td][b]Constitution[/b][/td][td]12[/td][td]1[/td][td][b]Charisma[/b][/td][td]10[/td][td]0[/td][/tr][/table][b]Skills[/b][list][*]Acrobatics +2[*]Animal Handling +2[*][b]Arcana +6[/b][*]Athletics -1[*]Deception +0[*][b]History +6[/b][*]Insight +2[*]Intimidation +0[*][b]Investigation +6[/b][*][b]Medicine +4[/b][*]Nature +4[*]Perception +2[*]Performance +0[*]Persuasion +0[*][b]Religion +6[/b][*]Sleight of Hand +2[*]Stealth +2[*]Survival +2[/list] [b]Proficiencies:[/b] [b]Weapons:[/b] Dagger, Dart, Light Crossbow, Quarterstaff, Sling [b]Tools:[/b] Herbalism kit [b]Languages:[/b] Common, Elvish, Draconic [/sblock][sblock=Combat][table=width:500][tr][td][b]AC:[/b] 12[/td][td][b]Hit Points:[/b]21[/td][/tr][tr][td][b]Initiative:[/b] 7[/td][td][b]Hit Dice[/b]4[/td][/tr][tr][td][b]Speed:[/b] 30[/td][td][b]HD Type:[/b]1d6+1[/td][/tr][tr][td][b]Pass.Per.:[/b] 12[/td][/tr][/table][b]SAVES[/b] [b]STR -1[/b] [b]DEX +2[/b] [b]CON +1[/b] [b][i]INT +6[/i][/b] [b][i]WIS +4[/i][/b] [b]CHA +0[/b] [b]Attacks and Cantrips[/b][list][*]Dagger melee +4 / 1d4+2 Piercing finesse,light, thrown[*]Dagger ranged +4 / 1d4+2 Piercing [20/60] finesse,light, thrown[*]Ray of Frost ranged +6 / 1d8 Cold [60] -10 Speed until start of my next turn[/list][/sblock][sblock=Features and Abilities][b]Human (V.) Features[/b] [b]Background:[/b] Hermit (Discovery) [indent]The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society. [/indent] [b]Feats[/b] [b]Alert[/b] [list][*]Can't be surprised while conscious.[*]+5 to Initiative[*]Hidden creatures don't gain advantage.[/list] [b]Wizard Features[/b] [b]Arcane Recovery[/b] [Indent]1/day after a short rest, recover <5th spell slots.[/indent][list][*]2 levels of spell slots.[/list] [b]Evoker Features[/b] [b]Evocation Savant[/b] [Indent]Halve money and time to copy evocation spells.[/indent] [b]Sculpt Spells[/b] [Indent]I can protect 1+Spell Level of others I can see from my evocation spells..[/indent][list][*]Automatic success on their saves[*]No damage instead of 1/2 damage[/list] [/sblock] Still Needs Equipment and Spells [/QUOTE]
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