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(OOC) Vault of the Dracolich 5E (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7189593" data-attributes="member: 59816"><p>There you go, Lorenn can use 'em. The group probably has at least four (I think he gave four to each group.) I never said if that included the Infiltrators - I didn't think of it then. And Devan might have had some when he disappeared. Let's go with four.</p><p></p><p></p><p></p><p>That would be nice! I can only warn you "there's danger all around!" so much before <em>you've</em> got to figure out what to do!</p><p></p><p></p><p></p><p>No, I don't think I will allow it. It's not a matter of the amazing things a bat can accomplish (a rat can do crazy ingenious stuff too) but a matter of <em>time</em> and who's time? Part of "administering a healing potion" taking your action is all the "use object" steps. You've got to get it out, pull the stopper, lift Sesto's head, open his mouth, dump it in, get him to swallow. (Or if you imagine healing potions to be dumped on wounds, you still have to get at the injury, moving the body or pulling away cloth and armour). A bat may be able to do <em>some</em> of those steps, but not all of them and not in under six seconds. And I assume you want Eko to do it to save you action economy. Even if Sesto is lying with his mouth open and all the Bat needs to do is dump it in, you've <em>still</em> got to get the potion out and pull the stopper and give it to Eko, which in my mind is still a bit beyond one "free" object interaction. Particularly with a weapon in your hand.</p><p></p><p>As far as the Bat being a magic creature and not-really-a-bat goes, that's just so we can anthropomorphise it's personality and make it act more like a Disney animal than a real one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>They have a LOT more cultists where that guy came from.</p><p></p><p></p><p></p><p>If you'd post where they are at, every time you use 'em (like I asked you to! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) you'd <em>know</em>! (Or could at least go back a post or two and check) </p><p></p><p></p><p></p><p>Hey, <em>you're</em> the one who keeps opening doors to "check"! Isn't it crazy how many cultists are hiding out in this cult hide-out? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I think they can "feel" you're in trouble, but I don't think they can do much about it at this point. At this point the trip back to where they can get to you would take many minutes at least (so many tens of rounds - not something you have time for, really.) No, the Dispensables are either going to figure something out, or live up to their name.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7189593, member: 59816"] There you go, Lorenn can use 'em. The group probably has at least four (I think he gave four to each group.) I never said if that included the Infiltrators - I didn't think of it then. And Devan might have had some when he disappeared. Let's go with four. That would be nice! I can only warn you "there's danger all around!" so much before [i]you've[/i] got to figure out what to do! No, I don't think I will allow it. It's not a matter of the amazing things a bat can accomplish (a rat can do crazy ingenious stuff too) but a matter of [i]time[/i] and who's time? Part of "administering a healing potion" taking your action is all the "use object" steps. You've got to get it out, pull the stopper, lift Sesto's head, open his mouth, dump it in, get him to swallow. (Or if you imagine healing potions to be dumped on wounds, you still have to get at the injury, moving the body or pulling away cloth and armour). A bat may be able to do [i]some[/i] of those steps, but not all of them and not in under six seconds. And I assume you want Eko to do it to save you action economy. Even if Sesto is lying with his mouth open and all the Bat needs to do is dump it in, you've [i]still[/i] got to get the potion out and pull the stopper and give it to Eko, which in my mind is still a bit beyond one "free" object interaction. Particularly with a weapon in your hand. As far as the Bat being a magic creature and not-really-a-bat goes, that's just so we can anthropomorphise it's personality and make it act more like a Disney animal than a real one! :) They have a LOT more cultists where that guy came from. If you'd post where they are at, every time you use 'em (like I asked you to! :P) you'd [i]know[/i]! (Or could at least go back a post or two and check) Hey, [i]you're[/i] the one who keeps opening doors to "check"! Isn't it crazy how many cultists are hiding out in this cult hide-out? ;) I think they can "feel" you're in trouble, but I don't think they can do much about it at this point. At this point the trip back to where they can get to you would take many minutes at least (so many tens of rounds - not something you have time for, really.) No, the Dispensables are either going to figure something out, or live up to their name. [/QUOTE]
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