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(OOC) Vault of the Dracolich 5E (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7176582" data-attributes="member: 59816"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6865745" target="_blank">gargoyleking</a></u></strong></em> regarding Mord's Crown of Madness, it's got a weird and annoying thing; "The charmed target must use its action [bi]before moving[/b] on each of its turns to make a <strong>melee attack</strong> against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if <strong>none are within its reach.</strong> On your subsequent turns, you must use your <em>action</em> to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends."</p><p></p><p>What a crappy spell!</p><p></p><p>I already went against it's rules when I let you use it on the hydra: "One <strong>humanoid</strong> of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration."</p><p></p><p>(On Mord's turn, no Lizardfolk are next to any others before they move.)</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7176582, member: 59816"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6865745"]gargoyleking[/URL][/U][/B][/I] regarding Mord's Crown of Madness, it's got a weird and annoying thing; "The charmed target must use its action [bi]before moving[/b] on each of its turns to make a [B]melee attack[/B] against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if [B]none are within its reach.[/B] On your subsequent turns, you must use your [i]action[/i] to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends." What a crappy spell! I already went against it's rules when I let you use it on the hydra: "One [B]humanoid[/B] of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration." (On Mord's turn, no Lizardfolk are next to any others before they move.) [/QUOTE]
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