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5E (OOC) Vault of the Dracolich 5E (Full)

FitzTheRuke

Adventurer
Vault of the Dracolich

www.enworld.org/forum/showthread.php?542700-(RG)-Vault-of-the-Dracolich-Basecamp
http://www.enworld.org/forum/showthread.php?544793-(IC)-Vault-of-the-Dracolich-(Dispensables)
http://www.enworld.org/forum/showthread.php?544790-(IC)-Vault-of-the-Dracolich-(River-Gang)

I've been spending hours and hours of my time, reading arguments on these forums, and I realized that my time would be better spent PLAYING THE GAME.

So, I recently got into the idea of PBP. I have never played, nor yet run, PBP, so I may need help and/or patience. But people here seem friendly, and I expect I can get what I need.

I have been running D&D, in various forms, for 30 years, at least weekly, IRL, and I've owned a comic and game store for over 20 years, so I've run a TON of Adventurer's League.

I think I can handle this. (Famous last words!)

So!

The Game:

Vault of the Dracolich was a game-day event during the Next Playtest time. It was meant to be run all in one session, so it's not "long", but it IS a bit involved. In a nutshell, it's about an old Wizard hiring (somewhat expendable) Adventurers to make a last-ditch effort to stop the Cult of the Dragon from gaining secret ancient Elven Magicks from an artifact, by sending the Adventurers on a very dangerous assault/infiltration/theft mission into a Dracolich's lair. At fourth level. It is meant to handle multiple tables of players, so we can handle quite a few players (split into smaller parties). In fact, you can play more than one character if you like (you may NEED a backup character, it's practically a suicide mission). In this PBP format, the game has the chance to breathe a bit, so I will be extending the beginning, and we'll see how it goes. We will make a separate thread per party, with possible cross-over.

The characters:

Eager Adventurers of all types, who are looking for a high-risk, high-reward mission. Don't get too attached.
Level 4, 5e. I won't limit the books, and I will approve UA builds on a case-by-case basis.
Use standard array, but you can "fudge" some points around with point-buy, if you like.
Feats are allowed. As is multiclassing.
Hit points should be max first level, then "average" - you know, the rounded-up average it says in the class description (or roll if you really want to, I'm not that fussy).
Starting Equipment 400gp.



I'd prefer it if you haven't played the adventure before, or if it's at least been long enough that you don't remember much.

Any questions?


UPDATE (May 13, 2017) OUT OF DATE

We now have THREE parties (probably my limit):

Party "One" (The Dispensables) Entering The Vault by the Southern Caves
@Celestial playing Devan the Dawnbringer, Human Sorcerer/Hexblade Inquisitor
@tglassy playing Pyrus the Genasi Mystic (and his brother Terrus, who has joined Party Three)
@gargoyleking playing Bobranthus, Human Uthgrardt Tribe Totem Barbarian/Fighter
@Prickly Pear
playing Sesto, Cleric of Lathander


Party "Two" (The River Gang) Entering the Vault by the River Tunnel

@
River Song playing Kurzon the Half-Orc Avenger (Paladin) Mercenary
@tglassy playing Aquaia the Genasi Mystic (and her sister Auraia)
@eayres33 playing Professor Drako, the Human Warlock
@Ancalagon playing Udit, Human Sailor Rogue

Party "Three" (The Infiltrators) Entering the Vault through the Main Gate
@gargoyleking playing Mord the Fallen Aasimaar Warlock
@Prickly Pear playing SnorLoska the Half-Orc Barbarian
@tglassy playing Terrus the Genasi Mystic
and three NPCs


http://www.enworld.org/forum/showthread.php?548759-(IC)-Vault-of-the-Dracolich-(Infiltrators)
www.enworld.org/forum/showthread.php?542786-(IC)-Vault-of-the-Dracolich
 
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FitzTheRuke

Adventurer
I like it. Can I play the new Mystic?

4th level taking on a Dracolich...yeah, we're gonna die.
Sure. I wouldn't mind seeing how it plays.

I think if you "take on the Dracolich" you're all gonna die. I would hope, so, anyway. I will have screwed up, if not. ;)
 

gargoyleking

Explorer
I've got abarbarian set up most of the way so far. Just need to roll some HP and sort out starting treasure. So far just have what's given by the class/backgrounds.

Also, I'm up for running two characters. Depending on how many people you get. Don't want to block anyone else's fun.

Squirrels are evil!
 

tglassy

Explorer
I'm thinking a Wu Jen Mystic. Focusing on manipulating the elements. Do we know what kind of Dracolich this is? Are we using the Adult Blue Dragon template? Or is it another type of dragon that became a Lich? Or do we know this?

I've always loved Genasi, so I'll likely choose one of them. Probably fire. Oddly enough, a Fire Genasi taking Fire Mastery is rather redundant, so I'll likely take other elements to round him out.

Actually, having a Fire Genasi take Mastery of Cold would be interesting. It'd be like he is so advanced with fire he knows how to absorb heat, making things cold. I like that.

Mastery of Force is a must. Those will be my two Wu Jen only disciplines.

Next, I'll probably take Nomadic Step. Teleporting is nice.

Still debating the last one. Probably something utility. We'll see.
 

FitzTheRuke

Adventurer
How much do we get to spend on starting gear?
Ah, yes. 400gp. I'm usually stingier, but I'm feeling generous. If you're lazy, make it 250gp over starting packages.

I've got a barbarian set up most of the way so far. Just need to roll some HP and sort out starting treasure. So far just have what's given by the class/backgrounds.

Also, I'm up for running two characters. Depending on how many people you get. Don't want to block anyone else's fun.

Squirrels are evil!
Feel free to make a second as a backup, anyway. There will be a basecamp, with adventurer's ready to pinch-hit, so your backups can be waiting there, even if they don't get sent in.

1/2 Orc Vengeance Paladin, FEAT - GW Master

disclaimer: may be subject to change. :)
Okay. I hope I'm not setting myself up. I've heard GW Master is exploitable, but I've oddly never seen it in action.

I'm thinking a Wu Jen Mystic. Focusing on manipulating the elements. Do we know what kind of Dracolich this is? Are we using the Adult Blue Dragon template? Or is it another type of dragon that became a Lich? Or do we know this?

I've always loved Genasi, so I'll likely choose one of them. Probably fire. Oddly enough, a Fire Genasi taking Fire Mastery is rather redundant, so I'll likely take other elements to round him out.

Actually, having a Fire Genasi take Mastery of Cold would be interesting. It'd be like he is so advanced with fire he knows how to absorb heat, making things cold. I like that.

Mastery of Force is a must. Those will be my two Wu Jen only disciplines.

Next, I'll probably take Nomadic Step. Teleporting is nice.

Still debating the last one. Probably something utility. We'll see.
What the Dracolich is supposed to be is something you will find out right away, but I'm not sure I want people specifically kitted out for it.
It's true that the Wizard would seek some specialists, but he's desperately taking anyone he can get at this point. It's NOT the Dracolich in the MM, though.

I suppose I am happy to tell you, depending on why you'd like to know!
 

tglassy

Explorer
If I make a second character, I think I'll do a different Genasi, but still a mystic, just a different type. Maybe an Air Genasi Soul Knife, just to try it out.
 

tglassy

Explorer
Mainly to know what resistances to get, to be honest, but if I'm a Fire Genasi with Mastery of Cold, I will already have resistance to fire and cold. Taking Mastery of Weather would give resistance to thunder and lightning. Corrosive Motabolism gives resistance to poison/Acid.

Or I could just go all around and take Adaptive Body. For 3 psi points, I get reactive resistance to whatever hit me until my next turn. But that costs psi points, and those are like gold.

I'm probably going to just stick with Fire and Cold, though I do need to pick my fourth discipline.
 

River Song

Villager
Okay. I hope I'm not setting myself up. I've heard GW Master is exploitable, but I've oddly never seen it in action.
If at any stage you have reservations about it, I will drop it. I am not sure what concerns there are though, maybe you could illuminate me and we can discuss if the character needs a change?
 

River Song

Villager
Kurzon son of Dax

Kurzon son of Dax
Half-Orc Paladin 4
XP: 2700
Mercenary Veteran CG
Strength 16 (+3) Dexterity 10 (+0) Constitution 14 (+2)
Intelligence 10 (+0) Wisdom 12 (+1) Charisma 14 (+2)

Kurzon is larger than life and gregarious; he enjoys a good battle and a good drink and song afterwards. He has good heart and like to help people.

[sblock=Bio]
Kurzon Bio to follow
[/sblock]

[sblock=Personality]
Traits: I face problems head-on. A simple, direct solution is the best path to success.
Ideal: Greater Good. Our lot is to lay down our lives in defense of others. (Good).
Bond: I would still lay down my life for the people I served with.
Flaw: I have little respect for anyone who is not a proven warrior.
[/sblock]

[sblock=Appearance]
Hair: Black
Eyes: Amber
Skin: Tan
Height: 6’2”
Weight: 215 lbs
Age: 19
Description:
Kurzon is a big man who dresses in well maintained but worn garb. Function, not presentation are key.
[/sblock]

[sblock=Stats, Skills, Proficiencies]
Kurzon
1/2 Orc Paladin 1
XP: 2700
Mercenary Veteran CG
Strength 16 (+3) Dexterity 10 (+0) Constitution 14 (+2)
Intelligence 10 (+0) Wisdom 12 (+1) Charisma 14 (+2)
Skills
  • Acrobatics +0
  • Animal Handling +1
  • Arcana +0
  • Athletics +5
  • Deception +2
  • History +0
  • Insight +3
  • Intimidation +4
  • Investigation +0
  • Medicine +1
  • Nature +0
  • Perception +1
  • Performance +2
  • Persuasion +4
  • Religion +2
  • Sleight of Hand +0
  • Stealth +0
  • Survival +1

PROFICIENCIES
Armor: All, Shields
Weapons: Simple and Martial
Tools: Gaming(Cards), Vehicles (Land)
Languages: Common, Orc
[/sblock]

[sblock=Combat]
COMBAT
Init: +0
AC: 20 Splint + shield + defence
HP: 36/36
Hit Dice: 4d10 +2
Speed 30
Size Medium
Passive perception 11
SAVES
STR +3 DEX +0 CON +2 INT +0 WIS +3 CHA +4


Attacks
  • Longsword (silvered) +5 / 1d18+3 slashing
  • Warhammer +5 / 1d8/1d10 +3 bludgeoning
  • Javelin +5 /1d6+3 Range 30/120 piercing
[/sblock]

[sblock=Features and Abilities]
CLASS FEATURES
Spellcasting: Paladin Spells
  • Spell Save DC: 12
  • Spell Attack Bonus:+4

Spells Level 1 (6)
  • Bane
  • Hunters Mark
  • Cure Wounds
  • Protection from Evil and Good
  • Shield of Faith
  • Command
Spell slots - 3 Level 1

Divine Sense 3 / Long rest
Lay on Hands20
Divine Smite
Fighting Style Defence
Divine Health
Sacred Oath Vengeance 1/ SR or LR

RACE FEATURES
Darkvision 60ft
Menacing
Relentless Endurance
Savage Attacks

Background (Mercenary Veteran) Feature: Mercenary Life

You are able to identify mercenary companies by their emblems and know about them. Can find taverns and festhalls where mercenries abide. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle.​

FEATS
Sentinel
[/sblock]

[sblock=Equipment]
EQUIPMENT

Gear
Splint Armour
Shield
L/Sword - Silvered
Warhammer
Javelins x 4
Holy Symbol - Amulet
Backpack
Bedroll
Messkit
Tinderbox
Clothes Travellers
Crowbar
10 days of rations
Waterskin.
50ft of rope
Money: 29 Gp 8 Sp
[/sblock]

[sblock=Mini Stats]
Init: +0
AC: 20
HP: 36/36

Spell Slots 1st 3/3
Divine Senses 3/3
Channel Divinity 1/1
Lay on Hands 20
[/sblock]
 
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tglassy

Explorer
Great weapon master is exploitable in that it gives a level one character a plus tend to their damage which can be extremely boost their damage output compared to what anyone else could do. The same thing occurs with the sharpshooter feet. A lot of dms will disallow great weapon master because of this.


Sent from my iPhone using EN World
 

River Song

Villager
Thanks for that, do they factor in the -5 to hit. I can understand sharphooter because of the +2 bonus from Archery fighting style.
@FitzTheRuke I am more than happy to change it if you have even the slightest of reservations. :)

edit: actually will just go ahead and change it.
 
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FitzTheRuke

Adventurer
If I make a second character, I think I'll do a different Genasi, but still a mystic, just a different type. Maybe an Air Genasi Soul Knife, just to try it out.
That sounds fun.

Mainly to know what resistances to get, to be honest, but if I'm a Fire Genasi with Mastery of Cold, I will already have resistance to fire and cold. Taking Mastery of Weather would give resistance to thunder and lightning. Corrosive Motabolism gives resistance to poison/Acid.

Or I could just go all around and take Adaptive Body. For 3 psi points, I get reactive resistance to whatever hit me until my next turn. But that costs psi points, and those are like gold.

I'm probably going to just stick with Fire and Cold, though I do need to pick my fourth discipline.
Ah! To blatantly Metagame! :p (I'm just teasing, it's no big deal!) If it's more fun for you, I will tell you (it IS, after all, something you can find out RIGHT AWAY).

Great weapon master is exploitable in that it gives a level one character a plus tend to their damage which can be extremely boost their damage output compared to what anyone else could do. The same thing occurs with the sharpshooter feet. A lot of dms will disallow great weapon master because of this.
Right. I've never had anyone use it, so I've not noticed a problem, and I MIGHT not mind it at all. This IS a dangerous dungeon. I'M not going to pull punches, so I'm not sure I should force you all to make lesser-powered characters, I'm just wary, because I've never played here, and I don't know what to expect from any of you! I think everything will work out fine, anyway.

Taking Defence as Fighting Style and Sentinel as Feat
That's great, but if you really like GWF, I wouldn't mind experiencing it, to see what I think. Whatever you prefer.
 

River Song

Villager
That's great, but if you really like GWF, I wouldn't mind experiencing it, to see what I think. Whatever you prefer.
I would honestly prefer it to not be a potential issue, I was tossing up between the two different Paladins anyway so this makes it easy! :)

I have completed equipment and just need to get cracking on background.
 

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