What should I run next? (5e PBP)

Steve Gorak

Adventurer
Hey gang,

Sorry if this is a silly question, but where the heck can we find the play test material to create new characters? I checked on dnd beyond, and couldn’t find anything. I’d love to remake a character, but don’t know where the source material is. Links would be appreciated.
Thanks and cheers,

Sg
 

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Snarf Zagyg

Notorious Liquefactionist


Steve Gorak

Adventurer
Thanks! This is very interesting. I think we’ll have to wait for an Arcana Unearthed (AU) with classes before we can really play test this. I saw the intro video, it seems the AU will be coming at a steady pace, so I think we’ll be good to go in 4 weeks, after 2 AUs (I’m betting the next one is classes, and the one after higher level feats).
I’m 100% open to playing whatever works. It’s going to be fun to try a newish system!
Cheers!

Sg
 

FitzTheRuke

Legend
Thanks! This is very interesting. I think we’ll have to wait for an Arcana Unearthed (AU) with classes before we can really play test this. I saw the intro video, it seems the AU will be coming at a steady pace, so I think we’ll be good to go in 4 weeks, after 2 AUs (I’m betting the next one is classes, and the one after higher level feats).
I’m 100% open to playing whatever works. It’s going to be fun to try a newish system!
Cheers!

Sg

We will have to finish the Candlekeep game first, so a few weeks is probably right. I mean, go ahead and make characters now (if you like) and you can use that one, or rebuild it whenever a playtest packet drops. One of the things we will be doing is testing the "backwards compatible" part. So I have NO PROBLEM if you're a player who just wants to make a current-rules PC and be done with it. I'll let you know if anything on my end will be different than your expectations.

WHICH reminds me. I need to go around and explain how SURPRISE works in my INIT-free PBP games. I've gone back and forth on it a LOT over the years (Early on, I don't think I even remembered that in 5e it is NOT a "surprise round"). At any rate, after seeing how it works in various PBP encounters, and how it jives with my no-initiative PBP houserule, this is my ruling:

If you are Surprised, you go LAST in Round One. While you have your action (unlike in non-PBP 5e), there is a good chance that you (I really mean Monsters here, usually) will use that action to get their stuff together. (IE multiple object interactions to grab weapons, etc). Already armed characters (surprised guards, etc), will just get to act.
 

Leatherhead

Possibly a Idiot.
So here is an interesting playtest report:
I'm stating up this Sorcerer, and he has over twice as many spells as a normal 5e human Draconic Sorcerer of the same level.
 

Steve Gorak

Adventurer
So here is an interesting playtest report:
I'm stating up this Sorcerer, and he has over twice as many spells as a normal 5e human Draconic Sorcerer of the same level.
I’m currently playing a 9th level aberrant mind sorcerer, and not only is the expanded spell selection awesome, but the spionic spell casting really increases the potency of the character: he can cheaply swap out the lower level spell slots for the amazing lvl 3-5 ape spells. It’s terrific!
Cheers

Sh
 


Steve Gorak

Adventurer
So, play test report: a human could theoretically be a level 1 character with 19 in its main stat right? +2/+1 and 2 feats.

Also, human barbarian pole arm master + great weapon master at level 1.

So many new possibilities, so love it!

@FitzTheRuke, is it ok if I plan for an echo knight for the play test campaign?
Cheers,

Sg
 

FitzTheRuke

Legend
So, play test report: a human could theoretically be a level 1 character with 19 in its main stat right? +2/+1 and 2 feats.

Also, human barbarian pole arm master + great weapon master at level 1.

So many new possibilities, so love it!

@FitzTheRuke, is it ok if I plan for an echo knight for the play test campaign?
Cheers,

Sg

No, there are no +1 Feats at first level.

If you're going to play with the playtest material, you should play with the playtest material. And NO, I am not going to allow PAM and GWM as Level One feats. Sorry!

Please do not use this as a chance to go crazy OP. Thanks!

(The Echo Knight is fine, though!)
 

FitzTheRuke

Legend
So here is an interesting playtest report:
I'm stating up this Sorcerer, and he has over twice as many spells as a normal 5e human Draconic Sorcerer of the same level.

Yeah, I'm not sure how you got to that, myself. Care to show your math? (Curious, not doubting).
 
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Steve Gorak

Adventurer
No, there are no +1 Feats at first level.

If you're going to play with the playtest material, you should play with the playtest material. And NO, I am not going to allow PAM and GWM as Level One feats. Sorry!

Please do not use this as a chance to go crazy OP. Thanks!

(The Echo Knight is fine, though!)
Thanks for the echo knight.
FYI, I wasn’t planning on abusing, just noted some potential issues.
Cheers,

Sg
 

FitzTheRuke

Legend
Thanks for the echo knight.
FYI, I wasn’t planning on abusing, just noted some potential issues.
Cheers,

Sg
Yeah, sorry if that sounded terse. I meant it more lightheartedly & friendlier than it came across. I meant it, but I didn't mean it with any negativity, if that makes sense. Just "watch it, buddy!" in a good-natured kind of way.
 

Leatherhead

Possibly a Idiot.
OK, lets see if I am doing this right.


A featless level 5 human draconic sorcerer has 5 cantrips and 6 leveled spells. As per the table.

This Ardling Aberrant Mind Sorcerer picked up the new Magic Initiate (Arcane) for level 1, and also picked up Telekinetic at level 4 to reinforce the "mind powers" theme. The Ardling race gives out 1 Cantrip, 1 level 1 spell, and 1 level 2 spell. Magic Initiate (Arcane) gives out 2 Cantrips, and 1 level 1 spell. Telekinetic gives out 1 Cantrip. And Aberant mind gives 1 Cantrip, 2 level 1 spells, 2 level 2 spells, and 2 level 3 spells.

Which gives:

5 Cantrips for the Class, 1 Cantrip for the Subclass, 1 Cantrip for the Race, 2 Cantrips from Magic Initiate (Arcane) and 1 more Cantrip for Telekinentic. For a total of 10 cantrips.

6 (leveled) spells known for the Class, 6 spells known for the Subclass, 2 spells known from the Race, and 1 more Spell from Magic Initiate (Arcane). For a total of 15 leveled spells.

Granted, the bulk of those extra spells came from just the subclass selection, but I am assuming that One D&D is going to go with that same kind of mechanic for all the sorcerer origins going forward because they keep doing it for new sorcerer subclasses. It is just really wild to see that much of a disparity.


Oh yes, I was also thinking about picking up Silvery Barbs, if that is going to be a problem let me know.
 
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Steve Gorak

Adventurer
OK, lets see if I am doing this right.


A featless level 5 human draconic sorcerer has 5 cantrips and 6 leveled spells. As per the table.

This Ardling Aberrant Mind Sorcerer picked up the new Magic Initiate (Arcane) for level 1, and also picked up Telekinetic at level 4 to reinforce the "mind powers" theme. The Ardling race gives out 1 Cantrip, 1 level 1 spell, and 1 level 2 spell. Magic Initiate (Arcane) gives out 2 Cantrips, and 1 level 1 spell. Telekinetic gives out 1 Cantrip. And Aberant mind gives 1 Cantrip, 2 level 1 spells, 2 level 2 spells, and 2 level 3 spells.

Which gives:

5 Cantrips for the Class, 1 Cantrip for the Subclass, 1 Cantrip for the Race, 2 cantrips from Magic Initiate (Arcane) and 1 more Cantrip for Telekinentic. For a total of 10 cantrips.

6 (leveled) spells known for the Class, 6 spells known for the Subclass, 2 spells known from the Race, and 1 more Spell from Magic Initiate (Arcane). For a total of 15 leveled spells.

Granted, the bulk of those extra spells came from just the subclass selection, but I am assuming that One D&D is going to go with that same kind of mechanic for all the sorcerer origins going forward because they keep doing it for new sorcerer subclasses. It is just really wild to see that much of a disparity.


Oh yes, I was also thinking about picking up Silvery Barbs, if that is going to be a problem let me know.
Take it, it’s really useful ;-)
Also, the psionic spells tend to target int saves. This is amazing agains dumb opponents (ex: ogres and hill giants).
Have fun ;-)
Cheers,

Sg
 

Steve Gorak

Adventurer
Yeah, sorry if that sounded terse. I meant it more lightheartedly & friendlier than it came across. I meant it, but I didn't mean it with any negativity, if that makes sense. Just "watch it, buddy!" in a good-natured kind of way.
No worries. My goal isn’t to make an op character because they get boring.
Question for you: how far back in the unearthed arcanas can we go ? There is mention of level 1 feats in strixhaven if I’m not mistaken. The plane touched level 1 feats also make sense. So it there a cutoff?
Thanks and cheers,

Sg
 




FitzTheRuke

Legend
Playtesting is voluntary. I will answer these questions in order:
Oh yes, I was also thinking about picking up Silvery Barbs, if that is going to be a problem let me know.
Silvery Barbs is a bit of a pain in PBP, but I'm pretty used to it. Just remind me the conditions under which you plan to use it, and accept when I blow your spell slots.
Question for you: how far back in the unearthed arcanas can we go ?
We're not playing with UAs other than the 1D&D (latest) one.
Just to make sure I'm not doing this wrong, we should take a (reasonable) extra feat even if we're not using the 1D&D playtest stuff?
Yes, that would be fine. I'm only a little concerned with feat power. I don't mind ONE of the "usual offenders" - but 3 of them at level 5 would be too much for me.
And we need to define “reasonable”. For example, I humbly believe sharpshooter is very “reasonable” ;-)
LOL. It's not reasonable (IMO) as a L1 feat, but it could be your L4 feat.
I thought we were either only doing the play test document (not all UA) or 5.0 RAW (with perhaps a free feat at 1st), but will defer to Fitz.
Right. You can chose to playtest, then you should use the playtest document and be reasonable when combining things (I'll have to look) OR you can just make a regular character with a free feat. You cannot mix-and-match partial playtesting and partial old stuff (IE take the playtest human and background to get two O5e feats at Level One). I'm not saying that you can't use old feats (we need more options), just be reasonable about whether you believe that those feats could possibly count as "Level 1" under the playtest philosophy.

In all things, Rule of FUN will win, but sometimes that means "don't ruin anyone else's fun (including mine) with your OP monstrosity".

Don't sweat it too much. It'll be a little clunky until the books are out!
 

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