What should I run next? (5e PBP)

FitzTheRuke

Legend
My Candlekeep PBP game should be wrapping up soon(ish), and I've had several ideas what to run next, and I wouldn't mind your feedback. (Whether you're playing in that game, or one of my others, or would like to get involved, if you read along, or if you just like to give your opinion on things - All feedback is welcome!)

Here are the ideas I've toyed with:

1) Another Candlekeep Mystery (with a mix of the same characters and new ones).

- This would be the option to "just continue". It's what I probably figured I'd do for the longest time. BUT, I wasn't that impressed with the one that I ran, so I dunno...

2) The party setup from my Candlekeep game (The Agents of the Black Dragon Gate Mining Consortium) but with a new Mine to investigate.

- There are TWO mine-related stories in Radiant Citadel to chose from. This could either include going to the Citadel itself, or I can just 'port the adventures into FR. Either way. I've toyed in my head with both. I thought about this for awhile, and I like it (the adventures look pretty good, too!) Plus, they are SHORT. PBP takes FOREVER. The Candlekeep game that we're finishing up would probably have taken four to six HOURS to run IRL, and we've played for a year and a half! (I can tell you that I will NEVER decide to run a whole 5e AP hardcover in PBP again. I've been running Tomb of Annihilation for five or six YEARS.)

3) SPELLJAMMER. New characters. New game.

- This one has my attention ATM. I never played SJ back in the day (I was only running games on my own world back in 2e). But I like the look of the books, and I think it could be fun.

4) Vault of the Dracolich REDEUX.

- When I started running PBP games here on ENWorld, I first ran Vault of the Dracolich (A D&D Next Playtest Game Day adventure). It's built for multiple parties, so I can fit a lot of players (if there is interest) in. I've run it several times IRL, so prep-work would be at a minimum for me. I like this idea for lots of reasons (not the least of which is the lack of prep-work). It would be fun to share with you current ENWorld PBPers. Everyone (other than @Prickly Pear) who played in it is no longer playing PBP here, AFAIK. I'd like to share it with a new group.

Feedback Time: Anyone got any preferences? Comments?
 

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gnarlygninja

Explorer
Spelljammer seems pretty rad, and I'm too young to have gotten to experience it. Most people my age don't seem to care about AD&D settings unless they started playing in middle school and caught the tail end of it.
But on the other hand my rule of thumb is to do whatever takes the least prep work.
 




I ran Spelljammer campaigns in 2E and they were alot of fun. Definitely a little strange, but a different take on your standard D&D game. I'd encourage this one. I'm looking forward to getting my copy in the mail this week and the 64-page campaign guide is a refreshing reprieve from 250+ campaign settings/adventures. I can read that and get a game up and running by the end of the week if I wanted.
 







Kobold Stew

Last Guy in the Airlock
Supporter
I've got a couple of ideas floating in my head (one of which, admittedly was an eloquence bard) but I was going to see the rules and the campaign premise before I narrowed things further.

I mentioned Thri-Kreen as a joke. If the implementation is like in the UA, I think it is one way to avoid the issues with opportunity attacks for a Soulknife (even if it doubles up on the telepathy). I suspect that won't make the cut -- that another build will prove more compelling.
 

Kobold Stew

Last Guy in the Airlock
Supporter

FitzTheRuke

Legend
If I run the spelljammer adventure from the book (Light of Xaryxis), which I would like to do. It's not very long, either. What would be about 30 hours of play, give or take IRL - so, y'know, months and months by PBP, but nothing compared to an AP like Tomb of Annihilation.

The expectation is characters of Level Five, with Background Feats. (Feel free to ask if you don't know what I mean). The idea is (as an introductory to Spelljammer adventure) that the PCs have likely never HEARD of Spelljamming (though I don't see any reason that there couldn't be stories of it). I'd like to make up the starting setting (for now think of it as Generic Fantasy World) for reasons that will become clear later.

So, I'd rather the PCs are from NON-SJ races. If you're really keen on a Giff or a Thri-Kreen, or whatever, we can talk about it.

Generally, all you need to know to come up with a character idea is this: You should be someone who would be near the docks in a fantasy port town on a particular weekday afternoon. A merchant. A smuggler. A bartender or barista. A street vendor or chef. A traveller. A coachman.

You don't even need to be someone who means to be an adventurer (though at level 5, you are very qualified) but, obviously, you need to be someone who would rise to the challenge.
 



Snarf Zagyg

Notorious Liquefactionist
If I run the spelljammer adventure from the book (Light of Xaryxis), which I would like to do. It's not very long, either. What would be about 30 hours of play, give or take IRL - so, y'know, months and months by PBP, but nothing compared to an AP like Tomb of Annihilation.

The expectation is characters of Level Five, with Background Feats. (Feel free to ask if you don't know what I mean). The idea is (as an introductory to Spelljammer adventure) that the PCs have likely never HEARD of Spelljamming (though I don't see any reason that there couldn't be stories of it). I'd like to make up the starting setting (for now think of it as Generic Fantasy World) for reasons that will become clear later.

So, I'd rather the PCs are from NON-SJ races. If you're really keen on a Giff or a Thri-Kreen, or whatever, we can talk about it.

Generally, all you need to know to come up with a character idea is this: You should be someone who would be near the docks in a fantasy port town on a particular weekday afternoon. A merchant. A smuggler. A bartender or barista. A street vendor or chef. A traveller. A coachman.

You don't even need to be someone who means to be an adventurer (though at level 5, you are very qualified) but, obviously, you need to be someone who would rise to the challenge.

Oh, I have such the idea. Quelle surprise!

Before I start the process-

1. Level 5.
2. Background feat? Is that the specific feats tied to the new SJ backgrounds (which I don't think apply given our PCs haven't heard), or just a "free" feat? Something else?
3. When you have other creation ideas/restrictions, let us know.
 

FitzTheRuke

Legend
Right. I thought I might be unclear about the Background Feat. So, as most of you probably know, they've been adding feats to Backgrounds in all new projects. So, yeah, if you pick a background that doesn't come with a feat, you get a free feat. BUT, that feat should speak to your background, and not just be "uh, I take Sentinel to go with my Pole Arm Master!"

Keep it reasonable, gang! (Oh, I guess I should mention: Use the Standard Array for your Abilities, but if you want to use point buy to "fudge" a few points over to another stat, that's fine.) Yes, you can float your racial ASIs. Use Average HP. No rolling for that kind of stuff. No magic items. 400gp.
 

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