OK, lets see if I am doing this right.
A featless level 5 human draconic sorcerer has 5 cantrips and 6 leveled spells. As per the table.
This Ardling Aberrant Mind Sorcerer picked up the new Magic Initiate (Arcane) for level 1, and also picked up Telekinetic at level 4 to reinforce the "mind powers" theme. The Ardling race gives out 1 Cantrip, 1 level 1 spell, and 1 level 2 spell. Magic Initiate (Arcane) gives out 2 Cantrips, and 1 level 1 spell. Telekinetic gives out 1 Cantrip. And Aberant mind gives 1 Cantrip, 2 level 1 spells, 2 level 2 spells, and 2 level 3 spells.
Which gives:
5 Cantrips for the Class, 1 Cantrip for the Subclass, 1 Cantrip for the Race, 2 cantrips from Magic Initiate (Arcane) and 1 more Cantrip for Telekinentic. For a total of 10 cantrips.
6 (leveled) spells known for the Class, 6 spells known for the Subclass, 2 spells known from the Race, and 1 more Spell from Magic Initiate (Arcane). For a total of 15 leveled spells.
Granted, the bulk of those extra spells came from just the subclass selection, but I am assuming that One D&D is going to go with that same kind of mechanic for all the sorcerer origins going forward because they keep doing it for new sorcerer subclasses. It is just really wild to see that much of a disparity.
Oh yes, I was also thinking about picking up Silvery Barbs, if that is going to be a problem let me know.