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(OOC) Vault of the Dracolich 5E (Full)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7210395" data-attributes="member: 59816"><p>You could do it 10 feet ahead if you want to make a dc16 athletics check (mostly because it's slippery, and also because it's far). Or you could do it with no check 45 feet away. Of course, to dash in this muddy place you need to roll a dc12 dex save or fall on your butt. So you might as well go for it. I'll let you help Zander (as an action) so he doesn't get disadvantage. Or you could wait until the Guards have gone, and then they'll move the lantern close enough that he can see. (Running away from Lorenn's fireball.) </p><p></p><p>Speaking of which - if you want to wait for a Bad Guy to go with my lack-of-Init system, just say so in your post and I'll have them go in the same post as I resolve what you want to do.</p><p></p><p>EDIT: Don't worry about it. The fight is over. You can take your time getting over there and take them prisoner. They won't resist after seeing the hailstorm that the skeletons take.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7210395, member: 59816"] You could do it 10 feet ahead if you want to make a dc16 athletics check (mostly because it's slippery, and also because it's far). Or you could do it with no check 45 feet away. Of course, to dash in this muddy place you need to roll a dc12 dex save or fall on your butt. So you might as well go for it. I'll let you help Zander (as an action) so he doesn't get disadvantage. Or you could wait until the Guards have gone, and then they'll move the lantern close enough that he can see. (Running away from Lorenn's fireball.) Speaking of which - if you want to wait for a Bad Guy to go with my lack-of-Init system, just say so in your post and I'll have them go in the same post as I resolve what you want to do. EDIT: Don't worry about it. The fight is over. You can take your time getting over there and take them prisoner. They won't resist after seeing the hailstorm that the skeletons take. [/QUOTE]
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